Grame crashing before real game starts
I've seen almost all crash report threads, and none matches my situation.
The thing is (despite problem that I don't see character models during character creation) whenever I try to load into a game I've got windows error or game exception. Just before a crash I can hear for about one or 2 secs environment voices from the game. Maybe thats important, when I see login screen I see red info:
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Ocean water can not be rendered on your graphic card. This will be fixed in a later version. Exception says:
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--------------------------- Exception --------------------------- Unable to create Vertex shader. D3DERR_INVALIDCALL Invalid call --------------------------- OK --------------------------- When I press "OK" i see following dialog:
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--------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. --------------------------- OK --------------------------- This is game log for this session:
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2012/03/04 14:37:09 ***** LOG FILE OPENING ***** 2012/03/04 14:37:09 2688890 104 [INFO Client 2628] Send protocol version 2012/03/04 14:37:09 2689046 166 [INFO Client 2628] Web root: http://edgecdn.pathofexile.com/patch/0.9.6.9/ 2012/03/04 14:37:09 2689046 171 [INFO Client 2628] Requesting root contents 1 2012/03/04 14:37:09 2689218 199 [INFO Client 2628] Got file list for "" 0 2012/03/04 14:37:09 2689218 1f6 [INFO Client 2628] Finished checking files 2012/03/04 14:37:23 2703187 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_NoLighting_DarkenTex_p_p_sd_lighting_pixel: D:\Path of Exile\memory(144,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:23 2703375 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(125,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:23 2703562 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_NoLighting_p_p_sd_lighting_pixel: D:\Path of Exile\memory(113,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2703781 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: rotation_locked_particle_camera_facing_p_p_sd_lighting_pixel: D:\Path of Exile\memory(398,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2703890 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_p_p_sd_lighting_pixel: D:\Path of Exile\memory(398,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2703968 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(125,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2704140 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2704406 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_sd_lighting_pixel: D:\Path of Exile\memory(323,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2704437 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:24 2704562 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(113,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:25 2704781 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_AlphaTestShadow_movetoback_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:25 2704906 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: fixed_p_sd_lighting_pixel: D:\Path of Exile\memory(349,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:25 2704953 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:25 2705093 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(113,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:53 2732828 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: fixed_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2733734 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(450,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2733812 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: fixed_ss_p_sd_lighting_pixel: D:\Path of Exile\memory(401,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2734140 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2734203 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(450,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2734296 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2734343 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_AlphaTestShadow_movetoback_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:54 2734406 36f [CRIT Client 2628] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 14:37:59 2739484 321 [DEBUG Client 2628] Got Instance Details from login server 2012/03/04 14:38:00 2739921 32f [INFO Client 2628] Just before calling client instance session 2012/03/04 14:38:00 2739921 4c [INFO Client 2628] Connecting to instance server at 159.253.137.130:47641 2012/03/04 14:38:00 2740093 19d [INFO Client 2628] Generating terrain... 2012/03/04 14:38:00 2740093 1b3 [INFO Client 2628] Seed: 1408900403, File: 'Metadata/Terrain/Act1/Area1/Graphs/macro_beach6.tgr' 2012/03/04 14:38:01 2740968 1ce [INFO Client 2628] Generating doodads... 2012/03/04 14:38:01 2741093 1e0 [INFO Client 2628] Terrain generation complete. 2012/03/04 14:38:01 2741109 4a [INFO Client 2628] Tile hash: 2672563020 2012/03/04 14:38:01 2741109 4b [INFO Client 2628] Doodad hash: 2961417923 When theres no game exception but windows error appears, log looks like this:
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2012/03/04 15:00:39 ***** LOG FILE OPENING ***** 2012/03/04 15:00:39 4099500 104 [INFO Client 1752] Send protocol version 2012/03/04 15:00:40 4099656 166 [INFO Client 1752] Web root: http://edgecdn.pathofexile.com/patch/0.9.6.9/ 2012/03/04 15:00:40 4099656 171 [INFO Client 1752] Requesting root contents 1 2012/03/04 15:00:40 4099812 199 [INFO Client 1752] Got file list for "" 0 2012/03/04 15:00:40 4099812 1f6 [INFO Client 1752] Finished checking files 2012/03/04 15:00:53 4112906 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_NoLighting_DarkenTex_p_p_sd_lighting_pixel: D:\Path of Exile\memory(144,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:55 4115046 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(125,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116593 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: fixed_ss_p_sd_lighting_pixel: D:\Path of Exile\memory(401,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116640 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(450,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116812 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116859 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(450,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116906 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116953 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_AlphaTestShadow_movetoback_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4116984 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_ss_p_p_sd_lighting_pixel: D:\Path of Exile\memory(438,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:57 4117015 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_NoLighting_p_p_sd_lighting_pixel: D:\Path of Exile\memory(113,16): error X3528: can't use flow control on this profile 2012/03/04 15:00:59 4118921 321 [DEBUG Client 1752] Got Instance Details from login server 2012/03/04 15:00:59 4119343 32f [INFO Client 1752] Just before calling client instance session 2012/03/04 15:00:59 4119343 4c [INFO Client 1752] Connecting to instance server at 159.253.137.130:47641 2012/03/04 15:00:59 4119515 19d [INFO Client 1752] Generating terrain... 2012/03/04 15:00:59 4119515 1b3 [INFO Client 1752] Seed: 1408900403, File: 'Metadata/Terrain/Act1/Area1/Graphs/macro_beach6.tgr' 2012/03/04 15:01:01 4121265 1ce [INFO Client 1752] Generating doodads... 2012/03/04 15:01:01 4121406 1e0 [INFO Client 1752] Terrain generation complete. 2012/03/04 15:01:01 4121406 4a [INFO Client 1752] Tile hash: 2672563020 2012/03/04 15:01:01 4121406 4b [INFO Client 1752] Doodad hash: 2961417923 2012/03/04 15:01:03 4122625 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 15:01:03 4122640 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_sd_lighting_pixel: D:\Path of Exile\memory(323,16): error X3528: can't use flow control on this profile 2012/03/04 15:01:03 4122656 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: animated_p_p_sd_lighting_pixel: D:\Path of Exile\memory(386,16): error X3528: can't use flow control on this profile 2012/03/04 15:01:03 4122687 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: normal_particle_camera_facing_NoLighting_sd_lighting_pixel: D:\Path of Exile\memory(125,16): error X3528: can't use flow control on this profile 2012/03/04 15:01:03 4122687 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: rotation_locked_particle_zlocked_p_p_sd_lighting_pixel: D:\Path of Exile\memory(398,16): error X3528: can't use flow control on this profile 2012/03/04 15:01:03 4122687 36f [CRIT Client 1752] Shader compile error. Some objects may not be drawn: rotation_locked_particle_camera_facing_p_p_sd_lighting_pixel: D:\Path of Exile\memory(398,16): error X3528: can't use flow control on this profile This is my pc spec:
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Laptop HP Compaq nw8240 System: Windows XP Pro SP3 CPU: Intel Pentium M 2.13Mhz RAM: 2048MB SWAP: 3368MB (static size) DirectX: 9.0c (4.09.0000.0904) GPU: ATI Mobility FireGL V5000 Last edited by Hivelis#3083 on Mar 4, 2012, 9:05:11 AM
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This is a known issue with some hardware - we haven't got a fix yet but we're going to try to get one in the future! You may need a more recent graphics card in the meantime.
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I thought I would add to this also. I am getting the same "D3DERR_INVALIDCALL" error, resulting in a full crash of PoE whenever I try to load the game.
The game runs just fine on my desktop. The laptop that I'm getting this error on is: Radeon x1100 Series Video Card AMD 2.0GHz 64bit Single-Core CPU 2.25GB RAM Windows 7 Ultimate 64bit I was actually going to be pleasantly surprised if this game would run on low specs on this system (just so I can play it in bed, or when I have wife-aggro and she's taken over my computer), and the fact it got this far into bootup gives me hope. :) Keep up the great work, Gears! *Edited for a lack of prepositional phrase* Last edited by xzdazedzx#5291 on Apr 12, 2012, 11:01:32 PM
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I am having this exact same set of issues.
* Can't see the character choices, but I can select them by blindly clicking on the black portion of the screen. * Can't change the video rendering options (my normal first troubleshooting steps for graphical issues), when I try to do so the game crashes back to desktop. * After creating a character, the game crashes with "Unable to create Vertex shader. D3DERR_INVALIDCALL Invalid call" popping up in an alert box. I checked the system requirements, and according to the information available I should have no trouble running this game. My system: Microsoft Windows XP Home Award Modular BIOS V6.00PG AMD Athlon 64 3500+ 2048M RAM DX 9.0c ATI Radeon X1050 w/256MB I was really looking forward to giving this game a try. :( |
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OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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" Also not Shader 3.0 :( ATI / AMD web page OS: WinXP SP2 32bit CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable Last edited by Greybear1andonly#1583 on Jul 28, 2012, 5:53:29 PM
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" Well that bites. The information I read said it supported shader versions past 2.0. Oh well, thanks for clearing it up. :/ Last edited by Mr_Shades#5879 on Jul 28, 2012, 6:02:23 PM
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Welcome... Got my info out of the FAQs on the left side of the screen.
OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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" Uhm, no you didn't. But thanks anyhow. :) |
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" Hehehhe FAQS <==Last Paragraph.... " OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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