Patch 3.1.3

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HoangBoss wrote:
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avariceNZ wrote:
Nice one with the burning ground ,but what about Lich spawn rates......???

Or are you happy with it?


Agree, i've played 6 hours per day since this league and only encounter 3 Lich so far, even the Abyss Depth spawn rate is too low, and the loots are not different from Abyss Trove, so what the point of Abyss Depth



i no life this shit after work and yeh like 4 maybe 5 if ive been lucky
Bug extermination is always a good thing!
Great Builds [3.1] Used By Me or Guild Mates:
https://www.pathofexile.com/forum/view-thread/1995010
https://www.pathofexile.com/forum/view-thread/1694250/page/1
Check out Engineering Eternity on YT - no B.S. right to the point reference videos, and more! Good Stuff...
Where New Gem Shield? :'(
nice
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Fixed a bug where some Rogue Exiles were not counting towards the "Kill Rogue Exiles" challenge.


Finally!! Thank you!
I want my Divine Vessel back xp
All the patches and updates should be like this one, focusing on optimize the game.
While you are at it, I hope you will make the lightning ground effect less visually noisy. It's downright painful to look at the way it is.
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Hughs wrote:
All the patches and updates should be like this one, focusing on optimize the game.


It is likely that a very small portion of the team has the right skillset for this. I worked on d2 and there were 4 people out of about a team of 50 devs and 400 people overall who could tackle client performance. Maybe 4 more who could work server side.
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Rafiell wrote:
what happened to those tier displays on item rolls from last patch? I haven't seen them come through yet....


You have to turn them on from the UI menu since not everyone knows what they're for or want to use them.

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