Spectral Shield Throw Bug: "Attack Speed While Holding A Shield" mod on jewels does not work


fixing it in 3.2.1


"
Video: [3.2] "While Holding A Shield" BUGGED - Jewel mods + Passive pts REKT - GGG plz fix kthx
https://youtu.be/Kp9vHJArV9w

Description:

"While Holding A Shield" Modifiers on the tree and jewels are bugged and do not work with shield throw. We already know that your shield is NOT considered a weapon because Chance To Bleed support does not work with shield throw. This is because it adds flat phys to attacks with WEAPONS. Also the penetration nodes with WEAPONS on the tree do not work with Shield Throw. So we 100% know your shield is not a weapon, it's still a shield. The problem we're having is the modifiers such as "Attack damage while holding a shield" and "Attack speed while holding a shield" mods are not working for shield throw either. We know the "while holding a shield" mods don't only pertain to weapons either because (as I show in this video) the modifiers boost global attacks without weapons aka unarmed. I regret away a node on the tree and show it doesn't change my shield throw ias, but it DOES change my unarmed ias. This proves that the "while holding a shield" modifiers are global and boosts all attacks - not just the ones with weapons.

Because of this I'm missing 33% IAS from tree. With what people consider to be a massively undertuned skill anyway, we really need this fixed ASAP
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Last edited by Ahfack on Mar 15, 2018, 7:05:55 AM
Last bumped on Mar 15, 2018, 6:33:45 PM
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Confirming that socketing jewels with this stat makes no difference on the stated attack speed



Not a shield mod.
"
bvanharjr wrote:
Not a shield mod.


It's a global ias mod associated with holding a shield, not a weapon mod only if you're holding a shield. If it said "with weapons" then it wouldn't work, like certain nodes on tree and chance-to-bleed gem.

It boosts unarmed default attack:

https://imgur.com/a/l6LBM





If it boosts unarmed default attack, it should boost shield throw.
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es
🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings!
🎆🎆 ^^Free 7L Fortify Cyclone!
🎆🎆 https://www.pathofexile.com/forum/view-thread/534134
Bump
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es
🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings!
🎆🎆 ^^Free 7L Fortify Cyclone!
🎆🎆 https://www.pathofexile.com/forum/view-thread/534134
Bump
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es
🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings!
🎆🎆 ^^Free 7L Fortify Cyclone!
🎆🎆 https://www.pathofexile.com/forum/view-thread/534134
Same thing here, had some issue with it as well. all the nods damage while holding a shield working on the skill but not the increase attack speed while holding a shield.
Confirmed.

I just read your thread and had a hunch. SO I unspeced "Retaliation". My attack speed with SST went from 2.51....to 2.51.
ANd I noticed my default attack is over 3 APS!! What the fuck?

Blood Rage works with STT. So...why wouldn't " attack speed while holding a shield"? I'm holding a shield!

GGG, am I wasting my time with this skill? Please fix. This isn't cool. This is disrespecting peoples effort and play time. It's bad enough the skill is under tuned, but this?
Last edited by DamageIncorporated on Mar 4, 2018, 4:07:00 AM
Bump
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es
🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings!
🎆🎆 ^^Free 7L Fortify Cyclone!
🎆🎆 https://www.pathofexile.com/forum/view-thread/534134
1. There really is no need to bump bug threads super fast; GGG goes through every post :)
2. If you do want to bump, note that the guidelines dictate that you can bump once per day ish. Just noting so you don't get into trouble :p
Last edited by Vipermagi on Mar 4, 2018, 11:51:45 AM

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