[3.2] Tremor Queen GC miner [HC/SC][Everything viable][Budget]

Mapping with this character is fast and really fun once you get used to the play-style. Can you take a look at my build and recommend any upgrades, as I'd love to beat Shaper? Sitting on ~5ex right now, and not sure where the best place to spend it would be, 6-l?
Are there good enchantments for gloves with this build? seems the ones with "on hit" doesnt work with the mines.
https://pathofexile.gamepedia.com/Modifier:EnchantmentOfWinterWhenHit4

Shoots out a chilling projectile when you get hit if I'm not mistaken.

And yeah, getting a 6l is absolutely worth it.
"
Scully wrote:

Also, what is your chance to chill? Because if you don't chill hypothermia does nothing.


The calculation of Ailments got changed in 3.0

Chance to Chill is now always 100% for 2s everytime you deal cold damage. (The Effect just ranges from 0% slow to 30% now). So we always chill.

[Only very small hits (<0,33% of monster health) get discarded]


"
Mr_Macabre wrote:
Mapping with this character is fast and really fun once you get used to the play-style. Can you take a look at my build and recommend any upgrades, as I'd love to beat Shaper? Sitting on ~5ex right now, and not sure where the best place to spend it would be, 6-l?



Looking quite good, if think you are ready to take on Shaper. It's a fight with a learning-curve, if you have never tried him before. But you should be able to manage, once you stop getting hit by avoidable shit.


To Upgrade you could get:

- A better ring (more Ressist)
- 6-Link Tremor (3,5-4EX)
- Watcher's Eye with 15%penetration (1,5ex)
- Lab Enchant on Boots (10% Penetration or 1-160 Lighning Damage) [Preferable good Atzir's Step]
- 21/20 Glacial Cascade (3Ex, only a small upgrade for that hefty pricetag)
Last edited by Schejian#7203 on Jan 10, 2018, 11:23:20 AM
Just did Shaper for the first time, even deathless. Thanks for the great build!
it's me again :)
i noticed that i don't trigger elemental overload recently. is it a bug and i just cant see it anymore, or is there a problem with my build i cant see?

By the way, great work and support here and thanks for the help so far ;)

"
Parrotpoo wrote:
it's me again :)
i noticed that i don't trigger elemental overload recently. is it a bug and i just cant see it anymore, or is there a problem with my build i cant see?

By the way, great work and support here and thanks for the help so far ;)



We don't have +1 curse in this build and you're using both frostbite and ele weakness in your setup. Drop one of them and use increased critical chance support instead.

I also recommend you swap faster casting with a low level arcane surge in your flame dash/vaal grace setup
Last edited by Scully#4203 on Jan 12, 2018, 3:28:17 PM
I actually follow this build "Windz's GC Miner Sabo"

"
https://www.pathofexile.com/forum/view-thread/1957409


Dommage are amazing but i feel really too fragile , This one is more tanky ? What's the real diff ?
"
FiliFili wrote:
I actually follow this build "Windz's GC Miner Sabo"

"
https://www.pathofexile.com/forum/view-thread/1957409


Dommage are amazing but i feel really too fragile , This one is more tanky ? What's the real diff ?


I think i can answer that question in detail, as i've been playing both builds this league:

Windz:

-Has way more DPS (very noticable on guardians/shaper, doesn't matter that much on T13-T15 bosses)
-Looks awesome in PathofBuilding / Hideout DPS (Windz: 40-100k in hideout Tremor: 10-20k in hideout)


This Build:

- Faster Map Clearing (finished char will have around 250% movement speed, tremor gives great mine placment speed. Clears Maps faster, even though DPS is only around 30% of Windz)

- Much tankier! (70%Evade AND 40%Dodge and 56%Spelldodge. Makes this build tanky as hell for that kind of offensive output. Windz Built got basicly nothing here: Only 23% block..no defence against spelldmg.)

- More Effective HP (little bit easier on the Talent-Points as we can skip all crit-nodes. Lot more Mana for MoM

- cheaper

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