Any chance the build would be updated before the league start ?
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Posted byHey0cean#0102on Dec 5, 2018, 4:03:21 AM
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Hey0cean wrote:
Any chance the build would be updated before the league start ?
+1 would be nice!
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Posted byRingK#7388on Dec 5, 2018, 12:13:09 PM
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O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
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Posted bydronedoom#6324on Dec 5, 2018, 2:55:24 PM
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dronedoom wrote:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
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Posted byDidjital#6369on Dec 5, 2018, 3:02:28 PM
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Didjital wrote:
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dronedoom wrote:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
ok then. there is nothing changed at all =)
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Posted bydronedoom#6324on Dec 5, 2018, 3:08:21 PM
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dronedoom wrote:
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Didjital wrote:
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dronedoom wrote:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
ok then. there is nothing changed at all =)
What about the new totem gem? How would you implement it?
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Posted byRingK#7388on Dec 5, 2018, 3:27:53 PM
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RingK wrote:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reworked node in ascendancy let us place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
Last edited by dronedoom#6324 on Dec 5, 2018, 3:42:00 PM
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Posted bydronedoom#6324on Dec 5, 2018, 3:41:27 PM
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dronedoom wrote:
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RingK wrote:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reforked node in ascendancy let as place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
Ok then, build and tree go unchanged, right?
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Posted byRingK#7388on Dec 5, 2018, 3:42:01 PM
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RingK wrote:
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dronedoom wrote:
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RingK wrote:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reforked node in ascendancy let as place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
Ok then, build and tree go unchanged, right?
all the way
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Posted bydronedoom#6324on Dec 5, 2018, 3:44:59 PM
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The new totem support has a penalty of 21% less damage at level 20, so would it still be not worth it?
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