Spectral Shield Throw Bug: "Attack Speed While Holding A Shield" mod on jewels does not work

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Last edited by Ahfack#1969 on Mar 4, 2018, 12:30:57 PM
Even after they fix this, the skill is still a complete troll. Like wtf. Its one of the coolest concepts ever... But sadly, in it's current state, one of the worst gems to use,if not the worst. I really hope they make a lot of adjustments to this promising gem
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Last edited by SleepyBigod#3400 on Mar 4, 2018, 12:54:18 PM
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SleepyBigod wrote:
Even after they fix this, the skill is still a complete troll. Like wtf. Its one of the coolest concepts ever... But sadly, in it's current state, one of the worst gems to use,if not the worst. I really hope they make a lot of adjustments to this promising gem


Will be a little late. Shame on them for baiting people into starting the league with this fail ass shit.
Deadeye's Tailwind doesn't do anything for this skill either which kinda kills it for me. 2.4 attacks per second without the buff and 2.4 attack when I'm 10% faster. I love the skill but this is unacceptable.
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Added the following to main post:

Video: [3.2] "While Holding A Shield" BUGGED - Jewel mods + Passive pts REKT - GGG plz fix kthx
https://youtu.be/Kp9vHJArV9w

Description:

"While Holding A Shield" Modifiers on the tree and jewels are bugged and do not work with shield throw. We already know that your shield is NOT considered a weapon because Chance To Bleed support does not work with shield throw. This is because it adds flat phys to attacks with WEAPONS. Also the penetration nodes with WEAPONS on the tree do not work with Shield Throw. So we 100% know your shield is not a weapon, it's still a shield. The problem we're having is the modifiers such as "Attack damage while holding a shield" and "Attack speed while holding a shield" mods are not working for shield throw either. We know the "while holding a shield" mods don't only pertain to weapons either because (as I show in this video) the modifiers boost global attacks without weapons aka unarmed. I regret away a node on the tree and show it doesn't change my shield throw ias, but it DOES change my unarmed ias. This proves that the "while holding a shield" modifiers are global and boosts all attacks - not just the ones with weapons.

Because of this I'm missing 33% IAS from tree. With what people consider to be a massively undertuned skill anyway, we really need this fixed ASAP
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es
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Last edited by Ahfack#1969 on Mar 6, 2018, 1:15:32 PM
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RichHeart wrote:
Deadeye's Tailwind doesn't do anything for this skill either which kinda kills it for me. 2.4 attacks per second without the buff and 2.4 attack when I'm 10% faster. I love the skill but this is unacceptable.


Are you timing the actual attacks, or just looking at the tooltip?

Because tailwind DOES NOT DISPLAY ON TOOLTIPS. It increases your animation speed, which is multiplicative with everything else, but does not display on tooltips.
Last edited by leeber#5990 on Mar 5, 2018, 7:35:01 PM
memethrower checking in here, hoping this gets fixed.
HCSSFBTW
Everything that says holding a shield is bugged with this skill also crimson dance dont seem to work with it either. The gem should be removed and fixed asap
Last edited by craptasticss#7823 on Mar 5, 2018, 10:59:59 PM
yeah that ias increase is definitely global although game still thingk that it's somewhat weapon specific. This is just not fair and should bd fixed.
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leeber wrote:
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RichHeart wrote:
Deadeye's Tailwind doesn't do anything for this skill either which kinda kills it for me. 2.4 attacks per second without the buff and 2.4 attack when I'm 10% faster. I love the skill but this is unacceptable.


Are you timing the actual attacks, or just looking at the tooltip?

Because tailwind DOES NOT DISPLAY ON TOOLTIPS. It increases your animation speed, which is multiplicative with everything else, but does not display on tooltips.


I haven't actually timed it. But the buff should be noticeable even to the naked eye. Shield charge scales differently ofc but the difference in my shield charging is night and day.
Even if I just dick around with SST in my hideout I don't notice absolutely any difference in the frequency of flying shields. 10% more speed should be better than the increased 20% from onslaught but if I pop a white Silver flask I can actually see the difference in attack speed.
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