F the labyrinth

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goetzjam wrote:

Or its time to consider the possibly that you need to get out of your comfort zone every once and a while.


Or it's time to consider the possibility that you need to get out of your comfort zone every once and a while and transfer all items in your standard stash tabs to different standard stash tabs. Now I know that is not a fun idea nor is it even relevant to the discussion but it makes as much sense and is just as relevant as your statement.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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goetzjam wrote:
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suszterpatt wrote:
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goetzjam wrote:
And I care why?

You are responsible for having a good internet connection, GGG is responsible for the data centers working together and the servers being fine.

If you suffer with connectivity issues with poe, many games are unplayable to you anyway then.

Are you seriously asserting that the end user is 100% responsible for the quality of their internet connections? Like, the ISP doesn't enter into it at all? You need to learn a bit more about how the internet works, I think.

But more to the point, the lab is the only area of the game where a DC will wipe massive amounts of your progress. A DC during the campaign is virtually inconsequential. A DC during mapping costs you a portal, which people typically have spares of. A DC in the lab costs you the entire run. For an uber lab farmer, that could mean anywhere between 6-11 keys' worth of loot chests and 1-3 enchants. Heck, on average that's more currency than you get from an entire map.

Given that non-abusable re-entry would be possible with a better design, can you think of a single good reason why this should be the case instead?


You are responsible for your choice in ISP, yes its technically there fault, but your a consumer you get to pick what you use.


That responsibility works just as long as you have MULTIPLE CHOICES, and I'm sad to remind you that in REAL LIFE, you might face having ONLY 1 option as often as you face the one in PoE where the "right way to play the game = kill before being killed".

And what about all those times where problems happened and the problems reside in client-server communication, realms being discarded because of server side problems, heck, even package losses traced via WinMTR closer to GGG's server? Should we all "shoot through hoops" to actually being able to play PoE as intended? And isn't GGG so conscious about those problems that they themselves are so "adamant" about instant log out macros, as "they're needed and here to stay"?

How can they say that with a straight face, then add a multiple succession of zones, very prone to those cool disconnecting problems, and you always loose ALL PROGRESS registered in that "mini-game"??? If they want to use the "instant log out" excuse, they need to ALWAYS take it into account and make sure that their content punishes the players FAIRLY, and disconnects, no matter the reason, don't actually do that.

Just as getting killed in 0.5 sec, before it's humanly possible for 99.99% of their player base to react,needs to be addressed, "Labyrinth" needs to preserve the "journey" status in a way that ALWAYS put's you "back in your place", while not providing any advantage except the preservation of the completion of each set of areas before an Aspirant's Trial point...

Even if you enjoy/loath the "Labyrinth", and you're supportive of their try to introduce Softcore players to a more "Hardcore" oriented mechanic, via 1 shot at completion content, until GGG can guarantee an "reliability" and "stability" of their servers, and client-server communication at a level higher than Blizzard or Valve for example, they will be better served by having at least a backup try for each "Labyrinth" sequence of zones, marked by the Aspirant's Trial fight...

PS: Even in Hardcore you have those cool 6 portals when you're experiencing a map, so I don't see a problem in allowing a repeat of content ALREADY EXPERIENCED as a failsafe protection against DC's, if not, by all means do limit the number of map portals in Hardcore at 1, because it's "HARDCORE", right...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 20, 2018, 1:30:51 AM
What effort people spam general begging to do people lab runs for free all day?
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Turtledove wrote:
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goetzjam wrote:

Or its time to consider the possibly that you need to get out of your comfort zone every once and a while.


Or it's time to consider the possibility that you need to get out of your comfort zone every once and a while and transfer all items in your standard stash tabs to different standard stash tabs. Now I know that is not a fun idea nor is it even relevant to the discussion but it makes as much sense and is just as relevant as your statement.


Technically if I had my wife kick me in the nuts that would be out of my comfort zone, so is doing the lab I guess.

Having been kicked in the nuts when I played football I know I can handle it and the lab.

I just find both not fun.
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Zalhan2 wrote:
Technically if I had my wife kick me in the nuts that would be out of my comfort zone, so is doing the lab I guess.
Having been kicked in the nuts when I played football I know I can handle it and the lab.
I just find both not fun.

Heh 100% fitting comparison.
About DC, I will go for a limb and agree that GGG can't be 100% responsible for this. Although if all other games/connections are stable there is a good reason to suspect GGG.

The bigger problem, (which is entirely GGGs fault) is that PoE likes crashing, especially when loading instances. In that case, all my progress is lost without my fault.
And I can run smoothly "Witcher 3" game in full details, so it is not a problem with my PC.
"War's over, soldier. You just don't know it yet. Everybody lost."
Lab is in my comfort zone. I am a pro Mario player. It just doesn't make sense for poe as i said before. It goes against its arpg principles and player freedom.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Lab should be like rifts in D3. I want this.
Remove traps. Find the way for player to adjust mobs damage/hp and rewards.
dead game
bring back 3.13
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Kiro_TaintedFate wrote:
Lab should be like rifts in D3. I want this.
Remove traps. Find the way for player to adjust mobs damage/hp and rewards.

Waiting for the fanboys with torches and pitchforks, enraged by mentioning D3...
"War's over, soldier. You just don't know it yet. Everybody lost."
I always make sure my builds can handle uber lab.

Just build a bit more tanky, with 5.5-6k life, lots of physical mitigation, life regen, endurance charges etc.
You can just walk through traps then, and even a buffed Itzaro is quite easy when you're prepared for bursts of phys damage.

The lab has lost a lot of its terror for me, but I still don't really enjoy it.
I can play it, I could even put it on "autofarm", but I don't really want to.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Lab is only tedious if your build is garbage, sorry.

And it's supposed to be like that, it's a part you have to consider when making your build just like defenses, damage type etc.


Or just, you know, buy lab clears.

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