Path of Nerfs
" I love wander's and i want to play wander's as it feel's the best for me, i never followed the meta.. it's about having choices and wander's don't have another choice for single target, think about that. Talking about some meta-train is a different topic. | |
Path of Nerfs ... or ... Nerfs of Path ... that is my question ...
Ten Thousand Ways To Die ...
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" total of zero level 100 characters IGN:skydog
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" If I had to guess, it's probably because XP needed is already too high. It was too high before the red map XP nerf. Now it's 100%, absolutely, impossibly high for any normal human being with a job or family. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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I don't think the MoM nerf is reasonable. Is it strong early level? sure. Is it tht significant end game? not really.
QoTF - i wonder what took it so long. Probably the guy with nerf hammer ran away with the queen. Leveling - ok, i wanted to make lvl 100 some day, but welp, not anymore. Gonna stick with my 92-95 range for characters. Btw I find stupid to touch both map density and leveling within one path. Nerfing density which could mean in some zones 20% total exp maybe? COnsidering that clear speed is only related to movement speed and not the actual time spent on mob, you basically increased 99-100 not by 40% but maybe 70%. Maybe i am skeptical and the new map affixes granting pack size will counter balance the map density, but we will see. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
Nerfs seem good and fair to me, The XP nerf is nothing to big since most people never go above 95 and your in for a grind anyway. Thought id give a positive note since there is a ton of whining in here when most of these nerfs were fairly obvious.
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" Serious question. What percentage of your player base reach lvl 100 ? An extremely small percentage i suppose. And this extremely small percentage sent an overwhelming feedback ?! Maybe you could stop introducing things like Beachhead maps if you don't want this small percentage of players to reach lvl 100 too fast. |
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"Maybe because it takes so long? | |
" Nothing better to do huh? It's almost as if XP was already too high before the LAST time they nerfed it. Hmmm. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Rekt
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