Development Manifesto: Ascendancy Changes
Thank you for highlighting the nodes in turn, throughout each video. The static picture with words over it from the previous reveal didn't look as comfortable to understand as this. Also the explanations of what was done and the reasoning behind it, much better than just a reveal, IMO.
The changes are welcome, and I am glad to see that there are plans to address nerfs at some point, to close the gaps that some "ascendancy identities" have from the mainstay. I'm excited to try out some different ascendancies from my personal favourites (even if they weren't all the most powerful): Necromancer, Raider, Guardian, Juggernaut. |
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Guardian got buff more.
I think the regenerateed 30% HP so much. 20% will good. |
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Curious to see Occultist.
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" This is me right now, I cannot believe the strength of the Hiero buffs. Crit totems are back baby. |
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spell totem support have 50% less damage (at all level)
other totem, deal now 50% less damage |
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other classes nothing changed?
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" Hype. Seven Notables means MOAR POWAH. Or actually more diversity maybe? Who knows? Maybe some Ascendancies will have some of their op shit split up (*cough Slayer *cough) while gaining other benefits but making it mandatory to decide. I am looking forward to how all the others are being changed. I, for one, am almost as hyped as when the classes came out *.* I love the new assassin and also this new hierophant. Just love it. Might not be the strongest option still, but it IS now an option. |
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Here's what would be cool for Occultist to bring CI back to life: make HP 3 points instead of 1, and immune to stuns while on full life.
Then you can have either low life or stun immunity options for her. No more obligatory shavs or chayula. ALso I`m really hoping for Deadye buff, but just not the raider-idiot-proof kind of buff. Last edited by LaurelWreaths#6882 on Feb 21, 2018, 4:15:57 AM
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" But this is always like this, and there's no sense of character permanency if they always implement OP/broken things just to nerf them afterward (yeah I speak for standard here, league only players don't give a f.. to that). I don't said that I disliked the changes but it seem like they throw a bone to retrieve it after having tasting it. anyway it's a good move and I hpe that someday the characters class/ascendencies will be "fixed" for good... ... nothing
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I'm worried.
Mainly because I've just gotten back into the game from a time before ascendancies were even a thing, and am leveling new characters for specific ascendancies which may now be ruined in the new patch. Getting a good, optimized build is really hard in this game and requires a lot of investment because it's unfeasible to respec your character (notably in the first few weeks of a league), and most builds require a specific class too. So now after just learning about some of the ascendancies I'm going to have to re-learn them all over again! That said, if all the classes will be on equal levels and we'll no longer be forced into specific ascendancies for many builds (looking at you, Ranger), then I guess I'm all for the incoming nerfs. I don't mean to sound rude, but I can't help the way people interpret my words. Last edited by DAOWAce#0876 on Feb 21, 2018, 4:27:37 AM
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