Harbinger League Statistics

Could we get statistic of skills that were used to kill Shaper, to dismiss the claims like "this game is not balanced" and "there are only couple viable builds"

thx GiGiGi support :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
That chart looks somewhat odd. Esp. compared to others like that Essence one for example:
https://www.pathofexile.com/forum/view-thread/1732561
That was after 10 days in the league and looks much healthier.
Suppose 3.0 attracted lots and lots of new players who gave the game a try and dropped out after killing their first Harbinger?

And that time spent in HO makes me feel so related. I always see my XP per hour go down by a third when I start stashing map drops, selling chaos gear, etc.. Sure it's meant to feel like you carry lots of loot, as GGG keeps saying, but do you really want us to spend THAT much time standing there and micromanage our char?
I came here to drink milk and kick ass...and I've just finished my milk.
I like these statistics, keep them up!
soooooo, 43.05% of ALL TIME SPENT in this league gamers just AFKaing?! nice....
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leto2626 wrote:
I can't believe what I read a lot here. As if people only play the game to complete challenges? What? Achievements/Challenges are like the only thing you shouldn't care about, it limits your own fun, imagination, goals ... ah well, the remains of the MMO herd I guess.
I agree 100%. Some people just like to have the blue number 40 next to their name.
Seeing those stats makes me think about something that would be "usefull" : don't count AFK time in /played counter (it was counted the last time i checked, perhaps it has been changed since though).

I wondered many times how much time i spent to reach level x or y, which i can't because when you have wife and kids, you spend a lot of time logged but afk :D
SSF for ever :)
Last edited by LoloTwingo on Oct 17, 2017, 6:03:35 AM
Nice!!!
The Holy Bible
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AC1984 wrote:
Seems like most people are quitting after T6 maps. Kinda sad considering you can make a build that does red maps with ~ 20 chaos. My motivation for this league has been low. I played hard the first 2 to 3 weeks and then quit.

Here are my opinions (as a casual, I can't play 8+ hours a day)

1. The only way I can get gear in this game is by farming currency and then buying it on poe.trade Drops are awful in this game as an individual player but as a massive player base there is enough supply. Not sure how many users use bots. I was shocked to see people (streamers) rocking Kaoms and 6L items on day 2. I am not accusing streamers of cheating, I know some are legit but I have my suspicions of others. Increasing boss HP has made it redundant to beat most bosses as it is all about farming currency and not items. I've never gotten a good item from defeating a boss, rather the only good thing you can get from the boss is a map and trash unique. In fact the only useful things I get from bosses are rare items to use chaos recipe. Decreasing density has made early game farming worse however late game sextant blocks make farming doable but not everyone achieves this as shown in the data. This is a shame since it is a very interesting part of the game. Sextant rarity is extremely high as well.

2. SSF is awful. I believe drop rates should be increased. If rates are increased then make it so that SSF chars can only be converted to standard and not league. This is a fair compromise as some may abuse high drop rates early in the league and then convert their character to league. As a new player I could care less about standard. Items are too expensive and without any mirror or legacy items you can't sustain currency.

3. I would appreciate a buy out structure on poe.trade where I can do transactions with people who are offline who have set buyout prices on their items. I'm sick of msg people only to be ignored or they aren't online. I understand that it is not worth peoples time to trade items worth a few chaos or an alc.

4. Garbinger drops are not fun. I really enjoy the inclusion of the new orbs. I hope they are here to stay. They made acquiring items early game items and mapping more enjoyable.

5. I miss Legacy League.


So you are basically crying about how "hard" it is to get currency in this game while also stating that you can easily access red maps with a 20c build, which should be quite easy to obtain unless you play like 30 mins a day and wonder that you don't make any mentionable progress. Do you want a free Kaom's everyday or an exalt after 10 minutes of farming Docks? Because that's how you sound like. Please don't try to ruin the game for other people by begging to make everything easily accessable, since that's exactly not what people want who actually played that game for longer than 4 months.
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Last edited by TheRealLeviathan on Oct 17, 2017, 6:36:10 AM
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At the current rate of seven chaos per run, the profit is certainly there overall. But, ugh, it's mind-numbing in a way that mapping somehow isn't for me.

And to be honest, the "profit" hasn't been that great. It was fun for the first dozen or so runs, and after that... Dull and slow. It's an improvement, but to think players would be excited to run it 100 times? Yeah... I could've seen if it was "100 TREASURY CHESTS," as then it'd give some form of implicit reward for scouring for every last key.

As it is, GGG just introduced a new reason to do something more than just do bare speedruns, and then... Make a challenge that calls for bare speedruns.


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leto2626 wrote:
Achievements/Challenges are like the only thing you shouldn't care about, it limits your own fun, imagination, goals ... ah well, the remains of the MMO herd I guess.

Well...
  • If I just want to go on my "imagination," I've never had to spend hundreds to contribute to the longevity of something entirely digital.

  • Isn't speaking in a derogatory manner about someone's choice of playstyle kinda one of the few things frowned upon? No one's insulting you for your lower challenge status, so why do you gotta imply those that actually try at what GGG sets out as a "herd?" (and implicitly, "sheep"?)


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Marxone wrote:
Could we get statistic of skills that were used to kill Shaper, to dismiss the claims like "this game is not balanced" and "there are only couple viable builds"

thx GiGiGi support :)

Two points:

  • For one, you NEVER make an a claim and just assume the real data will always back you up; this means it's impossible for you to be unbaised in looking at data, as you have a NEED for it to prove you right. It basically dismisses your ability to be trusted on the subject.

  • As the above kinda hinted, we DID have a source of it; PathOfStats, though it appears to have been down for a while. And the stuff it gave us was... Not very good. For the level 90+ players (e.g, those in range to do Shaper and other endgame stuff) Barrage and Cyclone were both in the double-digit percentages. It was something to where the top dozen or so made up over 75% of builds. Build diversity is NOT very strong; I attract a LOT of attention by using FROSTBOLT in the endgame. And that isn't even that far down the list!
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Type Time Spent
Towns 9.75%
Hideouts 33.30%

Translation: 43% of the time people are AFK, such trading much wow very player interaction..

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