[3.1] Volatile Berserker (Poet's Pen + Volatile Dead) | 8-9K Life | Incredible DPS | Easy Leveling

Quick question. In the gem links you say to use power charge on crit in Unearth setup, and you say chain/blind/culling strike for frenzy setup, but you are using both GMP and LMP with Unearth and Faster Attacks with frenzy in the gear shown. Which should I follow?
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AustinQT wrote:
Quick question. In the gem links you say to use power charge on crit in Unearth setup, and you say chain/blind/culling strike for frenzy setup, but you are using both GMP and LMP with Unearth and Faster Attacks with frenzy in the gear shown. Which should I follow?


Gem section.

Faster Attacks is good until you can hit the APS threshold without it. LMP and GMP are leftovers from
the pre-enchant nerf.
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ngoof1 wrote:

Being at 4APS constantly is so hard since you get extra attack speed when hit. So what you're saying is 3.8APS would be better than 4.8APS? With frenzy charge, and not being hit, my APS would be about 3.8 without Faster Attacks on Frenzy. Right now I am using these pieces:



Right now, getting CDR with life and decent res are way too expensive. For mix-maxing down the road, probably worth it but right now, not really.


Yes. You're better off under than over, unless you can magically hit that 8 APS number. There might be a threshold where running 2 Volatile Deads is worth it even without 8 APS. I'm going to have to look in to that when I have some more free time.
Last edited by Dixton#4246 on Jan 3, 2018, 6:03:48 AM
Do you think a pure spell damage version could compete with a crit version?
Last edited by ngoof1#6540 on Jan 3, 2018, 6:15:55 AM
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ngoof1 wrote:
Do you think a pure spell damage version could compete with a crit version?


In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.

This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.
Last edited by Dixton#4246 on Jan 3, 2018, 7:51:06 AM
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eJonKou wrote:
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ngoof1 wrote:
Do you think a pure spell damage version could compete with a crit version?


In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.

This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.


If a crit ammy would be rated 100%, how would Impresence and Xoph's compare?

ex. Crit=100%, Impresence=80%, Xoph's=80% (as in 80% of crit ammy's power)


--------

Also, what do you think about Hrimnor's Resolve? Super cheap alternative to a 40% Damage enchant.
Last edited by ngoof1#6540 on Jan 3, 2018, 8:08:42 AM
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ngoof1 wrote:
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eJonKou wrote:
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ngoof1 wrote:
Do you think a pure spell damage version could compete with a crit version?


In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.

This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.


If a crit ammy would be rated 100%, how would Impresence and Xoph's compare?

ex. Crit=100%, Impresence=80%, Xoph's=80% (as in 80% of crit ammy's power)


Xoph will always be the best, Xoph's Blood is actually useable. Allows us to drop Atziri flask for something else, Xoph's Heart is a bit higher damage because of the Atziri flask though.

Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.

Crit amulet is cheap, easy to get and customizable.

I'd probably rate them something like this:

Xoph's Heart/Blood > Crit Amulet > Impresence
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eJonKou wrote:


Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.

Crit amulet is cheap, easy to get and customizable.

I'd probably rate them something like this:

Xoph's Heart/Blood > Crit Amulet > Impresence


Would you still rate them that way without the flask? I find myself only using flasks on bosses and even then forget to do so.

Also, what do you think about Hrimnor's Resolve as a super cheap helm alternative?
And what about use EE ?
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ngoof1 wrote:
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eJonKou wrote:


Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.

Crit amulet is cheap, easy to get and customizable.

I'd probably rate them something like this:

Xoph's Heart/Blood > Crit Amulet > Impresence


Would you still rate them that way without the flask? I find myself only using flasks on bosses and even then forget to do so.

Also, what do you think about Hrimnor's Resolve as a super cheap helm alternative?


I think Xoph's Blood might pull ahead a little bit. Atziri's Promise is nice, but in certain situations(like bosses) you can't keep 100% uptime.

Hrimnor's Resolve is decent. Though I'd rather use a rare helmet/Starkonja/Devoto's over it.

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RIDEK1992 wrote:
And what about use EE ?


Can't reliably keep Cold/Lightning EE on an enemy/boss, since the balls will proc it and when they do you lose a lot of damage.

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