Skill Revamps - Part 1
Idea for Charged Dash :
-: Increase ghost movement speed -: Set max distance at 3/4 of screen (as it is now I think ?) -: When ghost reach max distance, he comes back to you. -: When he goes back to you, he goes back to where your mouse points. -: repeat indefinitely. -: When released, ghost deals damage once in all area covered, multiplied (with a factor) by the amount of time he passed through. Why it could work: -: could look good -: less spam by allowing to channel longer -: every channel length is viable -: could scale stuff like bleed and movement speed -: area dependent on how long the channel lasts |
|
ELEMENTAL HIT META WHEN??????
|
|
is it time to shine for elemental hit? :D
|
|
I like this!
|
|
I wish you would devote some time to developing a team PvP format and a competitive league. The game is popular and I believe it would become so much more popular if you could do that. However, I like the game fine as is.
|
|
I hope Static Strike will get a little love too. I bet there are many people who use it because they like it (like me). But it is hard to say it is most effective skill gem.
|
|
can I please suggest keeping a type of skill for a build to that char's main points allocation?
this is really confusing - especially for new players For example - I wanted to have a necromancer witch The problem is - to have a great zombie / skeleton build you actually need strength, not intelligence (the witch's main points) So as a new player - halfway into my witch leleving 9about lvl 40) I realise that all the skills for minions are strenght based - so the witch is actually not the best for minions - but it's also the only one with minion based ascendancy. To a new player - this makes no sense at all. Why would you have a skill requiring intelligence, for a character based on intelligence that requires all the support gems to be stength? I like pizza
|
|
" I agree . I will only talk about blood magic because i never used Dark pack or Iron will gem on any on my char. Blood magic need a better reward since we can't use aura properly = dps lose that too much drawback for just no mana management. It need more thant just the basic life "increase" and the less mana reservation. Test a " more" life modifier on it instead of the "increase" ? A life regen and/or a damage modifier bonuse may be nice and the emplacement of this key stone is too much punishing. This would be better if it was near the scion area , at the center of the tree to make an easier approch for all other non Marauder/Duelist class. Keep up the good work/fun please GGG. Last edited by Elf_97#7231 on Mar 31, 2018, 9:15:46 AM
|
|
GGG just buff aoe and damage, save resource for new content and fix old.
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
|
They don't even talk about Animate Guardian ...
with right rework it could be so good ... thinking about the necromancer in Dark age of Camelot, you take possession of the pet and become unmaterial, but if the pet die, you take huge damage. Or something like, link another active skill gem to your guardian and let him use it ? |
|