[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder
" uhhh, are you playing the same game? This build farms uber elder pretty easily. Dodging all the telegraphed attacks isn't tough once you do the fight a couple times. Some people have used this build for exactly the purpose of uber elder. No clue where you are getting the idea otherwise |
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" I've found that you lose quite a bit of damage from having to constantly dodge spells, as opposed to something like a trapper/totem/brand character that can just dodge and have their damage go off anyways. Not to mention being in melee range is dangerous as even with 7k life and an 80% loreweave (along with reduced cold damage from pantheon, a wise oak with cold resist being the lowest, and just being juggernaut) balls can still easily kill you. Don't get me wrong, whenever shaper did laser I was able to easily do a significant chunk of damage. I suppose what I am saying is that you certainly could kill Uber Elder with it, but this would not even be close to my first choice for farming it. Any sort of melee build for farming Uber Elder is a questionable decision at best. If you want to farm them, just make a totem/trap/brand character and do it faster, easier, and safer. As I said in my post, I killed shaper and my only death was due to a massive lag spike that stopped me from being able to move (and that was in the 3rd phase, I would have killed him with out). I also did a tier 15 elder deathless. However, I am able to extrapolate from those two experiences that this build wouldn't be especially great at Uber Elder. The primary way this build gets damage is from being tankier than all the other builds. This means you dodge less (for example, on nearly all the guardians you can simply hold right click) and attack more to make up for the lower damage. However, you cannot face tank Uber Elder, so your lower damage leads to longer fights and more possibility of death. I've also killed Shaper across many different builds, and while I would say this is definitely the best melee build at killing Shaper that I have played, it is still extremely lacking (specially against Shaper/Uber Elder) compared to my previous totem and mine characters. |
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Crafted this chest
and I am wondering if the lvl 1 Maim does anything for us given that we have Avatar of Fire from Xophs - from the wiki Maim support does the following : Supported Attacks have 30% chance to Maim on Hit Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage Supported Skills deal (15-30)% more Physical Damage the wiki shows this for a lvl 8 maim gem so it will be less - but how does the interaction with Avatar of Fire work? Am I better off using my existing Loreweave? On a side note I have been hesitant to divine for 80% max res because the other rolls are so good.. IGN : Drahmin (Legion SC League)
Timezone : GMT(+2:00) South African Standard Time Legion Crafting Service thread : https://www.pathofexile.com/forum/view-thread/2568765 Standard Crafting Thread (For Vouches) : https://www.pathofexile.com/forum/view-thread/2207913/page/1 |
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can someone pls enlighten me on the 6L?
I get more dmg when i throw in a melee phys dmg instead of conc/incr aoe. i know we do 100% fire dmg, but melee phys dmg is still a more multiplier, which gets converted. |
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Hi guys.
Beginner here, first "serious" league I'm playing. I'm currently having a lot of fun leveling this build, but as I am approching my second Labyrinth, I have a question. How important is the Unstoppable ascendancy perk for end-game? Currently I don't feel like being immune to stun or slow would change my game a lot and I'm seriously wandering if choosing Unyelding or Unrelenting for more damage or tankiness wouldn't be better than Unstoppable. Are stun much more common in end-game zones? Thank you! |
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Very important.
Not only stun and slow, but even if you get chilled, frozen, walk on tar or you're subject to temporal chains, you'll never get slower than your base speed. Also, this makes it possible to not use Kaom's Roots for the uber elder fight, which is recommended to beat it more smoothly, thus letting you have more sockets for skills. Plus, I'd say you're tanky enough, and remember that we don't get + to end charges on tree, so we wouldn't be taking full advantage of those 2 nodes you mentioned with only 4 max endurance charges. |
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Loving this build
I've added a Detonate Dead/Unearth CWDT to this which works really well adding boss & clear dps |
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Is this build worth running in HC?
I see that it is no longer supported and runs with some outdated Path of building links etc. I want to love it, but i need a guide to hold my hand cuz im new. XD Dont ask why im playing hc as a new player :) my D2 days won't allow me to sc. Also, should i reroll my character or can i morph my current build into this? I was following something similar before. Last edited by Endeffekt#3300 on Dec 21, 2018, 5:54:51 PM
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It’s hard to die with this build, I’d say hc viable. Dunno how hard it is to get the gear in hc though.
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First season playing PoE, love it and some feedback may help new player following this.
One thing I like this build is that the gearing curve makes you feel stronger and stronger as you getting more good gears. Thief's torment is the first item you should get for this build, makes you so much tanky. I still using it now since the + quantity of items found is too good. Since it could be end game item, you could get a better verison of it. Second should be Grelwood Shank just because how important it is. Farming uber lab is a great way for you to get currency gearing yourself, and this build is great for uber lab. Right now my gears cost is close to 30ex. This murderous eye jewel could be my most expensive item, I crafted it myself so I have no idea how much it worth. Last edited by Nyanracingcat#4393 on Dec 22, 2018, 1:23:28 AM
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