[3.5]Wild Strike||T1-16 viable||UPDATED||500k+ shaper dps + instant leech survivability

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solomanstone wrote:
Guys, could use some help. Running this build and everything seems to work.

However..

I've never really leveled this high and one thing is happening when I do.

'Combustion Clouds' or something - either from a mob or from a strongbox - drain me from 100% to 0% life in half a second.

How do I defend against this? What's the best strategy? I can't heal it, and it's too fast for me to TP out...

Any help appreciated.


you can use atziri flask for some chaos resistance but i tend to open the box and whirl far away from it and just work from outside that cloud! :)
So the Chain enchantment is better than 40% increased wild strike damage on Rats Nest? I was under the impression chain was only used with Lightning and most of our dps came from fire which doesn't use chain? I have similar build but with a duelist, doing well but missing the life leeching of your marauder. Currently level 90 so still some room for improvement, and tweaks to be made. Thanks for the info.
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cdaburnab wrote:
So the Chain enchantment is better than 40% increased wild strike damage on Rats Nest? I was under the impression chain was only used with Lightning and most of our dps came from fire which doesn't use chain? I have similar build but with a duelist, doing well but missing the life leeching of your marauder. Currently level 90 so still some room for improvement, and tweaks to be made. Thanks for the info.


yeah 40% damage does not give us that much, the clearspeed from chain is just more worth it.

reccomend you try the gluttony belt for a nice leechy buff :)
@Cchris07 - When you tested lightning strike setup you kept the same weapon and links? Just wondering if its viable since you need some more flat ele.
Last edited by JoopO on May 19, 2018, 4:41:39 PM
Hi there is there a way you can update the paste bin for some reason some of your stuff is missing rolls .
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cdaburnab wrote:
So the Chain enchantment is better than 40% increased wild strike damage on Rats Nest? I was under the impression chain was only used with Lightning and most of our dps came from fire which doesn't use chain? I have similar build but with a duelist, doing well but missing the life leeching of your marauder. Currently level 90 so still some room for improvement, and tweaks to be made. Thanks for the info.


chain is the optimal clearspeed, fire/ice is what we chose to scale for boss dps, what lacks is clearspeed when you take out ancestral call, so chains enchant really does help you clear packs, hit more monsters at the same time for even more life gain on hit, 40% damage could be used at guardians ect, by all means use 40% dmg and ancestral call that will work for clearing, take out ancestral call for boss fights :)
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JoopO wrote:
@Cchris07 - When you tested lightning strike setup you kept the same weapon and links? Just wondering if its viable since you need some more flat ele.


i use LS just for atziri as the arc on wildstrike hits the reflect form and kills you. i use the same everything and switch to a 40% lightning strike rat's nest enchant, it is totally viable as is for mapping, but you could enhance it with flat lightning rolls on gear / abyss jewels, and i believe there is a unique jewel to enhance it even more, not sure if it would be better than flat abyss jewels though
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Hi there is there a way you can update the paste bin for some reason some of your stuff is missing rolls .


the path of building gear is just examples of dps/life for mid-maxing the build :)

check 'my current gear' for a more realistic settup
Last edited by Cchris07 on May 25, 2018, 3:33:49 PM
What would you say is your upgrade priority? is it just chest? or rings or what? nothing except 6L belly is extremely expensive. would you go for the belly before the lyc shield? thank you.
hey...im thinking about doing this build on Incursion...i have 2 questions

1. how can u sustain bloodrage damage...it seems this build have no life regen...also this build can farm uber lab and easy survive traps without flasks?

2. how can u survive guardians without endurance charges? what in this build gives u defence to endure hits?

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