[3.11] Tesla Cyclone | Destroy the Game | All Content | Super Fast! | Spin 2 Win |
So, I've been following this build for a while now, I've done the starforge, hitless, and budget versions and a bit more investment with the starforge one and i always really enjoyed it, however nowadays i'm trying out a Saviour + Paradoxica combo. Though it feels like both my survivability and damage are a bit lacking. I'd like to ask for some feedback or help in guiding this build in the right direction, if possible!
My Gear: And here's my POB: https://pastebin.com/m1KUvYDE Any feedback/help would be appreciated! I'd just like to push this build further if possible. I don't currently have enough to afford an unnatural instinct or a Bottled Faith, though I am trying to sell a few things so I'll see, but yeah! Thanks for the awesome build! Last edited by Twiigg_#1987 on Apr 23, 2020, 11:22:14 AM
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" I guess Martial experience (or similar) could help you with this. |
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I got a plan of cluster jewels to my char in standard (without brutality) , so dealing chaos damage , may be dismantling acro and 2-meek-unnatural triad nodes and other redundant nodes.
it should look something like: 02 force multiplier 03 grim oath 03 deep cuts 02 enduring focus 01 surefoot striker 01 precise focus 01 unspeakable gifts 01 battle hardned 01 drive destruction souvenir: 01 blessed 01 readiness 01 antivenom I already have a lot of critical chance/multiplier, so i am not searching for these right now. ------------------------------------------------------------ I was studiyng these cluster jewels and passives. I guess these were interesting for me :
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attack--------------------------------------------
-deep cuts (impale) -force multiplier (double) -surefooted striker (double 8) precise focus (multiplier channeling) Iron Breaker (10% phys damage reduction) -Unspeakable Gifts (10% chance explode) chaos -grim oath (10% chaos as extra) -Overwhelming Malice (10% chance unholy) Smite the Weak (maim) channeling--------------------------------------- -Enduring Focus (endurance charge) -hex breaker (curse imune) life------------------- -Adrenaline -drive the destruction evasion/armour--------- -Battle-Hardened (30% evasion/armour) -Natural Vigour (30% evasion) resist---------------------------------- -antivenom (chaos res / no poison) -Blessed (chaos res / life) There are several others that are very useful, depending on your char. For my needs these called me more attention. ------------------------------------------------------------- OBS -------------------------------------------------------------
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Remembering , some notables passives are prefix other suffix, sockets count as suffix.
In large jewels - e.g. - are possible 2 prefix and 2 suffix, so you can get 3 notables + socket(s). Some combos are impossible to reach, so save you currency asking only possible combos. Last edited by ByCrom#4510 on Apr 23, 2020, 12:05:58 AM
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A list with useful cluster jewels notables can be used to this build : -------life----------------
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Adrenaline
6% increased maximum Life 15% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching Drive the Destruction 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech Feast of Flesh 8% increased maximum Life 0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks Feed the Fury 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching Fettle 10% increased maximum Life +20 to maximum Life ------impale--------------
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Run Through
15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments Vicious Skewering 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding Deep Cuts 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit ---area damage -----------
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Magnifier
10% increased Area of Effect 10% increased Area Damage +10% to Critical Strike Multiplier Powerful Assault 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit Titanic Swings 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Handed Melee Weapon Vast Power 3% increased Area of Effect per Power Charge 20% increased Area Damage Assert Dominance 15% increased Area of Effect if you've Killed Recently 10% increased Area of Effect if you've Killed at least 5 Enemies Recently 10% increased Area Damage ---double damage-----------
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Pressure Points
40% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage Surefooted Striker 8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased Critical Strike Chance with Two Handed Melee Weapons Force Multiplier 25% increased Physical Damage 5% chance to deal Double Damage ---evasion--and armor--------------
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Heart of Iron
Gain 10% of Maximum Life as Extra Armour Militarism 8% increased maximum Life 30% increased Armour Natural Vigour 8% increased maximum Life 30% increased Evasion Rating No Witnesses 10% chance to gain Elusive on Kill 25% increased Elusive Effect Enduring Composure 30% increased Armour Gain an Endurance Charge every second if you've been Hit Recently Prismatic Dance +1% to all maximum Elemental Resistances 30% increased Evasion Rating Prismatic Carapace +1% to all maximum Elemental Resistances 30% increased Armour Readiness +4% chance to Evade Attack Hits if you haven't been Hit Recently Stubborn Student 4% additional Physical Damage Reduction 15% increased maximum Mana 20% increased Armour Untouchable 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 30% increased Evasion Rating Aerialist 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 5% increased Dexterity Battle-Hardened 35% increased Physical Damage 30% increased Evasion Rating and Armour Darting Movements 5% chance to Dodge Attack and Spell Hits while moving 5% increased Movement Speed Elegant Form 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 30% chance to Avoid Elemental Ailments ----infusion-----------------------------
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Rapid Infusion 5% increased Movement Speed while you have Infusion 50% increased Effect of Infusion ----crit chance or multiplier-------------
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Savage Response
40% increased Critical Strike Chance +50% to Critical Strike Multiplier if you've taken a Savage Hit Recently Precise Commander You and nearby Allies have 50% increased Critical Strike Chance You and nearby Allies have +15% to Critical Strike Multiplier Precise Focus 50% increased Critical Strike Chance while Channelling +30% to Critical Strike Multiplier if you've been Channelling for at least 1 second Skullbreaker +20% to Critical Strike Multiplier 8% reduced Enemy Stun Threshold Basics of Pain 20% increased Damage 30% increased Critical Strike Chance Graceful Execution +15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons Precise Retaliation +40% to Critical Strike Multiplier if you have Blocked Recently 80% increased Critical Strike Chance if you haven’t Blocked Recently Pressure points 40% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage ---------maim-----------
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Smite the Weak
Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies --------grace/deter/discp-------
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Stalwart Commander
Determination has 30% increased Aura Effect Grace has 30% increased Aura Effect Discipline has 30% increased Aura Effect -----channeling--------
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Enduring Focus
Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling Stoic Focus Channelling Skills deal 25% increased Damage +4% Chance to Block Attack Damage while Channelling +4% Chance to Block Spell Damage while Channelling Vital Focus Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage Arcane Adept Channelling Skills deal 20% increased Damage 5% increased Attack and Cast Speed while Channelling Gain Arcane Surge after Channelling for 1 second Hex Breaker Immune to Curses while Channelling 8% increased Attack and Cast Speed while Channelling ---------chaos---------
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--most of this only works without brutality--
Grim Oath Gain 10% of Physical Damage as Extra Chaos Damage Overwhelming Malice 10% chance to gain Unholy Might for 4 seconds on Critical Strike Unholy Grace 30% increased Chaos Damage 10% increased Attack and Cast Speed Unspeakable Gifts Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Wicked Pall 35% increased Chaos Damage 20% increased Skill Effect Duration ----------curse-----------
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Victim Maker
25% increased Damage with Hits and Ailments against Cursed Enemies Curse Skills have 50% increased Skill Effect Duration Whispers of Death 5% increased Effect of your Curses 20% increased Damage if you've Killed a Cursed Enemy Recently Wish for Death Curse Skills have 20% increased Skill Effect Duration You have Culling Strike against Cursed Enemies Forbidden Words 25% increased Area of Effect of Curse Skills Curse Skills have 5% reduced Mana Reservation 5% increased Effect of your Curses Master of Command 50% reduced Mana Reservation of Banner Skills 15% increased Effect of Non-Curse Auras from your Skills on Enemies Master of Fear Enemies you Curse are Intimidated Enemies you Curse are Unnerved ---------warcry------------
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Rattling Bellow
Warcry Skills have 40% increased Area of Effect Enemies Taunted by you take 5% increased Damage Warning Call 20% increased Warcry Cooldown Recovery Speed 50% increased Melee Critical Strike Chance if you've Warcried Recently +35% to Melee Critical Strike Multiplier if you've Warcried Recently Cry Wolf 30% increased Warcry Duration 30% increased Warcry Buff Effect Warcries count as having 10 additional nearby Enemies Haunting Shout 20% increased Warcry Cooldown Recovery Speed Enemies Taunted by your Warcries are Unnerved Enemies Taunted by your Warcries are Intimidated Lead By Example 4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds 4% chance to deal Double Damage if you've Warcried in the past 8 seconds Mob Mentality 20% increased Warcry Cooldown Recovery Speed You and nearby Party members gain 5 Rage when you Warcry Provocateur 15% increased Warcry Buff Effect 40% increased Critical Strike Chance against Taunted Enemies +15% to Critical Strike Multiplier against Taunted Enemies -----resist-------
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Antifreeze
+20% to Cold Resistance 40% chance to Avoid being Frozen 6% chance to Avoid Cold Damage from Hits Antivenom +17% to Chaos Resistance Unaffected by Poison Blacksmith +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life Blessed +13% to Chaos Resistance 6% increased maximum Life 10% increased maximum Mana Born of Chaos +3% to maximum Chaos Resistance Dragon Hunter +20% to Fire Resistance 5% additional Physical Damage Reduction 30% increased Armour Fire Attunement 40% reduced Ignite Duration on you 50% reduced Extra Damage taken from Critical Strikes while Ignited Insulated +20% to Lightning Resistance 40% chance to Avoid being Shocked 6% chance to Avoid Lightning Damage from Hits Molten One's Mark +2% to maximum Fire Resistance Regenerate 1% of Life per second Non-Flammable +20% to Fire Resistance 40% chance to Avoid being Ignited 6% chance to Avoid Fire Damage from Hits Prismatic Heart 30% increased Elemental Damage +10% to all Elemental Resistances Rot-Resistant +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second ----rage-----
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Bloodscent
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second ---flasks-----
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Fasting
20% increased Flask Charges gained 20% increased Movement Speed while under no Flask Effects Mender's Wellspring 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask Numbing Elixir 3% additional Physical Damage Reduction during Effect of any Life or Mana Flask 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks ------two handed----
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Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill Martial Mastery +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength ------phys damage/attack damage------
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Iron Breaker
Enemies have -10% to Total Physical Damage Reduction against your Hits 35% increased Physical Damage Master the Fundamentals 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances Quick Getaway 5% increased Attack and Cast Speed 25% increased Critical Strike Chance 5% increased Movement Speed if you've dealt a Critical Strike Recently ------dual wielding-------
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Deadly Repartee
Attack Skills deal 25% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding Hit and Run Attack Skills deal 20% increased Damage while Dual Wielding 4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently Insatiable Killer Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding Mage Bane Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +5% Chance to Block Spell Damage while Dual Wielding Martial Momentum 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently OBS: Remembering , some notables passives are prefix other suffix, sockets count as suffix. In large jewels - e.g. - are possible 2 prefix and 2 suffix, so you can get 3 notables + socket(s). Some combos are impossible to reach, so save you currency asking only possible combos. https://poedb.tw/us/skilltree.php?cn=Cluster+Jewel Last edited by ByCrom#4510 on Apr 24, 2020, 6:54:56 PM
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" To me you have a good char and good damage. If you want push more, may be you could give up from might of the meek setup, using these passive points in another cluster jewel, may be a medium one. Going to critical chance/multiplier cluster jewels, more deep cuts. And some "normal" jewel with critical chance and dual critical multiplier. Try achieve dual curse, etc. |
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I played around with PoB and tried out how switching from Starforge to well rolled Saviour + Paradoxica would affect my build at lvl98. I play standard so no cluster jewels.
On passive tree I switched all the two-hand nodes to one-hand nodes and changed top right might of the meek to unnatural instinct. What I didn't do was switching all the jewels from two-hand to one-hand. This would have big influence since I have quite well rolled jewels in my two-hand setup with a lot of crit mult and crit chance. I have ~10,2 million dps with starforge setup and it drops to ~8,2 million when I switch to one-hand setup (but remember, no jewels counted with one-hand). Unnatural instinct doesn't raise my dps with starforge, it actually goes down with it and I can't keep max resistances. But most importantly, I guess PoB doesn't count the reflection damage which is huge part of Saviour. It's 50% of your dps so that should raise the total dps to ~12,3 million. Add the missing jewels and I guess it would raise another 1-2 million. Reflection does show on PoB but enabling/disabling it doesn't affect dps in the app. Would love to actually test this setup in the game but it's ~15ex investment and Starforge setup is already so OP that I'm not sure if it makes any sense. Last edited by patouskii#3252 on Apr 24, 2020, 2:52:02 AM
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Why https://pathofexile.gamepedia.com/Dread_Banner instead of https://pathofexile.gamepedia.com/War_Banner?
We already have https://pathofexile.gamepedia.com/Fortify_Support linked with Cyclone for Fortify, is the impale stronger than having enemies take more damage from all sources? Last edited by Wissle#6106 on Apr 24, 2020, 9:38:39 AM
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" Hey m8. Thank you for mini guide - helped me a lot. Can you answer y you oil your amulet for rampart and not for assasionation ( crit crit multi ) for example. There is a lot survivability in Rampart, or anything else i dont understand now? |
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" Thank you! That information would be really nice to have in the starting post, or did I repeatedly miss it somehow? ^^ |
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