Preview of Experimental Graphics Improvements

Is it just me or this graphics have Skyrim-ish feel to them? Hm...
Hmm it looks good but i dont care too much for this little eye candy type stuff.
Still making poe look better is good.
You have to remember to chase and catch your dreams, because if you don't, your imagination will live in empty spaces, and that's nowhere land.
I mean its cool and all but do we rly need it, Players move to fast to stop and stare at "Nature" lol.
-Official Forum Dweller-
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finally, terrain and objects disappearing when you re behind them. i have waited for this since the open beta when i first tried the game, it s good to know, they are working on it
Looks a bit weird to me, but not as weird as these character models that were outdated already 7 years ago.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Finally!! Transparency!! Some maps would be very annoying because in certain parts you couldn't see your character or the monsters on the path!

True QoL improvement!

Keep it up GGG!
only 2 spoilers? awww... well they both look cool and the second one will come in handy
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
People absolutely kill me with their whining. Already whining about transparency for things blocking the view of your character. 99.9% chance it would be a toggle on or off effect in settings, so stop acting like typical libtards being offended by everything that you possibly can. It's a great idea and would be a great addition.
I love the transparency changes for the character behind objects.
Nice.. are the frame drop solved with that upgrade?
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