Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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I want to say no, but my minions kill stuff usually before I can throw the net on. There are some instances I have a chance on. You did say they wouldn't die so easy. This is of course up to lvl 69 so far. Do what you think is best. I try to recall minions to have more time but I dont always get the chance. Of course if I fail and they enrage then they die before I can throw another net I always say bad minions.
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To be honest the current capturing of beasts sucks!!
It's not suited for the high speed meta builds, nor for people who likes totem/summoner builds. I myself is playing summoner as league starter, and with 12 skeletons with melee splash and 5x To Dust jewels + ascendancies, it is IMPOSSIBLE to capture weaker enemies.. My skeletons hit too hard and too fast for me to react. On top of that, if the beast is moving alot or as some beast do, teleport, you lose the focus with mouse on creep and end up capturing another beast or nothing at all.. I therefor have some more suggestions, that doesn't even require these new nets... Option 1: Make beasts drop souls to capture... meaning that when you slay a beast it's soul end up remaining, and you can then awaken the beast to capture it. Exactly like you revive in Catarina's master missons.. The beast die, a circle appear, you click the circle and you then need to kill the beast and time your throwing of the net like usual. Option 2: Make a timer instead of basing the capture rate on monster hp.. meaning you throw a net on the beast, and depending on the rarity of the beast, you have X amount of seconds to capture that beast.. if you fail it enrages. I don't mind the capturing of dead beast also, but it's the easy fix, that will make it somewhat boring.. you clear the full map, then run back to insta capture the rare beasts.. sounds boring to me.. Please take this into concideration, before relying too much on this poll!! Regards! |
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I'm still grinding Oni-goroshi for this league, so I don't have a real opinion yet... but "yes, but rare" option sounds like it gives, well, a safety net if you miss capturing a thing the first time around:
"Kill 'em all and let the gods sort 'em out" won't be your primary capture method, but if you DON'T capture a thing by normal means, you'll still have a way to fix that. |
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unless you can facetank the damn mob but have to move.. you frequently are out of visual range or throwing range when they die.. so if the window was 10 seconds maybe I'd say no.. but as it is, it's awful for anyone ranged..
generally dangerous
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No. It's a silly fix to the problem.
You should have us give the dude the nets and HE should be the one trapping the beasts. We target a beast and hit V. He shows up and nets them. We "kill" the netted beast and he goes away. Looks like yes/no is about 50/50. Wouldn't want to be you guys. Actually doesn't matter to me... unless you get rid of the idea of carrying around nets, I wont be playing in the league. And if they make it to Standard, I'll be tipping my hat and letting you continue to ruin one of the best games in years. Last edited by Shagsbeard#3964 on Mar 4, 2018, 7:59:45 PM
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I say Yes, and more common, at that.
When you're focused on killing things, especially when you're killing them fast, it's a real annoyance to have to stop and try to finesse a capture. It's annoying enough that I probably won't even bother, and neither will many others. A way to satisfy both sides is do it the usual way at the usual cost, then have ones that work on dead creatures at perhaps x2 the cost. Those that want/need to avoid the annoyance can still get it done, trading hassle for currency. I know I'd be willing to make that trade, if the additional cost isn't huge. |
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maybe yes, but that the probability of capture be lower and the corpse explodes if fails and damages the player anyway or that the capture result had the probability of delivering a common creature or something like that ... maybe to complicate to make and just no ... iam not natural english speaker ,dont be mean
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No, leave it as is now. Let reddit people cry a bit more, haha.
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The net doesn't even target the most rare monster present. If your boss is surrounded by minion and your net lands on a minion and you don't realize it, GL. That happened to me with Weaver. Players deserve the option of having nets work on dead beasts for that reason or a fix to the whole entire system.
If anyone has ever played Pokemon, there's a reason why it's one on one for encounters with wild Pokemon: you can easily make sure to target the right Pokemon with your actions. Honestly, this is like a Vorici mission. Honestly the best fix is simply to rewrite the entire mechanic because how it works is fundamentally flawed. Your net targets One Specific Monster but what happens when the monster you want is in a cluster of mobs? Do you simply pray that you got the right one or spend an extra second verifying, that's the one I want. Proposed solution: Nets will cover a reasonably sized area and automatically target the rarest beast within the netted area. That net will then shrink down and cover that specific beast. I don't know how complicated that solution would be to implement so an easy fix would be the nets that work on dead beasts. |
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I voted no.
I haven't had any trouble capturing beasts, even if I 1-shot mobs. See beast -> throw net -> dps it to 1hp -> captured (this is almost guaranteed if I used the right level net, if its too low level net they break out and die XD ) or if i don't 1-shot, I throw the net around 50% hp. I have culling strike, DOTs too - so I need to be careful. I like the challenge of it as it is with the 3 sec window. Edit: In regards to not targeting rare's, I've not had an issue capturing them in mobs. Last edited by LotusElise#0028 on Mar 4, 2018, 7:55:56 PM
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