Content Update 3.0.2 Patch Notes

The spectre rage here (and on reddit, oooooh so much reddit rage) is some rather hilarious gun-jumping. It took me a grand total of 30 minutes to get t16/17 versions of my spectres after the patch hit, and that was during the mad rush to figure out how/where to find them. It's not as easy anymore for sure, but you do it once and only have to worry about it again if you're sloppy and let them die.
GG GGG <3
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Bladewing_M wrote:
The spectre rage here (and on reddit, oooooh so much reddit rage) is some rather hilarious gun-jumping. It took me a grand total of 30 minutes to get t16/17 versions of my spectres after the patch hit, and that was during the mad rush to figure out how/where to find them. It's not as easy anymore for sure, but you do it once and only have to worry about it again if you're sloppy and let them die.



And if you do t16 / Shaper / Uber Atziri they pose a huge risk of dying even in my super duper mega lul spectre build which is far beyond whats needed for these fights they still pose a risk of dying. We can't spend 10+ min "trying" to find them in a high tier map to resummon to get back in there because the portals will shut close on you and you will lose your boss progression should the risk be as fateful to kill enough spectres to make the fight(s) impossible for your build.

This QoL makes 0 sense.

Without permanent spectres we had to get our high tier spectres when we started the day, I've always said that permanent spectres is not a solution, it's a MINOR QoL what we really need it spectres scaling based of the gem lvl or to always be scaled to the area they are in no matter where they came from. OR be scaled to the same lvl as your character (the summoner) as summoner builds basically gets next to nothing for lvling above 92 where as other builds can get TONS of damage via jewels or specs. Summoners have 1x Minion dmg modifier & defensive stats from jewels, with 0 gains to your minions after lvl 90+ish due to the fact that we need to get certain nodes for the build to be functional to begin with..



Edit: The resummoning process is referred to doing it via the eternal lab / Malachai map device ofc.
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Last edited by Ghazzy#0404 on Oct 12, 2017, 7:18:19 AM
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Bladewing_M wrote:
The spectre rage here (and on reddit, oooooh so much reddit rage) is some rather hilarious gun-jumping. It took me a grand total of 30 minutes to get t16/17 versions of my spectres after the patch hit, and that was during the mad rush to figure out how/where to find them. It's not as easy anymore for sure, but you do it once and only have to worry about it again if you're sloppy and let them die.


Or if they randomly decide to roll back the servers.
Meh I was going to take a break anyway from PoE, installing Grim Dawn at the moment, maybe this specter drama will clear out once we get closer to 3.1.
Second-class poe gamer
Was beachhead map nerfed? It has less packs, the boss has less waves and less xp. Why nerf it now?
Last edited by fokolino#5931 on Oct 12, 2017, 7:47:41 AM
The patch for the languages for the xbox one happens when please
The game have issues,something is wrong after patch,lag spikes,no-go areas in maps"you are trying to play an animation who doesn´t exist","path of exile stops working".
Not only me,more guys having the same,Standard league.
Last edited by ISeeK#4864 on Oct 12, 2017, 7:53:34 AM
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genina wrote:
In spanish, the names for rare items are usually upside down, and also without a space between words. For example I have a ring called "Doom Finger", translated into spanish to "Dedo de Condenación", but it's shown "de CondenaciónDedo".

I'll keep checking.

Good job, thanks GGG :).


+1
damn
GGG broke all spectre builds in this path :(

GGG why????
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ISeeK wrote:
The game have issues,something is wrong after patch,lag spikes,no-go areas in maps"you are trying to play an animation who doesn´t exist","path of exile stops working".
Not only me,more guys having the same,Standard league.


Yes, there're a lot of people saying their items have disappeared and DC issues as well.

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