[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder
Any good for this build? On sale right now btw =) |
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For 5 red 1 blue:
Molten Strike Elemental Damage with Attacks Multi Strike Fire Penetration Ancestral Call / Ruthless (if you don't like ancestral call) Elemental Focus |
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Hi, I am coming back to poe after a 2 year hiatus (before the introduction of the new acts), and was wondering if anyone had any spare gear for this build lying around so I can try it before committing with it in 3.3?
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Very solid build, playing this in the flashback-event and have done most stuff, not sure if i can be bothered getting to uber-elder now that it´s only a couple of days left, reached 95 anyways.
And a watchers eye with anger/clarity. Can do almost any mapmods, only thing i don´t do is ele-reflect. No leech, no regen, triple-curse etc is no problem. Considering flashback is more rippy than regular league this build is supertanky, hardest sofar for me was Vaal-temple. Otherwise the only 2 things u need to watch out for is boss-slams and bleedstacks/chaos-over-time. Beyond+harbingers+redbeastmobs together is no problem atall. Wonder if i can ever play anything other than jugg from now on lol. |
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Looks like a very solid build GornoDD - too bad the spider aspect buff won't be available next league.
I'll probably roll this out-of-the-gate in Incursion. Last edited by hankinsohl#1231 on May 23, 2018, 6:17:08 AM
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" Theres quite a bit of change coming and we have to see if the build remains viable. However people who follow my builds know that I can mostly come up with new ways to keep things working. As I said before, I already have alot of things planned out if the changes are harsh. I also have some new builds tested and planned out already but I dont know what type of builds people are interested in the most. As all my builds these have some quality standards (farming uber-leder, tankyness, good clear, sclaing and affordable cost). Maybe I take some community suggestions, what people want me to make next. Last edited by GornoDD#3738 on May 23, 2018, 10:55:43 AM
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Is there a way to transform this build into a Wild Strike build (maybe with a different skill to kill bosses) if the Molten Strike changes are too brutal? Grellwood Shank is still good for wild strike and I think the only other major change would be to replace Xoph's Blood amulet. Are there any other changes I am ignoring? Molten Strike might remain the boss killing skill even if we only have 8 balls...
I hope MS does not change too much. I have been travelling and really looking forward to running this build when I get home. |
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" I don't think it'll be too much. As long as they don't Nerf the amount of balls in half. I expect a 25% reduction in balls when you're fully geared up. Both threshold jewels, the grelwood shank, and the +3 helmet enchant. Plus it sounds like they're going to even it out by making the balls drop and do damager faster than before. Expect a nerf, but not a total destruction of the ability. |
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" Theres also the new vaal purity of fire coming. I wonder if we could get enough damage to keep this rolling with high uptime in boss fights, almost permanently with 6s base duration and socketed inc duaration. They said dealing a certain amount of damage will recharge the vaal skill on a boss fight. |
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I was literally just coming here to post that. Having the boss have essentially no fire resistance should be a decent boost to DPS. In the end I can see actually a buff for dps. But a slight nerf to the leech with LGoH. Should still be extremely solid.
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