[3.1]Abyssal Wander Deathless Shaper & HOGM Videos

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streej wrote:

Found this today. Not that great, but also not bad at all


no, it's nice.

13% non-chaos damage added as chaos damage is also one of the best mods to get on amulets. just dropping it here for those who are on a crafting session.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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Rupenus wrote:
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streej wrote:

Found this today. Not that great, but also not bad at all


no, it's nice.

13% non-chaos damage added as chaos damage is also one of the best mods to get on amulets. just dropping it here for those who are on a crafting session.


Actually yes.

Is lvl 22 anger worth of taking Charisma cluster?
Should one eventually get a 2 abyssal 4L shroud over the 1 abyss 5L shroud in the future?

or

Is the 1 abyss 5L shroud best in slot.

Ty
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Plop wrote:
Should one eventually get a 2 abyssal 4L shroud over the 1 abyss 5L shroud in the future?

or

Is the 1 abyss 5L shroud best in slot.

Ty


5L + 1 socket is the best for this build. builds which have 6l already(bows can get 6l you know) can use 2 socketed one. But we have only one 6l and that is the shroud. get a 5L + 1 socket.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Dec 30, 2017, 7:17:42 AM
@OP:

I was the one that pointed you towards the 10-15% reduced mana reserved shields so you can run Anger and Wrath together, like 2 weeks ago. Now I am back and am finally starting this build myself and ask myself:

Don't you miss the added clearspeed from HoI? Or are you only running both Wrath and Anger for bosses?

Because I am very sure that HoI+Onslaught(+Innervate) and Wrath will give you a lot more clearspeed than Wrath and Anger.

HoI+Onslaught as a 2-link should really not be underestimated. It takes 2 slots, but gives SO MUCH speed and has a 100% uptime while clearing.
Last edited by Mecielle#3021 on Dec 30, 2017, 9:53:20 PM
[3.3] Windripper Deadeye
https://www.pathofexile.com/forum/view-thread/1995053

[3.3] VoidForge Crit Champion
https://www.pathofexile.com/forum/view-thread/2117883
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Matt_Senpai wrote:



I use my own style of this build, im missing conquers potency thats because i needed life not damage.
ive done all content and tested 2 man hp shaper done deathless.


Well, I have some problems with your build. You don't get an additional projectile from Dying Sun with your passive tree. So the biggest reason to go Pathfinder over Raider is annuled. I mean, no Alchemist node as a Pathfinder? The additional ele. penetration alone does not make up for the damage Raider gives you. So, as I said, without the additional projectile from Pathfinder, Pathfinder makes 0 sense.

Without that additional projectile Raider will ALWAYS come out on top ;)

Also, Vitality Void. You are not reaching your leech cap with your current leech. Spend a point into Vitality Void to maximize your leech speed.

Also: Please go easy on me in case I missed something, and it turns out your idea is perfectly viable :D
I am pretty sure I followed and helped one of your guides last league ^^
Last edited by Mecielle#3021 on Dec 30, 2017, 11:35:44 PM
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Well, I have some problems with your build. You don't get an additional projectile from Dying Sun with your passive tree. So the biggest reason to go Pathfinder over Raider is annuled. I mean, no Alchemist node as a Pathfinder? The additional ele. penetration alone does not make up for the damage Raider gives you. So, as I said, without the additional projectile from Pathfinder, Pathfinder makes 0 sense.

Without that additional projectile Raider will ALWAYS come out on top ;)

Also, Vitality Void. You are not reaching your leech cap with your current leech. Spend a point into Vitality Void to maximize your leech speed.

Also: Please go easy on me in case I missed something, and it turns out your idea is perfectly viable :D
I am pretty sure I followed and helped one of your guides last league ^^


i dont like playin raider as gaining frenzy charges to get status immunity blows ass. dont really care about the +1 proj as i instakill shaper phases so.... yea
[3.3] Windripper Deadeye
https://www.pathofexile.com/forum/view-thread/1995053

[3.3] VoidForge Crit Champion
https://www.pathofexile.com/forum/view-thread/2117883
Last edited by 1SexyGamerGuy#3895 on Dec 31, 2017, 12:03:49 AM
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Matt_Senpai wrote:


the problem is, your rings and some of your jewels lack +life roll, by replacing them(at least the jewels) you can take out 3 life nodes on tree, spend on flask nodes and you'd have the same life and more dps in the end.

Of course this requires an investment. I know how bad the situation is when it comes to buying good jewels nowadays. I'm planning to craft ilvl83+ bases with alt + regal.

It's always a good idea to improve and adjust what you see according to your taste. I can survive with 5.4k life but of course 6k life would be better. If you play with 5.4k life you need to know what bosses do and know all their moves. But someone who can acquire such expensive items in early leagues should have the knowledge how to react to meta and adjust things according to their taste so i don't make long explanations about how to play with this build.

"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Dec 31, 2017, 7:06:47 AM
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Rupenus wrote:
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Nisseonbeer wrote:
is it really not worth to go grab the last frenzy charge? dmg and movespeed etc? the ias also nice, cosidering we stack added ele dmg?

i assume you ran the math already. it just seems so wrong for me to not take it when its so close.
tho, if i go there i gues i am almost forced to take the 3 life nodes and jewel socket there too.
i understand we are quite point starved alraedy.

the 3 point to arcing blows seems quite week since its only lightning.
anyway nice idea for a build, was making something very semilar and a m8 told me of this guide.

also, is a diamond flask not alot more dmg then atziri's promise?



added lightning damage, vinktar, the best dps type on jewels being lightning, you see 8% penetration means 8% more damage at worst case(bosses have 40% all elemental resistances, before having total of 40 penetration, penetration grants even more dps than %more damage modifiers, but after 40, it's just X% more damage) and it's better than 4% more damage and 4% attack speed + raider frenzy charge bonuses. given that information about penetration & more damage relation, in raider's case 8% penetration in early phases of the game better than 8% more damage. i don't even count the lightning increased damage you are getting from those nodes.

for flask comparisons i'd recommend you to use path of building program to see the real numbers. Flask's effects can change from one build to another.

note: Hall of Grandmasters deathless clear is requested, i did it at first tr and recorded but i'd like to share a more polished one(i realized that i need hybrid flask for mana, and the music i uploaded with is really noisy... so)


i understand hoe ele pen work. but its only lightning pen. lets assume 40% of ur dmg is lightning. then the 8% its only 3,2% more dmg.

yea i did some calculations on flask too, and got way ahead with diamond. but my crit is like 37% only, since i dont got crit chance on jewels.

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