For those that enjoy labs.

"
OArchAngelO wrote:
For the love of god...

Drop the lousy kitava argument, it doesn't make any sense, it isn't comparable.

Your only suggestion (the same ones every time), modify the entire game just because you can't be bothered.

Grow up.

You want to compare it? Compare it to real life. "I want ice cream, but I don't have money and for me working is loathsome, pls gib other way to get money fast without effort so I can buy my ice cream"

That comparison works.
Unlike your kitava kill.


This is absolute bullshit. Nothing you've said explains why the Kitava comparison doesn't apply. You are just declaring it without even making an argument to explain your reasoning.

Allowing people to bypass Kitava relieved frustration from otherwise loathesome content. Allowing people to bypasss labs would accomplish the exact same thing. That they don't have the exact same reward doesn't mean they aren't comparable. Hell, people are allowed to bypass every boss and not every boss has a great of a reward as Ascendency. Think about how much time it would take to have someone kill Brutis or piety for you instead of just grinding for maybe a half an hour to overlevel the fight. Not every fight that you can pay someone to bypass for you is as important as Kitava, BUT YOU CAN BYPASS THEM ANYWAY.

Nothing you've said has made sense. You have given absolutely no reason why Labs shouldn't be bypassable in the same way that every boss leading up to Kitava is bypassable. You've just disagreed for the sake of disagreeing. It's clear that you aren't here to help improve the game, you just want to argue.

For those of us that want to actually HELP the game and bring in players and help the game build loyalty, talk to me.
"
ProfessorGanymede wrote:
"
I was just saying your argument is BS. Name one area in the game you can't get to without doing the lab. Not counting areas in the lab that is. Now name one area you can't access without killing Katava.



So your argument is that build optimization doesn't count as content?
Yes, I suppose that's patially true. Build optimization isn't the same as access to any part of the game. Next thing you'll say is that everybody should be given 6 links (build optimization, no?) because grinding for fusings is loathsome content.

Your entire argument seems to be that you can get past katava by buying “full” carry but you actually have to take some effort to get carried in the lab. I say that's fine. You should have to expend more effort for build optimization than you do for area progression.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:

You're comparing apples to oranges. Katava prevents you from getting to content. The labs do not. You can still get to every single area in the game without doing the lab.


What does Kitava prevent you from doing that the Chamber of Sins can't give you instead?
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
People need to think for a bit at how GGG would remove Ascendancy points from the Labyrinth.


The easiest way to do this is to connect the points gained to Level. Next they will
1) Give the points every X Levels
2) Ensure you are getting the points later then they are available now
3) Ensure the last two points are "earned"

Here is a reasonable level structure.
Lvl 30
Lvl 40 (Normal Labyrinth lvl 33)
Lvl 50
Lvl 60 (Cruel Labyrinth Lvl 55)
Lvl 70
Lvl 80 (Merciless Labyrinth Lvl 68)
Lvl 90
Lvl 100 (Eternal Labyrinth Lvl 75)


But But we could connect it to game events!

Kill Kitava - Normal Labyrinth
Kill Kitava - Cruel Labyrinth
Complete Some Optional Map level Content: Generally Connected to Current Content - Merciless Labyrinth
Kill the Shaper - Eternal Labyrinth


I can guarantee that no one would want either of these two options.

No one would be able to get their Ascendancy points as easily and quickly as they can now.
Any builds that depend on the Ascendancy points would die as it would take too long to get all the points they need.


Wouldn't we just get them at the current levels we can get them now?

NO. Not happening. These points have to be earned and deserved. This is GGGs stance. They will stick to it.


I repeat: Do not ask to get the Ascendancy points removed from the Labyrinth. There is no alternative (that is a realistic expectation) that you will like better.
"
CidAvadose wrote:
People need to think for a bit at how GGG would remove Ascendancy points from the Labyrinth.


The easiest way to do this is to connect the points gained to Level. Next they will
1) Give the points every X Levels
2) Ensure you are getting the points later then they are available now
3) Ensure the last two points are "earned"

Here is a reasonable level structure.
Lvl 30
Lvl 40 (Normal Labyrinth lvl 33)
Lvl 50
Lvl 60 (Cruel Labyrinth Lvl 55)
Lvl 70
Lvl 80 (Merciless Labyrinth Lvl 68)
Lvl 90
Lvl 100 (Eternal Labyrinth Lvl 75)


But But we could connect it to game events!

Kill Kitava - Normal Labyrinth
Kill Kitava - Cruel Labyrinth
Complete Some Optional Map level Content: Generally Connected to Current Content - Merciless Labyrinth
Kill the Shaper - Eternal Labyrinth


I can guarantee that no one would want either of these two options.

No one would be able to get their Ascendancy points as easily and quickly as they can now.
Any builds that depend on the Ascendancy points would die as it would take too long to get all the points they need.


Wouldn't we just get them at the current levels we can get them now?

NO. Not happening. These points have to be earned and deserved. This is GGGs stance. They will stick to it.


I repeat: Do not ask to get the Ascendancy points removed from the Labyrinth. There is no alternative (that is a realistic expectation) that you will like better.
Your guarantee falls flat. Lab is an annoying fucking pain in the ass and I'd be happy to accept either of these alternatives over lab.

If you'd amend your first suggestion to level 90 instead of 100 for the final lab, then I'd probably have enough motivation to make it to at least level 90, instead of getting the kind of "running in mid-air" sensation that leads me to move on to another character, and that currently tends to start being felt in the low-to-mid 80s. More generally, though, putting the final lab as something you obtain at level 100 would probably be a non-starter for a lot of players.

I've also suggested a "Trial by combat" alternative that wouldn't take a huge amount of resources for GGG to put together. For example, players could face trials of escalating difficulty, moving from a single tough boss to things like up to 5 exiles / invasion bosses at once or Izaro + Shaper, both inhabited by a random tormented spirit and/or essence or two, or whatever.

I'd prefer that over your two alternatives. I'd still prefer your two alternatives over lab by a country mile.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Last edited by EnjoyTheJourney#0109 on Nov 16, 2017, 3:21:04 PM
"
CidAvadose wrote:
People need to think for a bit at how GGG would remove Ascendancy points from the Labyrinth.


The easiest way to do this is to connect the points gained to Level. Next they will
1) Give the points every X Levels
2) Ensure you are getting the points later then they are available now
3) Ensure the last two points are "earned"

Here is a reasonable level structure.
Lvl 30
Lvl 40 (Normal Labyrinth lvl 33)
Lvl 50
Lvl 60 (Cruel Labyrinth Lvl 55)
Lvl 70
Lvl 80 (Merciless Labyrinth Lvl 68)
Lvl 90
Lvl 100 (Eternal Labyrinth Lvl 75)


But But we could connect it to game events!

Kill Kitava - Normal Labyrinth
Kill Kitava - Cruel Labyrinth
Complete Some Optional Map level Content: Generally Connected to Current Content - Merciless Labyrinth
Kill the Shaper - Eternal Labyrinth


I can guarantee that no one would want either of these two options.

No one would be able to get their Ascendancy points as easily and quickly as they can now.
Any builds that depend on the Ascendancy points would die as it would take too long to get all the points they need.


Wouldn't we just get them at the current levels we can get them now?

NO. Not happening. These points have to be earned and deserved. This is GGGs stance. They will stick to it.


I repeat: Do not ask to get the Ascendancy points removed from the Labyrinth. There is no alternative (that is a realistic expectation) that you will like better.


You say, "I can guarantee that no one would want either of these two options." So, I'm calling you on that. I would accept the first option. Also, it's similar to an option in here So, I'm now officially asking you to compensate the forum on your guarantee that is now in default.

Before you try to argue that I'm giving up the last two AP's and so would really not like it. BULLSHIT. I'd happily give up all 8 AP's if it meant getting rid of the loathsome lab. Also, GGG then wouldn't be happily balancing content around the AP's.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
adghar wrote:
"
mark1030 wrote:

You're comparing apples to oranges. Katava prevents you from getting to content. The labs do not. You can still get to every single area in the game without doing the lab.


What does Kitava prevent you from doing that the Chamber of Sins can't give you instead?
Try activating a map in chamber of sins without killing Kitava and you'd answer your own question.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Every content, that gives bonuses is mandatory to enjoy game with what it is offering. After all those nerfs some gems are crap without lot of nodes and ascendancies, and defense bonuses are best solution how not to get frustrated by content of game. Pantheon system include.

And I vote + to be able to choose ascendancies without going through lab and trials. Length of labs is shorter/better than it was, but still its part of game, which I would love to skip, but simply cant.

People who run uber lab are doing it only because they like to open boxes with keys and enchanting helmets to profit more. Thats all. They dont enjoy fights or traps at all. So if idea of uber lab is to make fun, than it failed and doesnt matter at all.
Last edited by Rexeos#3429 on Nov 16, 2017, 3:40:10 PM
To EnjoyTheJourney, Turtledove

My "guarantee" was that people in general, the majority, would much rather have the current system then either of those systems I suggested.

Yes you are an exception, but many many others would not be happy with the alternatives that would make you happy.
"
CidAvadose wrote:
To EnjoyTheJourney, Turtledove

My "guarantee" was that people in general, the majority, would much rather have the current system then either of those systems I suggested.

Yes you are an exception, but many many others would not be happy with the alternatives that would make you happy.


But many many would.

Should we ask for a poll on the main page of the forum?

Should we ask GGG to realy "improve" the "Labyrinth" and don't neuter it to dust by taking the easy road and remove some parts of it, and bribe players with drops so it would feel "worthwhile" to go there more than once?

If anything, Izaro fights should tell you that maybe the second option should be the sole option, as GGG could make the "Labyrinth" an epic experience to mark our journey through PoE.

And that should be something that all players should want...

Not more, and no less...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...

Report Forum Post

Report Account:

Report Type

Additional Info