Lab Lighting is Lacking :(

^
It's too dark in the Lab. (If there's the slightest contrast due to natural light, the traps are way hard to see.)
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Last bumped on Apr 9, 2018, 5:09:46 PM
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I totally second this. It's a bit too dark and worst yet, cause light radius is based off of your life pool if you get hit by a trap it's so dark you can't see what the heck is going on.
One frequently cannot see where the next safe spot is in a trap gauntlet. Yes, visibility is poor and this is part of the problem. Ideally the inset corner map should better highlight the safe spots?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Maybe, ironically, a "Dark Shrine" could increase the "gamma" in all the indoor areas. :D
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"
bwam wrote:
Maybe, ironically, a "Dark Shrine" could increase the "gamma" in all the indoor areas. :D


:D

(EDIT: :D)
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Last edited by bwam#7637 on Apr 9, 2018, 5:07:10 PM
I honestly believe this is done intentionally.

Just like the insane damage mobs do...
Just like weird one-shots...

The darkness in the lab is just one extra thing to make people log out instead of die.

They could easily increase lighting in a lot of the indoor zones but they haven't. It has to be intentional.

I agree though... this was one of the primary complaints about the lab when it first came out.

Solve this trap gauntlet!
*squints eyes*
*puts face against monitor*
Still can't see what is going on... Only big green bubbles, little pink circles on the ground and the sounds of saws and shit.

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