Summon Phantasm on Kill Support

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Cynooo wrote:
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armyguyclaude wrote:
Apparently Path of Building gives Summon Phantasm Support Gem the levels for damage, hp, life regen, etc for application, but doesn't actually state it gains the levels


PoB is wrong. It uses the level of the active skillgem you've linked the phantasm support to for determining phantasm stats, instead of the level of the support. This is not how the Summon Phantasm on Kill support actually works.


Thanks for that clarification.

Do you know if Spell Echo actually works with it? I've heard a lot of differing things on that answer. PoB states it at least gets the Increased Attack Speed.
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Last edited by armyguyclaude#3171 on Jan 9, 2020, 9:48:23 PM
Currently using these guys with my spectre's (Thaumaturgy Officer, from Heist) and it seems both GMP and Spell Echo are working. Looking visually from a slowed down video you can see the echo in the rate of their projectiles. It's staggered double shots rather than a constant rate. Seems like their DPS is decent too (given my trash SSF gear) since I'm converting it all to lightning with Triad Grip for the EE. Still need to lvl my spectres to 25 for the extra spectre, since they scale the same way, they should be a bit more lethal when I can.

If:
lvl 10 = (120-180) (150 avg)
lvl 20 = (610-915) (762.5 avg)

Then:
lvl 25 = (1242.475 avg)

Accounting for exponential growth and a given value of 0,0 for lvl 0

Not proven, just more theory to add in.
Whenever I start a new character Phantasm Support is my support gem of choice. Just because of the random damage these fellows soak up.
Hey, I'm really concerned that because summon phantasm support is a "support" gem it's going to get overpassed in getting some love with this new transfigured gems patch. Could we please have someone see if phantasms can get some love, especially with how they interact around the two uniques that augment them?

It's been a while since they've had some love, and it would be great if quality mattered on them now.

They're hard to scale already as they're a "physical spell" which means minion accuracy, attack speed, and etc. doesn't really do anything. I also really don't want to lose the duration nodes, and would appreciate some projectile speed nodes or something for them.

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