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They should be back up in approximately .Patch 3.2.2b Notes
Rework Zana quest please and remove all bestiary limits!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" It is a bit counterproductive... poachers mark is a good curse for weapon based builds. The physical damage can be mitigated so it is not really high. But it force you to focus on evasion, and then you normally also need a lot of dex and so you have a lot of accuracy and the poachers mark becomes a not so usefull curse anymore... the only thing i guess is usefull is blade flurry because it hits quit often... |
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" Good thing a certain youtuber made a viable SST build video a week before the MTX came out....lol. Seems like someone wants you to convince yourself that SST is a good skill and that there's a reason to keep playing Bestiary league... |
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" Also, when inspecting Menagerie you can't see how many beast it can hold. If you ever implement the option of releasing beasts from Menagerie, please add that information to every cage. It's stupid to have to open Bestiary page just to check the limit of a particular genus. There are so many inconsistancies between Bestiary page and Menagerie. For example, Octopuses are called "Parasitic Cephalopods" in Menagerie, and Lurchers are called "Cave Crabs". Those are very important beasts for crafting but you can store just 9 and 10 of them, respectively. Spiders ("Giant Arachnids" in Menagerie), on the other hand, have many different species and you can store 56 of them, but are rarely used for anything. I know you rushed Bestiary league release, but you could have fixed most of this issues after more than a month of this league. Last edited by Dex#5296 on Apr 7, 2018, 4:31:06 PM
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edt
Last edited by XpeHory6Ka#3574 on Aug 18, 2023, 3:58:26 AM
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