Two handed weapon in one hand / Aspect of Carnage

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SlippyCheeze wrote:
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dudiobugtron wrote:
How about "You count as dual-wielding a copy of your 2-handed melee weapon in your off-hand."

That way it would be a pretty big dps boost, but much more predictable - no issues with unique combos or extra gem slots. It could be offset with some suitable penalty (Cannot Block should definitely be part of the penalty, and maybe 'spells are disabled'). The only crazy interaction I can think of there would be Wings of Entropy.


That'd work.

Then you just need to tweak the numbers so that a 2H weapon provides approximately half the DPS of 2 x 1H weapons, or in other words, is identically equal to a 1H weapon in terms of stats, etc.

That argument is nonsense.

Berserker currently gets a node that gives 40% more damage. Because of that node, do you need to tweak all weapons to do 40% less damage? (Actually 29% less damage, but anyway.)

The idea of the node would be to give more dps, in exchange for some downside. Just like the 40% node does now. Pretty obvious. Don't tweak 2 hand weapons, tweak the node.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
No need, scepters get better extra ele damage mods then 2h.
Meta = cattle


-ty men
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SlippyCheeze wrote:
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sofocle10000 wrote:


But why have it then, if the 2H option would actually "EQUAL" 1H weapons???


That is an excellent question. What would be the point of it in that case?

Don't forget, also, to answer the other excellent question at the same time, "how do you balance this so it isn't 2x as powerful as intended, since 2H weapons already come with double the power of 1H weapons."

(hint: the answer so far is "tweak the numbers", which is exactly what cutting the power of 2H weapons in half would achieve in terms of balance...)


Meh, I would still prefer for 2 x 2H to retain the dual wielding bonuses, and have a penalty of 25% less damage and accuracy, and increasing by >50% item requirements.

Tweaking the numbers into transforming 2H into 1H weapons is the wrong way...

And as I said, I would enjoy further limiting the number of linked sockets to 0 except for the weapons and armour...

Having the Berserker then centered on "Might" as it should be...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
It's a cute idea, but nothing more. I'd rather they do something more original with the berserker than slap on Titan's Grip even if it does allow some crazy combinations. In fact, said crazy combinations are one of the biggest reasons not to allow this in the first place because 2H weapons are designed such that they have exclusive properties from each other.

I would much rather allow GGG to have the freedom to come up with something truly awesome instead of having to scale it back because it can be doubled or it has to be checked against every single other 2H weapon just in case there's something that further trivializes the game.

The main reason other games can get away with it is the items themselves don't have such build-defining mechanics as PoE's can.
I'd be happy with just the possibility of equipping an item (as quivers with bows) with your 2H weapon. Just like quivers, no sockets, but the chance to have some added dmg,atk spd, res, life, acc, crit, etc... numbers can be tweaked and balanced as needed ofc.

Not that it'll ever happen imo.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
you didnt rly look.
its suggested every few weeks.

and its no go.

-> weilding two 6Ls, having three 6Ls with chest, or using kaoms and still having two 6Ls.
-> for HC using 2 staves for instant 40% block; better deff and better off then any dual 1H setup or 1H&shield setup.
-> dual starforge &dual weild atk speed bonus?
-> 6L spectres in mainhand+ 6L zombies in offhand + 6L golems in chest?

...and more broken cominations; more then i can imagine spontanously;
to make it short:
no! bcuz broken.
Unknown rule type: SetFondSize
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MarboroMan wrote:
you didnt rly look.
its suggested every few weeks.

and its no go.

-> weilding two 6Ls, having three 6Ls with chest, or using kaoms and still having two 6Ls.
-> for HC using 2 staves for instant 40% block; better deff and better off then any dual 1H setup or 1H&shield setup.
-> dual starforge &dual weild atk speed bonus?
-> 6L spectres in mainhand+ 6L zombies in offhand + 6L golems in chest?

...and more broken cominations; more then i can imagine spontanously;
to make it short:
no! bcuz broken.


Not as broken if the downsides in my post are implemented. And a further downside as "block values of items are HALVED" would just reign it in.

Do consider that dual wielding 2 x 2H weapons would require your character to become a Berserker, and that would come with implicit "limitations".

Having a flat "less damage + less accuracy" next to an increase of implicit items requirements would make you invest into flat basic stats like str/dex/int on every equipment piece at hand, so you'll certainly make at least a few compromises. Not to mention the starvation regarding links.

I do hate to highlight that pseudo multi-linked items are real, so the fear of an additional "measly" 6L is "unjustified" these days.

It could work if GGG wants it to work, the greater question is "What would it bring to PoE?"... Not much at the first glance, so this might never be implemented...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Apr 11, 2018, 1:42:13 PM
Hi all,
Thanks for your opinions. Ok, let me add a few things.

The dual wielding bonus doesn't have to apply when dual wielding two-handed weapons. It could be removed, reduced, or replaced with a penalty to compensate for the increased damage. The penalty could be anything like reduced attack speed, accuracy, critical strike chance, #% increased damage taken, %increased attribute requirement, cannot use spells, cannot use weapon swap, cannot use chest armor, or whatever you can think of that would be appropriate.

The weapons in the game would not be changed, only the ascendancy or keystone that grants you 2H dual wielding would be changed in order to balance things out.

The problem with an additional six link could be solved in many ways. Remove the off hand sockets, or the chest sockets or do something else.

Staffs either couldn't be dual wielded or they would have to have some additional penalty for the block chance.

The only problem I see right now are some unique affixes from unique two-handed weapons.
We don't see things as they are, we see them as we are.
"
Dremichius wrote:
Hi all,
Thanks for your opinions. Ok, let me add a few things.

The dual wielding bonus doesn't have to apply when dual wielding two-handed weapons. It could be removed, reduced, or replaced with a penalty to compensate for the increased damage. The penalty could be anything like reduced attack speed, accuracy, critical strike chance, #% increased damage taken, %increased attribute requirement, cannot use spells, cannot use weapon swap, cannot use chest armor, or whatever you can think of that would be appropriate.

The weapons in the game would not be changed, only the ascendancy or keystone that grants you 2H dual wielding would be changed in order to balance things out.

The problem with an additional six link could be solved in many ways. Remove the off hand sockets, or the chest sockets or do something else.

Staffs either couldn't be dual wielded or they would have to have some additional penalty for the block chance.

The only problem I see right now are some unique affixes from unique two-handed weapons.


Yes, but then "why dual wield 2H weapons"?

One way to ensure things wouldn't get out of hand with uniques, would be to allow only one unique to be wielded at a time, and forcing the usage of an additional rare (or magic/normal) weapon...

The dual wielding bonus should be the same, but that further penalty should balance it out - so at most you stand to gain a 10% more attack speed bonus, and deal with a 5% (should be 10% maybe) less damage with physical attacks, and gaining the 15% block.

All the other penalties should balance it out so you would get just a "different" playstyle and not an outright "opie-op" meta...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Apr 12, 2018, 12:13:30 AM
if we have auto-turret on top of our heads and 150% more damage stat stickd I don t see why this should not exist.

But hey GGG seems to always think 2h melee is too powerful somehow.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Apr 12, 2018, 7:10:41 AM

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