[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

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Starossa wrote:
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HookTurn wrote:


I'm using at the moment these two, but i really feel my damage isn't enough, for example, minotaur killed me just looking at me e.e and phoenix too, I have capped all resistances (except chaos) and 4500 life


Phoenix I will die to once or twice, but I have gone deathless in that fight. Minotaur rocks are like immediate damage, and his shadow step strike is literally a timing dash thing with little window to do it. I pass my minotaur maps to guildies and do the other 3. But ya just make sure you have flesh offering going for and using the monkeys for frenzy and power. Some fights take forever, which is why I switched my flasks to gain a charge when I get hit. I can literally go infinite on the buggy fights.

Edit: I would make sure you have a Quartz flask of Heat for breaking freeze and being untargetable. Mana flask of Curing and two HP flasks, I run bleed and burning on the HP flasks. Then on the Quicksilver, you really always want to run Warding. But that is just my preference.
Last edited by HookTurn#4693 on Feb 1, 2020, 7:02:11 PM
Here is my build, how could I improve?

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Cherry9 wrote:
Can anyone help me out? I'm not sure what to prioritize right now. It's been going really well until just recently when I got up to T15-T16 and I've started dying a lot, mostly just one-shots that I can't really do anything about (it feels like).

I'm sure there are a lot of things that are wrong or bad, but I'd like to fix the most glaring issues first (and my number one priority is increasing my survivability, I feel the damage is quite nice even though juiced up bosses and metamorphs take a while to kill).

My current PoB: https://pastebin.com/Y0gsuxSS

I'm using the Doryani jewel which for some reason doesn't show up in PoB.

Thanks!


Made some slight improvements: https://pastebin.com/K7BGLiUh

Still looking for help on how to improve it further!
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Cherry9 wrote:
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Cherry9 wrote:
Can anyone help me out? I'm not sure what to prioritize right now. It's been going really well until just recently when I got up to T15-T16 and I've started dying a lot, mostly just one-shots that I can't really do anything about (it feels like).

I'm sure there are a lot of things that are wrong or bad, but I'd like to fix the most glaring issues first (and my number one priority is increasing my survivability, I feel the damage is quite nice even though juiced up bosses and metamorphs take a while to kill).

My current PoB: https://pastebin.com/Y0gsuxSS

I'm using the Doryani jewel which for some reason doesn't show up in PoB.

Thanks!


Made some slight improvements: https://pastebin.com/K7BGLiUh

Still looking for help on how to improve it further!


I think I would give you the same advice as the last guy and look to me as a mid range or high mid range build. I am not one shotting bosses, although I do kill them fast. I still can get one shot even though I have around 7k effective HP. So I am not stompling the end game content, but shaper and elder are pretty easy fights and Sirius 7+ I can't kill.
I have noticed a trend of people asking what they should do to upgrade and I think I may have a bit of general advice on theory crafting. This is at best a loose way to go about that next big upgrade and I am only going to talk about this build, because in all honesty I followed it down to the flasks.

So I realized that the Amulet was going to be a center piece. It has the expensive enchant, and you cannot get that skill from the tree so I wanted an amulet with the best resistances possible and I knew that I would probably be low on dexterity so I made sure it had a bit of that, and I pick Citrine specifically. Once I had that, and I had 9ex to spend at the time, I looked for the helm and chest piece. The chest piece had a prefix on it that I didnt like and I rolled an annulment orb on it and pulled off the crappy prefix so I could add the +1 skele/zom. Now it was time to make sure my resistances were capped and look to add minion damage to weapons and rings.

I actually did this in 3 stages, the amulet first, chest and helm, then a new piece here and there. One of the rings dropped for me, as well as one of the weapons, so I got two items for free that are about 2ex.

Hot tip: This game has an extremely volatile market. Gambling is highly recommended. Rolling that orb of annulment on the chest piece for instance, if I removed the HP my 4ex would have turned into basically worthless right? Go big boys, I added 1 skeleton and that is another 350k dps. So min maxing in this build to get to probably just Elder and Shaper is highly required. Dont expect to not invest in end game gear and complete end game content on your own.

When you are doing metamorphs, realize what modifiers you are putting on, if you do Life regen with Armour... basically you can just forget about killing that one if its the uber version. So even then if you have to try for those specific jars of a metamorph you might not complete, at least make the other 3-4 less to weaken it a bit.

Flasks: If you are using a unique flask, you are doing it wrong. Literally you just need to stay alive and let your skeles do the damages. If you run the flasks that I run, which is what is recommended in this build, you can run No regen maps.... That's right, 120% quantity and 40% packsize!!! But No regen, not just 60% reduced, but actual no regen maps have no bearing because you recharge them so quick. Just take a couple hits or easy kills and you are back to full. Easy mode.

Pantheons: You should get and use the ones that kill your skeles easy, basically anything that does damage by walking over it on the ground and elemental damage.

T16 map modifiers to avoid:

40% physical damage reduction
Beyond minions that spawn by slaying monsters close together
Temp chains, only because its annoying as hell, but its why I run warding on my quickflask

That's all for now. If people are interested, I will add more or answer questions later. But this is my first season playing POE, so my general knowledge of the game is limited. The one thing that I like was that there wasn't any hidden expensive items, which is pretty rare for most builds.

Hey guys,

my dmg is great but i die way to often. can someone check my gear please and tell me some upgrades? its my first end game league so far. got about 30 ex budget.


thanks guys
Last edited by Yayakla#0056 on Feb 2, 2020, 2:38:03 AM
Hookturn - good write up, but there are two unique flasks that are good for the build and any of its variations.

-Rumi's Concoction - very strong defensive flask once you spec into the triple offering setup.
-Bottled Faith - yes, the 15 ex flask...it provides a 9-10% more multiplier to your skellie's damage if they are standing on the consecrated ground.

My personal recommendation for upgrade order (prices at time of writing):

Entry Level
-21 Vaal summon skeletons - 3-7c
-6 link chest - start with a corrupted rare (or the cheapest item) with the six desired colors - 10-20c
-2x +1 to Level of all spell skill gems wand - 10-20c
-30 speed boots
-Rares with life to fill out resists

Mid Level
-Fossil craft that chest from entry level with pristine/other fossils. Craft +1 max skellies onto it
-+1 to all intelligence skill gems amulet - 140c
-Adding chaos resistance onto your gear
-Spec into triple offerings variant
-Adding a trigger a socketed spell when you use a skill wand, upgrading wands for better stats
-Cheap awakened gems (melee splash)

High level
-2x +1 level to all spell/minion gems wands - 5 ex+, 10 ex+ for the ones with trigger a socketed spell
-Awakener orb'd amulet with +1 skellies/+1 skill gems
-+2 duration chest or +25% effect of offerings chest
-+3 minion gems helmet
-Awakened gems - melee phys in particular is very strong (10% multiplier)
-Start concentrating resistances onto certain pieces of gear to upgrade others into more damage for minion ones

Endgame/overkilling bosses
-Mirror tier items and good corruptions
-Theorycrafting more variants and improvements

Personally I am at the endgame level and am having the most fun trying to get the most out of my skeletons. I've built a variant of the base build which I plan to publish at some point.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
Last edited by iLL3aT#4109 on Feb 2, 2020, 2:55:43 AM
Hi, thanks for this build, one of the smoother I've ever run.
Im now running T15 / 16 but I start to die too much and I feel like my damage are not good enough ( I've lost V aw 4 Sirus )

I guess the build have changed and I have a lot of things to improve. But Im not sure what to focus first. Any help?




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Hey guys,

Playing this build for like two weeks now, wondering what I can improve thoughness / dmg wise.



Hopefully you guys have some good tips!

:)
















here is my build i really like it
my pob: https://pastebin.com/jsyy9GzL

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