[3.9] Discomancer - Skeleton Mages | SSF HC viable | All Content | Budget

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DemigodParadox wrote:
I am having a hard time with a somewhat similar build. My skely mages have a similar setup and I been using 2 solar guards. My problem is only in incursions where rare mobs, shared life magic mobs, and the unique bosses take too long to kill. Anything else in the game generally melts very quickly. I can handle the annoying syndicate members decently and Delve/Breach/Beyond are jokes. I can also do Uber lab and Atziri just fine. I just can't clear incursions fast enough if there are too many bloodline/rare mobs and killing the bosses is way too hard to do fast enough. I'm 1~2 shotting everything else in incursions. I think I can probably remove my Solar Guards and just use skely mages for clearing, but I don't know what a good spectre would be for this very specific role. I'm concerned 2 TV's will take too long to ramp-up and I am not supporting them with EE. Is there any spectres that do more damage than TV on a single target for fights lasting under 1 second?


I can't talk much about other builds but I really suggest Tukohama Vanguards as they melt bosses and add a fire debuff that makes your fire skellies stronger.
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AkumaNoTsubasa wrote:
I can't talk much about other builds but I really suggest Tukohama Vanguards as they melt bosses and add a fire debuff that makes your fire skellies stronger.


Are you aware that TV was drastically nerfed with reduced totem duration, longer totem cast times, they will only have one out at a time, the shield no longer does anything for them, and the new totem gem doesn't work with them? They are still better than every other monster in the game for single target dps?
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DemigodParadox wrote:
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AkumaNoTsubasa wrote:
I can't talk much about other builds but I really suggest Tukohama Vanguards as they melt bosses and add a fire debuff that makes your fire skellies stronger.


Are you aware that TV was drastically nerfed with reduced totem duration, longer totem cast times, they will only have one out at a time, the shield no longer does anything for them, and the new totem gem doesn't work with them? They are still better than every other monster in the game for single target dps?


From what I could test up to this point they were still best for bosses. Might be that other spectres are now being useful too, but they add up quite nicely. With at least tukohamas you should always have a totem up that stacks the dot.

If you have other ideas, sure shoot them.

edit: Also don't forget you can take out GMP for slower projectiles for bosses. It's big damn multiplier!
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Last edited by AkumaNoTsubasa#3919 on Dec 24, 2018, 8:01:24 PM
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AkumaNoTsubasa wrote:

From what I could test up to this point they were still best for bosses. Might be that other spectres are now being useful too, but they add up quite nicely. With at least tukohamas you should always have a totem up that stacks the dot.

If you have other ideas, sure shoot them.

edit: Also don't forget you can take out GMP for slower projectiles for bosses. It's big damn multiplier!


Wow, that's an impressive spectre any way you look at it. Ok, I'll use them for a bit and see how they work. Btw, I had been using point blank instead of slower projectiles and just convocating onto things.
im having trouble summoning the spectres because of the spell echo, it will raise the one that i want but then automatically raise a second random one, what am i doing wrong?

*edit*
im dumb nvm LOL
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Natsack wrote:
im having trouble summoning the spectres because of the spell echo, it will raise the one that i want but then automatically raise a second random one, what am i doing wrong?

*edit*
im dumb nvm LOL


Hehe always double check if you put gems in the right gear :D
Glad you quickly found out yourself.
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The Tukohama Vangaurds do seem to have pretty good dps, basically don't die, and have surprisingly good aoe clear. Some of these other irritating mobs might make good candidates as well, particularly some delve and betrayal mobs, but I'll keep using Vanguards since they seem to work well.
ok so i might be being dumb here but on xbox putting the dead reckoning in the right jewel socket doesn't give me the needed 40 int to get the mages???
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seemenomore86 wrote:
ok so i might be being dumb here but on xbox putting the dead reckoning in the right jewel socket doesn't give me the needed 40 int to get the mages???


Take the left and the one above the witch start point.
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well I want to play this build actually I have started but didnt get serious yet. My only question is am I going to be able to kill end game bosses like uber elder with this build ? When I read ur comments it looks like this build is only good at farming.

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