Developer Interview: Felipe - Visual Effects
" Lol the game got elitist over the years? Nah more like, it has gotten QoL improvements and more streamlined and beginner friendly over the years, so it's vice versa to what you're saying imo. The old PoE was way harder, so dunno where you're coming from with that :D Also if it takes you a month to get to 90, then maybe this isn't the game for you? I mean you can't expect the game to cater to your (1 person's) needs. You need too adapt to the game. Games catering too much to the ubercasuals is what ruined many of them. I mean you want everything to be changed for everyone, cos you only play 1 map per day or smth lol? It's like going to a football game, which you know has the potential to last over 2 hours and you sit down and say: "i only have 10 minutes, make it fast!". Cmon man xD Nice read btw, i wonder though how much performance is taken into account when creating visuals :p Quit after Legion, rejoined PoE to see what the game's like now in 3.12. Last edited by Paldamus on Jan 15, 2018, 5:44:18 AM
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Nice!
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finally now i know who is responsible for the overthetop effects of this game.. since 2013.
where partying in maps is a horrible experience due to not being able to see a bloody thing. cheers.. i curse your name. everyone has their point of view.. right ? | |
Cool Story ;)
SP33D Always in my veins...
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Vai Corinthians! =P
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I find it interesting that all the positive replies are supporters and the one negative reply i see is from someone that hasn't even donated to this game.
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This story is amazing. Congratulations for your success, Felipe!
(Just saw the message above, I am a good supporter too...) Last edited by TrichocereusSP on Jan 15, 2018, 7:06:01 AM
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HUE KCETA!!!!
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" Some people like to leave their support titles off. :) “Demons run when a good man goes to war"
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Cool !
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