Preview of Experimental Graphics Improvements

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MetalheartX wrote:
"At the moment we have no explicit plans to introduce these to the game..." - I got it, won't read further text. Wake me when it's will be in patch. These are just useless words now.


totali agreee
This is pretty good, mind you the effect doesn't need to be 100% transparent - 10-15% opaque or even a slider for personal preference would be perfect.
A hole in the scenery is definitely preferable to "Let me just shove a tree trunk in your face and lol you're dead, sorry."
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Looks amazing ! GG
I get it that it's still a work in progress but the ripples on the water look like they got nothing to do with the raindrops. It looks like a hundred drops only make ten ripple patterns. It also makes the water look quite 'flat' and like it's actually plastic. But definitely something that'll look cool after a little tweaking.

But let us get lost in the trees. Or at least give us the chance to turn that see through thingy off. I hate them in every game as they break the little immersion games have. Forests are supposed to be annoyingly clunky to traverse. If you get lost in the trees and die, it's on you, not on the game
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Dudes need their beauty sleep too
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sooo i guess NO on the glitch fixes and the random FPS drops from 150 to 12? Id like to see that more. Fix please the main problems with your skills like using magma orb destroys my fps from 120-150 to 5-12...maybe work on that more and then go to better water and transparent trees ..
Still holds up even in today's standards.
Last edited by ChyrosNX#0815 on Nov 22, 2024, 11:30:16 AM
does it scale with light radius?
Requesting that the new invisible trees feature be togglable, it breaks immersion for me. Cool idea though!
Make the shadows turn OFF in the dx11-client!!!
IGN: InquisitorTriD

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