[3.6 Video Guide] Volatile Dead Inquisitor (or Elementalist) [HC/SC/Uber Izaro/Shaper]
" The first explosion is based on the corpse level HP, increase to Spell Damage does not affect the corpse explosion. (((the higher the corpse lvl the more hp the more damage - that's the reason why +corpse level enchant on Unearth is really strong (and cheap compared to +1 ball enchant) as it places the corpses right below the boss and increases the explosion damage))) The Ball explosion damage is Spell Damage. but as Inquisitor you do not aim for a Spell damage shield, instead get something like this (((once you got decent crit from tree of course))) Aim for - Life - 80-90%+ crit - Cast Speed Everything else is just bonus, but Crit + Cast speed heavily outperforms spell damage shields. 7777777777777777777777777777777777777777 Last edited by Tr3Angel#1339 on Dec 23, 2017, 3:03:50 PM
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" I personally like the Lightpoacher due to it's unique design but then again, it's hard to compare and it will as with many other things result in a matter of taste. " You have to be inside the bubble for your VD or Cremation to do dmg as the damage source is from you as a player :) " Tabula will be stronger as it allows you to 5L both Cremation and VD or you can use 6L VD and Nycta Cremation. " This. Also to inform: I hit rank 1 with VD (died at lvl 95, still rank 1 actually! Woop woop!) without ever using any lab enchant. It works very fine without it. " Glad to hear! I hope your steady pace will keep up in the later acts :) Do let us know of your experience with the build! " The squishy feeling is due to the delay of the dmg applied by your balls which is the design of the ability. Hence why I've added spell totem skellies or Decoy Totem or Unearth totem to help as decoying targets vs bosses and/or harder enemies. " Not needed :) " This. I confused myself at first with the gloves but yes the crit part of the gloves doesn't apply to spells. We use it as they provide Life as well as the nice Power Charge cursing :) " Not true, The first explosion is based of corpse lvl / corpse HP the spell dmg doesn't scale this though I'm led to believe fire dmg will. The ball itself that spawns from the corpse scales from everything the gem has tagged, AoE/Spell/Fire(element) As @Tr3Angel is saying. :) Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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Noob question, wouldn't Elemental overload add a ton of damage for this build?!
Be a LEADER when you see a path others have missed,and Be a FOLLOWER when you are shrouded in the midst of uncertainty.
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" I'm currently at 364% crit multiplier with 52.85% base crit chance on volatile dead without power charges. Losing the 364% crit multiplier vs 40 more damage is not worth it I think. You don’t stop playing because you grow old, you grow old because you stop playing.
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Giving out this one a try, only level 80 atm and the character feels extremely squishy.
Sure I can dish out a lot dmg but the second something that doesn't insta die to the balls looks at me I'm dead in 2 seconds since there's basically 0 defense besides MoM. Anyone else having that problem ? Just got destroyed by the T10 Bog boss, coming out from my summoner with MoM and max block / spell block it feels like I'm playing completely naked... Character is DeadlyMcBalls (yes I know, very original) if you want to take a look. Edit : level 83, got my 3rd grand spectrum, now sitting at 5k life and 3.3k mana. Swapped for spell cascade for spell echo and finding it much easier (and the dmg boost is very noticeable). Still a bit squishy compared to what I'm used to, will have to see how it goes once I go full ham on jewel slots. Edit 2 : getting wrecked by white elder guardians...What exactly am I missing here ? Last edited by NayleenMT#7628 on Dec 24, 2017, 3:35:22 PM
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Hi! Thanks for posting this build, helped me refine what I was putting together for VD =) A few questions, bearing in mind I'm still a relatively new player. First, what's the best way to handle fire damage reflect for this build? This seems to be a problem given the enormous amount of dmg you can put with a large group of balls, and it seems that overkill dmg is getting reflected as well (could totally be wrong here). I'm also trying out Lightpoacher and had the fun discovery that Spirit Burst is physical damage haha, but I obviously just need a secondary gear setup for physical reflect maps.
Finally, what're your thoughts on Righteous Decree (either via Sanctity for a tiny bit of mitigation or Elementalist for dmg) instead of 3 points in the Witch mana and mana regen nodes? I don't have a great concept for how well mana cost reduction scales versus mana regen, especially because I haven't gotten the currency to pick up the Grand Spectrum jewels to get my mana to where it needs to be for MoM (and they're going up in price!! D:). It seems just from eyeballing that it's a fair option for higher cast speed builds, especially when combined with high mana on kill (I got a chest that returns 3% of mana on kill, lovely for high density groups). Edit: forgot to ask - wouldn't area damage be a superior stat to spell / elemental damage since, if I'm understanding the skill correctly, it applies to the corpse explosion damage as well as the fireball? I'm also assuming it scales the same as spell / elemental damage on the fireballs. Last edited by Gumbilicious#5658 on Dec 24, 2017, 10:58:16 AM
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" Hi, thanks for the build at first @Ghazzy. It was really fun leveling and felt very powerfull in story mode. Unless when I hit maps i got the same problem as NayleenMT. Sure my Gear is far from perfect, even not quite acceptable (resis uncapped etc.). But the main problem for me is the huge amount of time you need to actually do damage. When i try to find myself some kind of good position to cast I need to much time and get easily caught by enemies. Especially in Abyss-Encounters and against enemies with gap-closers like leap slam. Is this just an issue of the lack of cast speed and poor defences? I feel like I'm doing something horribly wrong. BTW: We are talking about t1-t3 maps. |
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Yeah that's pretty much my issue : anything that doesn't die in one hit gets incredibly dangerous because of the time it takes to desecrate / VD or unearth / VD. Once flasks and vaal grace are down I just get mowed down.
Also due to the total lack of regen every fight with poison or any kind of degen is massive pain in the ass. Last edited by NayleenMT#7628 on Dec 24, 2017, 4:03:13 PM
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@NayleenMT
Yep, was thinking about taking Sanctity for 1% life regen, but I think this won't fix this problem. Also proximity shield forces you to stand close to the enemy, like ... really close. I switched the unearth-totem for skeleton-totem as distraction. Works better but slows down a lot. I'm afraid to use my shield charge to get some clear speed (no sources of movement speed except for boots and 1 or 2 notables). Placing a totem every 3 seconds is more safe but feels not smooth and you loose the ascendancy buff for using shield charge as an attack - until you use it to disengage. I'm thinking about to link spell echo to my skeleton totem (additonal to minion life support) for fights my skeletons die too fast. |
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Honestly it was super fun levelling this but too furstrated once in maps. I made good use of all the currency I had amassed and respecced to dual poet's pen (VD, unearth) with kaom's heart and some shaper rings for dual curse & life on hit.
It's awesome to play and just destroyed Elder with it :D |
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