Spectre and Aura Persistence in Content Update 3.0.2
Waking up and seeing this thread got me like:
Holy shit it's finally time to play spectres! Just a lowly standard player. May RNGesus be with you.
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well, much appreciated, thanks ggg.
stash tab handling improvements next? age and treachery will triumph over youth and skill!
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First actually worthwhile improvement since 3.0 was announced.
IGN: Arlianth
Check out my LA build: 1782214 | |
abutt time
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So spectre still are area lvl based and still have to be re-raised in high tier maps when they die?!
That hardly changes a thing if you ask me, yeah it makes crashes more acceptable and may lead to less afk summoners (but probably not, lets face it PoE is an afk game) but it doesn't fix anything about the horrible mechanic of spectre! And auras... rly? Who the hell cares about auras? Its a one time thing, simply increasing their cast speed would have been enough. Not sure why this is such a big deal... |
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As a minion master main running everything from SRS to Brotems to Zombies and Spectres, plus a couple auras, this is FANTASTIC. Thank you GGG. <3
Like everyone else, curious if this extends to PvP deaths. | |
Hey GGG
Please Buff Death's Oath for Death Aura Skill more chaos damage and need fix work Generosity Support gem. Thx you. | |
Nice!
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Do auras persist between pvp rounds? (if you don't die, or at the start of the match)
Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad on Oct 3, 2017, 5:49:58 PM
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