Try out our new Trade Site!
nice :)
Thanks GGG for the effort, for the time you put into your players. It's something very extraordinary nowadays. ♥ You are still the best dev team I ever had the pleasure to experience, and you keep doing it since the first days of PoE even after years. ♥ Playing for joy ♥
If interested, check out my Hideout(s): /view-thread/2226019 |
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I think it is great, already changed over to this site instead now, good work GGG :D
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How to sell full fragment set ?
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Is it supposed to work ?
I did a simple body armour/no ES/no armour with 4 linked sockets and i got nothing (that was after trying something more complex) What is the difference between pseudo total life; and total life. X |
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First of all, I'm astounded by the lack of civility of some previous posters here. They should be ashamed. Luckily, that receded somewhat after page 25.
Next, the tl;dr version: It's nice that you're doing this, but it still needs a lot of work before it's a viable alternative to poe.trade. The things I like:
Spoiler
-Language support I personally have no issues with English and use an English client as well, but I'm not everyone) -Collapsable UI The poe.trade UI is over a screen long and I can either collapse all of it or nothing, and I rarely need to access more than 2-3 sections. -Two Column Layout for Search I also like this part, because it makes the whole thing more compact and fit on a widescreen monitor. Not everything on poe.trade is aligned vertically, but there's a lot of vertical scrolling involved compared to this UI (also see the point above). -POE-Feel Now this may not seem that important, and it really isn't when it comes to efficient trading (which is what we like), but seeing everything in sans-serif gets old and doesn't make it feel like trading is part of the game. I could live without the background, but at least the UI is considerably wider than that of the forum. -Language Flag next to Sellers. Though I'm not 100% sure on what they're supposed to say. For instance, do Russian players play on the same server and can I expect them to understand English? Or am I supposed to only ask English and German people (or French, but my French is really not that good anymore)? In general as above I'm glad, that language is a part of it. -Official Portal It's finally official. There have to be improvements made so that it can actually be used, but I'd very much prefer to trust an official site in the future than something private where I don't know what's what. But Everything that is good also has a bad side. And though some of these flaws are very obvious and have been mentioned before, I feel the need to make this list as comprehensive as possible when it comes to important issues. I'm sure I can find some subtle flaws as well, but I'd much rather not have you concentrate on things like those. I'm a developer myself and I know how easy it is to be sidetracked by things that are easy to fix, even if they don't matter. /ramble
Spoiler
-The UI for search results It's bad. I appreciate that you wanted to keep it as close to the game as possible, but that makes it very inconvenient to use. I don't need a popup covering half my screen with all the stats, especially if I'm searching for uniques which all have the same stats except for some variable ones or enchantments / corruption. I will elaborate on finer points that really need to be fixed apart from this, but technically speaking they're still part of the search results. -Custom filters You allow to search for a weighted sum, but you don't allow filtering. I've just discovered the way to look for elemental dps, but it's slightly elusive. I blame the UI. EDps can be quite important and should be listed somewhere visible, not in the bottom right corner overshadowed by the game-like tooltip. Here, my tip is to create a multi-column layout. Keep the font and such if you like, but do make the summary and custom filter calculation results available easily and compactly. poe.trade does a very good job with summarised stats of an item, but imo listing the custom filters beneath all the regular properties of the item is a mistake. I'd much rather have it next to the other calculated values. -Affixes This has been said a lot; it's also one of the most important features. I've had one example of this in poe.trade just now (this was actually before I discovered how to sort by eDps on this site, but then again I have been using poe.trade for a while longer). I was looking for a wand with high eDps, willing to pay at most 50 chaos. So far, so good, I should be able to do this here as well (as I know now, anyway). Then I've noticed, that many of them already had a crafted affix, so I looked for ones without one. And surprising as that may have been, the top choices didn't have a much lower dps. After that, it was the matter of isolating the ones I could still craft. And this step is something that is utterly impossible with the current official tool. Unless you check the possible prefixes and suffixes and hybrid value allocations among these (e.g. spell damage / mana prefix for casting wands) or are experienced enough to tell with one glance, it's not feasible to check whether an item can be crafted or not. By using poe.trade, I ended up paying exactly 50 chaos, crafted a max roll attack speed mod and ended with a cheap rare wand that is going to trump the Piscator's Vigil, that I already have. -Completeness of filters This is something that does not belong to the search results anymore but the search itself. While eDps may "work" for weapons, it doesn't exclude crit or attack speed. On poe.trade there is "elemental damage added to attacks" (or something similar anyway), conveniently disregarding the element dealing the damage. Here I can at most create a weighted sum, but lo and behold, it does not work. The items aren't matched properly and if they are (by entering a minimum value for the sum, which should obviously be unnecessary), I can't sort them (see above). -Including acquisition Your tool would have to be a major improvement over poe.trade before I consider browsing an "incomplete" database. Unlike the previous posters, I could however not find flaws in its performance. Either people aren't using / testing the tool right now (which seems unlikely to happen during a friday evening in Europe, even if most people still prefer poe.trade), or the flaws have been dealt with / have occurred entirely client-side. I do feel like I had some more points to mention but they appear to elude me just now. On to the next section. Points, that are not critical flaws, but could use improvement:
Spoiler
Especially over poe.trade. Why restrict yourself to making an inferior version of something that exists when you can make a superior version instead! -Item category Unintuitive name, but I suppose it's the official one and one might as well get used to it. Can be somewhat confusing when compared to "item class" based Ancient Orb. Major problem: Very unfriendly to mouse-only users. I understand that it's natural to use the keyboard during the game (although of course one might use it with a high-end or mmo-mouse with many buttons), but unless one is actually only alt-tabbing, using only the mouse to navigate a browser doesn't seem that counter-intuitive to me. It's a lot to scroll because the division into large categories is also included in the list and it's easy to scroll past the category you're actually looking for. My suggestion: Add larger divisions as optional dropdowns. It won't hurt the other users much if they still want to type and scroll, but I can also click through e.g. "Equipment->One-Handed-Weapon->Wand" without wasting much time. -Do the same thing for stat filters It will be a lot tougher to divide that into categories, but it's definitely not impossible. One example of such a division might be "Affix->Suffix->Resistance->Fire Resistance". Note that I'm not saying this kind of division is perfect, but it helps finding the exact mod you want and not using an implicit or crafted mod by accident or even a prefix instead of a suffix. One of my most important personal reasons for this is that even if I manage to find the correct mod or stat by typing it, I always have to think of the most unique substring to type with my left hand or moving over my hand from my mouse. This may sound petty, but it's an inconvenience, and if UX is important to you, it's something that can be fixed. It might be more convincing if I say that it will also be much more intuitive to players who are unfamiliar with the system instead of offering them a myriad of options in a single dropdown. -Place custom filter calculation results next to commonly calculated stats of an item See above. I really think that this would improve the way experienced users handle the system. It won't obstruct the view of people looking for the regular values on the item itself and it will make sifting through lots of similar items and comparing them that much faster. I know you don't want people to trade quickly, but I also hope you want people to play the game rather than looking through lists for hours. -Provide actual information on item affixes I'm not sure if you'd even consider to do this, and I'm guessing the current API doesn't expose this information yet. But it'd be a real bonus for people who really want to minmax their items and not buy the wrong ones. I see your point about wanting item progression to be slower and more gradual by finding your own items, but considering the mass of available item combinations, that's not realistically possible either way. And even so, forcing people to be frustrated with failed and gambled purchases of items that may or may not have the required (open) affixes can't be your concept of coming closer to that ideal. I think I had thought of some other things as well, but if you expand everything you'll see just what wall of text I've already written, so I believe I should be forgiven for forgetting a thing or two on the way. In any case, I will probably mention other suggestions here if some come to mind. One meta suggestion by the way: I recommend making a list of popular requested additions / mentioned flaws. Unless you like to read the same things over and over again, of course. Though I would also understand if you simply didn't want to discourage people from posting their opinion freely without constraints. However, it may even encourage a few creative people to think further upon mentioned issues and giving new suggestions instead of repeating previous opinions. I hope this will be helpful and I look forward to the day I will use pathofexile.com/trade rather than poe.trade. Today is not that day. Edit1: " I'm guessing here, but I think total life considers life added as "+# to maximum life", whereas the other considers Strength or possibly other factors as well. Last edited by DER_PSYCHOPATH#2959 on Nov 3, 2017, 5:42:34 PM
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So you reskinned PoE.Trade with absolutely nothing new added. Congratulations?
Honestly, if I were playing right now, I'd be pretty annoyed. This does nothing at all to help with the problem of having to sit around for half an hour at a time, sending dozens of tells to unresponsive people for simple currency exchanges. Wake me up when you have easy buy/selling of common currencies like Guild Wars 1 had 20 YEARS AGO (with supply/demand dynamic pricing). |
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I tried ,i do not like that...the same as on poe trade... :(
Why do the same thing two times :) Some new ideas need. GUILD ZA BALKANSKE IGRAČE : https://www.pathofexile.com/forum/view-thread/1227661
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I like the idea to improve trade system, but this adds nothing new from perspective of casual player. And UI looks really terrible.
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This is pretty nice GGG but it's not letting us know if something is a suffix or a prefix that's pretty important information. Dyadus Infernal Axe is displaying incorrect dps. It's pretty much exactly like poe.trade except with a slightly better interface. It's nice and all but what you need to do is make an In-Game marketplace stop with this external trading where we need to whisper where 80% of the people are afk or unwilling to switch leagues.
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Its all nice and dandy, but this trade site was supposed to be in-game.
All you (GGG that is) managed to make is a developer version of poe.trade - you re-invented the wheel. Congratulations. |
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