Preview of Experimental Graphics Improvements

Spoiler
huj
Gambling Gear Games
slot machines = crafting
Last edited by Xantus33#0555 on Feb 4, 2021, 10:45:16 AM
Looks great.
i <3 minesweeper
I've mentioned this many times before - the issues with the graphics are due to the netcode, server-side resources being used for 3D positional audio and computing power and frenzy charges on mobs, and how the sound is hooked into fmodStudio which can't handle how you are making draw calls, forcing directDraw out of it's, I think the word is flip queue.

The speculars and aoc files can be tweaked all you like, but this is easily testable.

Make a self-cast Discharger. Discharge. Walk away. Come back later, and you'll hear the discharge aoc since the 3D audio engine is still tryna brute force the discharge aoc through fmod and hasn't relinquished the aoc or the computing resources.

If you like, you can do a further test. Cast another discharge. Die. Watch as frame rates sky-rocket since the game is hard coded to unhook fmod studio and 3D positional audio cues from a client with a dead player.

I've typed this many dozens of times in the last few years, and it really is time to fix these latent issues.
Future expansion?! Gimme now!

:D


Keep up the amazing work, looking forward for 3.2!
whoever makes your music is a fucking mastermind(s).
Great job. The current ones work really well. I'm looking forward to see these in the future.
yeah, not digging that selective transparency. Weird. Maybe, as with qwerty, we've just gotten used to inefficient/inconvenient...

Also, I hope these water changes mean you finally fix the sky reflections in Imperial Gardens. The surface of the water there still looks trippy as.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
OHHHHHHHHH YEAHHH
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The rain on water is awsome, and would add to immersion. The water looked kick ass too.
The see through tree's though needs to come ASAFP...
oh damn dude
gimme money bitch

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