What We're Working On
I wanted to say two things about Volatile Dead almost mentionned in the topic:
1. Volatile Dead either self cast or used with spell totem like I am doing it myself now at HC, doesn't target neither Arakali nor Kitava in the encounters just like you mentionned "Using Body Swap with Spell Totem currently doesn't work for targeting Kitava." - same goes for Volatile Dead, especially when it comes to spell totems they sit lifeless in front of the boss and do nothing even surrounded by corpses from Desecrate. 2.Volatile Dead still has some issues on normal mobs that the orbs still dont deal damage after travelling a bit of distance. |
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" Path of Life Gain on Hit :( 2x Wasp Nets is more tankier than fucking max block gladiator, lol (have both characters) moved from my max block gladiator reave/molten strike to a raider dodge/life gain on hit sooo much more tankier, like holy shit. i originally thought max block gladiator would be better "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Dec 14, 2017, 12:05:13 AM
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There shall be no coal in your Christmas Stockings GGG
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Awsome but one thing i would LOVE to see on the list is the sound thingie. Since 3.1 alot of sounds just do not play sometimes and that includes the Loot Filter alerts. It is very annoying. :(
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" THIS TIMES 9999999999999999999999999 bring back the state of the game in 1.3 vaults of atziri patch
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" i remember when i was running with 2gigs of ram... bring back the state of the game in 1.3 vaults of atziri patch
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cast on crit while dual wielding poet's pen >.< wont cast the spell... broken.
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This league needs fixing and 1000 other things before you think about linking scam boxes.
Wtf were your testers doing this time around? |
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This league needs fixing and 1000 other things before you think about linking scam boxes.
Wtf were your testers doing this time around? Blatant shit like Elder mobs making no sound when you hit them or the elder guardian fight being impossible to access should never, ever, make it live. Last edited by DrDraids#2941 on Dec 14, 2017, 12:54:05 AM
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Hey GGG, while you are at it, please fix some of the Facebreaker bugs.
1) Bleed and Poison don't benefit at all from Facebreakers, meaning the 'xxx% more unarmed physical damage' modifier doesn't work on it. It's freakin weak, no matter how much nodes you invest into poison or bleed. Heck, Brightbeak even does like quintuple dmg with it in comparison to Facebreakers because weapon damage does factor into it but unarmed damage does not... 2) The 'adds x-x physical damage to claw attacks' from abyss jewels deosn't work with Rigwald's Curse. Rigwald's Curse states that 'modifiers to claw damage also apply to unarmed damage', so technically this should work. Other than having fallen into these traps (tried crit unarmed with poison and bleed), and having to invest everything into freakin Regrets, I am enjoying the mechanics of Abyss league. It is just so much fun when you get spammed with monsters and they give good loot. Thanks, keep up the good work ;) (and please fix those bugs) Unarmed for life! (although I do like maces too recently)
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