Announcing Path of Exile: Incursion

8 second cooldown on 3 new traps even with it's duration is very underwhelming for map clearing. Even if you pop all 3 one after antoher it isn't able to kill a boss in just 3.5 second (ore more with skill duration investment). Who knows, perhaps 6 linking it would make it useable.
AWESOME
relly coooollllllll
i want to subscribe
good job GGG you did again i will keep going support you guys
OUH MY GOD...
Amazing content, hyped. :)

GG GGG.
Proud Crusader of Hardcore Leagues.
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de99ial wrote:
Looks interesting.

But still one question.

Vaal Skills now provide non vaal variations. And because they are Vaal some supports wont work on them. The question is - they wont work on Vaal version of skill or all versions of skill coming from Vaal Gem?


Please, someone answer this. This is huge for multistrike/spell echo/ancestral call (ancestral call not working with vaal skills is total bs btw, vaal skills don't get more use out of it than, for instance, molten strike).

Also, it looks like tags are shared, which means linking vaal auras with increased duration will make the non-vaal version reserve more mana, which puts you right back at "need both versions," completely undoing the usefulness of this change for a large portion of builds.
Now you hit it!!!

It looks really cool, I'm hyped but I will try to hold the expectations. But I'm seeing a clear potential of a "Better than Breach" league.
But can you withstand The Shrine of the SILVER MONKEY?
Sorry, looks like another clearspeed focused league. I just don't like fast, fast, fast characters, where you run past all mobs, just to get to the finish line.

For me, that is not fun.

I enjoy breaking every barrel, open every chest, box, etc.

I am enjoying my Standard Ice Crash character, and will stay there, for this league, just like the last Beast league.

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