Development Manifesto: Ascendancy Changes

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It does suck that bererker can't be used for spell leech now, but at the same time when it could it was by far the best ascendancy for spellcasters, so when it was as strong as it was it was killing diversity even more.


Berserker was really good for caster when Vaal Pact was still an option, but ever since it has gotten nerfed, Inquisitor is king and Berserker is a viable option for people who don't want to deal with the current defensive options and still use leech and not be forced to waste 35% of their mana on warlords mark.
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Dakirem wrote:

did you know that most of the bosses had curses effect reduction ?
like shaper/atziri or guardians they have 80% less effect of curse : that brings your warlord's mark to... 0.4 % of damages dealt as life/mana.
so .... now they give 0.5 % so basically BETTER than WM but you are not happy about it ? oO


But I don't want to play elementalist, its a golem ascendancy and not a viable selfcast ascendancy. I like the Berserker character model, and on Berserker I had 1% life AND mana leech without killing anything on everything you mentioned, and 40% MORE damage, so yeah, I'm not happy about it.
Last edited by Breakleg on Feb 27, 2018, 1:57:46 PM
Scion didn't go at school, she's late everywhere. :)
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Aesir7 wrote:
Deadeye pick Gathering Winds: +1000 flat EV, + tailwind going up to additional 20% damage and 2000 ev. +10% proj damage +10% crit chance
Scion gain 20dex/20intel and 1 passiv point.
It makes sense.
Starting point :
- scion : +26% projectile damage and 5 dex in 4 picks
Ranger : +26% proj damage and 4% Attack speed in 2 picks
That's more than 2 passives late right of the bat.
- scion : +26% spell damage and 5 int in 4 picks.
Witch : +28% spell damage in 2 picks.
She's late by more than 2 passives too.

The ascendancy gives you 4 passives, a class pick and a new starting point after the third Izaro.
While the Scion is getting that, the others got 3 strongs minors nodes and 3 strongs majors nodes :
- 3 minors nodes for a ranger ascendancy that's 30% projectile damage, 10% accuracy, 10% Attack speed.
- 3 minors nodes for a witch ascendancy that's 3% chance for an elemental ailment, 30% elem damage, 8% cast speed.
In term of price, that's more than 10 passives points for a starting Scion and around 6 points for everyone elfe.
That's 4 more passives points less.
More than 2 from the starting point + more than 4 from the ascendancy give Something like a lack of 7 nodes.... and she's rewarded by 4. The gap is bigger.

When the Scion is rewarded by a new starting point, she's close to start the Atlas and everybody else is picking whatever he wants in the neighbour's home for long.

It doesn't mean she's bad, just that most of the time, she's in second or third position for a specific build.
Last edited by Morne76 on Feb 27, 2018, 2:07:46 PM
wtf man? where is my jugg?
Really nice changes so far!
So hipped for Scion, but I guess she will be the last one to come out.
So please. I can't waiting for Jugg ><
Can anybody pls help me understand why they gave Gladiator a chance to blind? In the way it its kind of counter intuitive 'cuz right now half of the tree basically works with one of two things happens: either you get hit, or you block a hit, that way you will proc every buff the tree has to offer(more damage, more block, more movement..) but if you blind the enemy you wont be able to get that hit to damage you nor to block.

I know that in the Hier changes there is a similar thing happening where one of the most powerfull branches only work if you spent mana(arcane surge), and another branch PREVENTS you from spending mana, but in his case he has other options, he does have other powerful ways in the ascendecy to combo with either branch. In the case of the glad I dont see this happening, in my case I always wanted to make a powerfull block+BLEED build(not a good damage skill that does bleed, i'm talking about a a build that the bleed portion carries you to the endgame content), and when I saw the changes I didnt really know what to think about it.

So if someone could explain to me the reason and maybe how to make a good synergy with it, please help cuz the way I see it it would be better if they just made Maim for glad just like they made Arcane surge for Hier.
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Breakleg wrote:
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Dakirem wrote:

did you know that most of the bosses had curses effect reduction ?
like shaper/atziri or guardians they have 80% less effect of curse : that brings your warlord's mark to... 0.4 % of damages dealt as life/mana.
so .... now they give 0.5 % so basically BETTER than WM but you are not happy about it ? oO


But I don't want to play elementalist, its a golem ascendancy and not a viable selfcast ascendancy. I like the Berserker character model, and on Berserker I had 1% life AND mana leech without killing anything on everything you mentioned, and 40% MORE damage, so yeah, I'm not happy about it.


yeah i get your point it's less op ...
Zerk was exactly what the dev called "noob traps".
he had everything and in a too op way : too much leech too much damage.
it was the most played class during many seasons (exept Abyss because most player were afraid of vaal pact nerf so many went for slayer)
it was just "too much" and had to be specialised in attacks ; sorry no sorry a beserk that is litterally burning with rage can't be able to say anything but "GYAAAAAAHHHAHAHAA", therefore he can't be able to cast.
and if ou don't want to play ele go for hiero that got kinda uped and gives you leech on spell damage.
berserk was artificially creating diversity of build but always under the same ascendency nodes and always using vaal pact.
@ HJackWolf
Maybe it doesn't suit perfectly to the theme, but its another defensive layer. And this is always good. ;)

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