Abyss League Statistics

Wanderlust meta confirmed.
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Sarno wrote:
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Natalia_GGG wrote:
The Abyss Challenge League has been live for almost three weeks which means it's the perfect time to gather some statistics about what the community has been up to!

Would’ve been cool to see some Hillock-related stats, if only for the meme of it.
This. It's Hill*ock league after all.
Top played skill:
Sunder
Barrage
Cyclone
Ancestor Warchief

my guess
woundering if everyone plays molten strike or wildfire is just that high up because everyone uses 2 of them
Nice!
The Holy Bible
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level 70+


Are you kidding me, that's like still in leveling gear, also what skills are used the most?

level 90+?

Number of deaths in HC to what?

Like please GGG.
Archives, https://www.pathofexile.com/forum/view-thread/2206812
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0.1% of players have completed 36 challenges and earned the Abyss Portal Effect.


I guess this time challanges were too grindy or people don't like portal? I expected more like 1-2% by now :P
there goes your build diversity , good job nerfing fun this league.
more stats please :3
I'm not surprised.

Seems to be a trend of lower and lower completion of league challenges each league, and it's amazing at how much quicker people are dropping off as well. People are barely even completing Act 10 by the looks of it this league ( getting those first 10 points ), before they stop trying.

With how absurd the economy has been so far, I'm also not surprised at the gearup. This has been by far the most expensive league I've been a part of, which means the typical group of players are just not putting on anything other than what they can feasibly afford, a "cheap" 9c tabula. Back when Belly would cap out at 30c, you saw everyone wearing one by the time stats came out. Now that they're steadily going up like they're a Kaom's Heart ...it's just sad.

It's interesting though at the shift to Raider. I imagine that's squarely because of the reaction to abyss jewel flat damage rolls ( and probably Poet's Pen helping ).

Still though, another weak league theme and no real changes to Map System is creating a really apparent picture of what the chokepoint of this game is. GGG needs an Atlas 3.0, and fast. This tripling down on the original Map system is killing retention of the game for players. There's no denying it, it's in the statistics; players are just not sticking around to grind through "end game" with maps. They seem to really enjoy the revamp of the campaign ...but once again when they reach maps they just start dropping like flies.

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