[3.X?] ALL Content! Lv100 Huy's OG Summon Raging Spirits Necromancer Guide - .:The Druid:.
" hmm so this note on claw 44 life gained for each enemy hits by attacks, this life is add to me ? And i now have brightbeak. But the claw is better for that build ? |
|
" scourge is one of your last upgrades, get 6l belly, helm with enchant, stack jewels, etc before it, the last one should be empower lvl 4 i suppose. use what you like more, i prefere advancing fortress because of culling strike, thats all. No rest for the wicked Last edited by mezmery#2042 on Dec 11, 2017, 3:36:05 AM
|
|
U mean Fortify?
And for jewels what i preffer fist life? Minion dmg ? Some flat dmg ? Last edited by RIDEK1992#0097 on Dec 11, 2017, 3:45:08 AM
|
|
" i mean that i have fortify for free and can socket culling strike. " 20% after minion cast + life > attack speed, movespeed or abyss damage as for current state of things(untill i get something stupidly op, like 6l 1h weapon for spectres) i plan something like this goo.gl/RTV9C3 No rest for the wicked Last edited by mezmery#2042 on Dec 11, 2017, 5:05:14 AM
|
|
" Someone ? |
|
" its in the start of the thread. swaps for bosses are minion speed > ele focus, melee splash>elemental damage No rest for the wicked
|
|
" Before getting my +1 tabula and empower. I was on a 4 Link +2 Minion gems with SRS-Minion Damage-Minion Speede-Melee splash. I was doing T5-9 at that time. I bought the first scourge that was up and decided to resell it. Since I did not have the helm enchant yet, the speed was very bad. So I'm using a brightbeak for now. I know minion speed is not the best gem for damage, but for map clear I find it really efficient, though maybe I'm wrong. In my opinion, with 8 good jewels and +2 minion helmet, you can get to T15 like a breeze. What I look for in jewels +X Life +X increased minion damage if you have used a minion skill recently +X Minions have increased movement speed And a fourth mod is gravy When I will have enough movement speed on jewels I will drop minion speed Gem. Sorry for weird english, I am French Edit: By the way, I got all my jewels on the first day for 1-3C each. This is not possible anymore due to people pricing their stuff correctly! Last edited by XxXFioraMaster18XxX#5602 on Dec 11, 2017, 9:15:28 AM
|
|
I am using the new chest, BloodBond, even in maps now I think - the Blood Offering is very good! Chest gives also up to 25% increased life.
Maybe better then a Belly cause of the 50% minion damage from the offering? (+ regen, life, dodge for minions) At least much cheaper, although you have to link it yourself cause no one did yet or sells it, I have 5link atm. only. Also you can use this Blood offering and any other like Flesh the same time, and they do not overwrite but stack!? For SRS my question is to put it in 4link +2 Minion Helmet or in a 5link Chest? And what to put in the other then. (Zombies maybe? I even used a Spelltotem SRS in addition, fills up to the 20 srs maximum alot faster, or you can place it and move on) I see you put CWDT 4link setup there, I did not need that yet, playing softcore but 0 deaths. Last edited by Tannhauser1#7879 on Dec 11, 2017, 10:56:07 AM
|
|
" I'd like to talk more about jewels: There are so many options for jewels now. I'm curious how "increased minion damage" does compared to affixes like "minions deal X to Y additional [physical|cold|fire|chaos]" damage. There are even "minions [attack|cast] X% faster" which seem fairly strong as well. What is the priority on those from a raw damage point of view? That's before getting into the utility jewels, "minions have X% chance to blind on hit with attacks". I feel that's a very useful perhaps underrated utility gem. Abyss jewels are making this super exciting. Then let's compare the old 7% maximum health to +35 health. Even worth looking at the old style this league? |
|
Anybody done any testing with the 'minions have x% chance to Taunt on hit with attacks' mod on Abyss Jewels? I am currently playing HC and think this could be really strong.
Here is what the poe wiki says about Taunt: " Since the SRS is hitting almost everything, this would mean if the mobs hit anything else they instantly do 10% less damage. In addition to being taunted... What does everyone else think? IGN: Shocknami Last edited by Polyintrinsic#0081 on Dec 11, 2017, 11:17:27 AM
|
|