Path of Exile 3.1.0: War for the Atlas Patch Notes
" I don't really think you grasp the point people are upset about. Most of the people who are upset are so because this item that finally made zombie builds end game viable after massive investment is being, are you listening now? RETROACTIVELY NERFED. I am all for change as long as the item being changed goes legacy. Its also frustrating because the builds this is meant to fix are not going to be any worse for wear. This item is also not cross class/build enabling like Kaoms, Shavs, Acuity etc. Neither is its existence in some way shape or form negatively effecting the physical stability of the servers like with Reach of the Empire and CoC trigger uniqes. There is no reason in my mind why this change had to be retroactive and gut the ability of a skill to be end game viable. The only actual reason I can come up with is that someone on the balance team REALLY hates zombies as a skill and wanted to give a big ol' middle finger to the community. So I implore you again GGG, please give us a reason why. Or better yet just make Baron legacy. ~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation. ~ Build smart, build S-mart! |
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So still no currency mass purchase from vendors? No QoL points? What about melee physical attack having hematophagy AND many more multiple nodes for leeching, and any attacks just vitality void and some minor traits? You haven't thought of this?
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The thing that triggers me the most is Acuities going legacy.
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" Sums up this patch. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" Somehow implying your opinion and/or questions matter more than others? You've played since closed beta, big whoop. So have I on original account, before migrating to steam. Doesn't mean I get to act like spoiled child and throw a tantrum. This isn't an argument against what you've said mind you, just the way you've put it. Probably why the devs prefer going to reddit as opposed to their own forums. Edit: Didn't save the rest so adding it now. The fact you spent more doesn't mean s**t either. Not happy with a patch? Speak with your wallet. You chose to help ggg by buying packs, of your own free will. Doesn't mean you get preferential treatment. Last edited by Zac89#2781 on Dec 6, 2017, 12:42:16 AM
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-> turn VP into leech rate steroid
-> absolutely butcher slayer -> cripple max leech nodes on tree MFW Wouldn't've been enough to nerf slayers 10% by half to 5% eh? You guys just had to utterly destroy him. MFW instead of properly nerfing Bisco's Collar it now just drops even less frequently so those fcks who drop it can ask for even more ridiculous prices MFW same for Lycosidae also wow nice punch in the face to Dark Pact, what's the point of self casting that shit anymore? I really fail to see your train of thought sometimes GGG, but oh well I still love you. P.S: lol'd hard at SRS and Baron nerfs Last edited by Baking_Bread#7670 on Dec 6, 2017, 12:44:32 AM
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" This screws my character some because I slotted Vulnerability for the attack mods not chaos. I think existing Vulnerability skills should be left as Vulnerability but updated with the new Vulnerability changes. If I want Despair later, I'll pick it up then. Last edited by Chakora#7831 on Dec 6, 2017, 12:51:07 AM
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wtf whos gonna read all this?
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Could someone please explain to me if there could be an interaction between orb of Storms and Lightening Tendrils and if so how ? Is OoS supposed to be linked with LT along with Cast while Channeling?
"Orb of Storms can now trigger lightning strikes from channeled skills. Lightning Tendrils has been reworked. It is now a channeled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall." thanks. |
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hey dude this is BONKERS
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