[3.0] The Unshaper | Crit Starforge Heavy Strike | Millions of DPS | Shaper in ~3:30

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odin813 wrote:
For those player who wants to try this build. I would suggest don't trust those player who support using flicker strike on leveling. You can either use dual wielding Sunder by using Soul taker or just using two starforges (one for heavystrike the other for Lacerate, cyclone, or other skills) depends on your budget. I would suggest just leveling by dual wielding sunder then switch to this build when you feel the level is enough for you.

What is the problem you're having with flicker? I suppose if you have high latency it could be an issue. But for those of us with a decent connection it works great. The build has enough crit and attack speed to function as a flicker build, so why not?

I did cyclone to ~75, at which point I had enough crit to switch to flicker, and been doing that since (88 now). It works as advertised, fast map clears, pretty safe if you don't wear abyssus (I use starkonja for mapping). Flicker even kills red map bosses fast enough that I mostly don't bother changing to heavy strike.

I do basically all mods except phys reflect. Hexproof is mildly annoying, requires diamond flask spam to keep flicker going, but it works.

I wonder if the folks who are having trouble just don't know how Terminus Est flicker works. The guide doesn't really go into full detail on it, assuming people know how to flicker. You basically need to max out on crit to make it feel good. With power charges up you're going to want to have ~90% sheet crit and at least 90% chance to hit (preferably more on the hit chance, two items with good accuracy should get you to the 93-95% range).

Multistrike doesn't allow flicker to generate 3 frenzy charges, still just 1 if it crits. But it does mean you consume them a lot slower. Essentially you generate 1 frenzy charge every 2 seconds (when you use flicker without consuming a charge). With good crit and accuracy that's more than enough to quickly jump you up to a pool of 3 charges to work with, and the rare miss / non-crit just dings you down to 2 charges with no interruption in performance.

If power charges drop for whatever reason, or on the first pack of the map, be sure to use your diamond flask.

Since getting my final crit nodes I don't think I've had to ever actually swing my frenzy skill outside of hexproof maps. And even there it is only very occasionally, with diamond flask spam mostly being enough.

While leveling you can use crit chance jewels in place of your heavy strike jewels, if you haven't got your crit into shape yet. Crit is everything with TE flicker. Always be critting.

If you don't mind living on the edge, of course you can loosen the crit requirement a great deal by running blood rage for additional frenzy charge generation. But blood rage on vaal pact builds is too spooky for me.

You can also run blood dance for frenzy charges, if you can get enough resists on other gear. But like I said, once your crit is in shape, you won't need it.
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odin813 wrote:
For those player who wants to try this build. I would suggest don't trust those player who support using flicker strike on leveling. You can either use dual wielding Sunder by using Soul taker or just using two starforges (one for heavystrike the other for Lacerate, cyclone, or other skills) depends on your budget. I would suggest just leveling by dual wielding sunder then switch to this build when you feel the level is enough for you.

What is the problem you're having with flicker?


Perhaps he's not concerned about lack of crit chance to Flicker consistently but for it being so dangerous when levelling as a skill. I use Starkonja when I was levelling up my character and multiple times I insta-died by just one phys reflect rare monster. Even using Yugul minor Pantheon is not enough to mitigate the reflect damage.
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kurimaw666 wrote:
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odin813 wrote:
For those player who wants to try this build. I would suggest don't trust those player who support using flicker strike on leveling. You can either use dual wielding Sunder by using Soul taker or just using two starforges (one for heavystrike the other for Lacerate, cyclone, or other skills) depends on your budget. I would suggest just leveling by dual wielding sunder then switch to this build when you feel the level is enough for you.

What is the problem you're having with flicker?


Perhaps he's not concerned about lack of crit chance to Flicker consistently but for it being so dangerous when levelling as a skill. I use Starkonja when I was levelling up my character and multiple times I insta-died by just one phys reflect rare monster. Even using Yugul minor Pantheon is not enough to mitigate the reflect damage.

Doesn't seem to happen to me. With starkonja and pantheon I can kill phys reflect guys using a damage 6L (melee phys, not fortify). I suppose it is possible your damage is way higher than mine, but my gear is pretty decent. Anyway if your damage is that much higher just swap melee phys for fortify.

As long as you don't get one-shot cwdt immortal call should stop you from multistriking yourself to death. And of course always be flasking. I run granite (lion's roar) + basalt, and they're up basically 100% of the time when I'm mapping.

Currently 88 and yet to die to reflect with flicker, which is more than I can say for cyclone. Cyclone on a harb pack that spawned a phys reflecter has killed me more than once (never spot them in time). Starforge just hits so hard.

edit: Just put on abyssus, opened up a map with vulnerability on it, found a reflect rare, and killed it with flicker. It hurt, but it didn't one-round me. I don't see how you can possibly be getting one-rounded with starkonja.
Last edited by magicrectangle on Oct 7, 2017, 7:05:49 AM
After I yolo exalted a huge accuracy roll on a sexy steel ring, and since the league is coming to an end, I threw 40 regrets at my cycloner and respecced into your tree.

I still kept the BM keystone, and I don't want to wear Abyssus (50-60% increased physical damage taken sounds like suicide to me, also I need the resists of my helmet).

Overall, it cost me ~1200 life to get 40(57)% crit chance, 375% multiplier.
PoB DpS (with everything I consider realistic) almost doubled, it went up from ~900k RT DpS to ~1700k.
The biggest chunk comes from shock, I couldn't shock before, now I can easily shock even guardians.

Spoiler


Gameplay is a bit less safe, but I love the damage spikes. Some bosses just get instantly deleted when a ruthless multistrike also procs a crit and the weight of the empire jewels... :)

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Oct 7, 2017, 1:07:21 PM
love this build it is performing as expected although. i wish i had enough for either

or some other way to generate endurance charges like

for both dmg reduction and immortal call
Last edited by PleaseMasterMakeMeScream on Oct 7, 2017, 7:19:38 PM
Absolutely sick shaper/T16 run time. Honestly puts even 2000 exalt standard ranged builds to shame.

Undoubtly the most powerful and fastest melee build since 2.6 nerfed aoe.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Oct 7, 2017, 7:46:11 PM
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Nephalim wrote:
Absolutely sick shaper/T16 run time. Honestly puts even 2000 exalt standard ranged builds to shame.

Undoubtly the most powerful and fastest melee build since 2.6 nerfed aoe.

For the budget the damage is great, but it definitely isn't the fastest melee build. With crazy expensive standard gear elemental bladeflurry can get some truly nutty damage:

https://www.reddit.com/r/pathofexile/comments/6j6hhu/elemental_bf_vs_full_life_shaper/
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Nephalim wrote:
Absolutely sick shaper/T16 run time. Honestly puts even 2000 exalt standard ranged builds to shame.

Undoubtly the most powerful and fastest melee build since 2.6 nerfed aoe.

For the budget the damage is great, but it definitely isn't the fastest melee build. With crazy expensive standard gear elemental bladeflurry can get some truly nutty damage:

https://www.reddit.com/r/pathofexile/comments/6j6hhu/elemental_bf_vs_full_life_shaper/


Killing shaper in 2 seconds vs .8 seconds is really not a meaningful difference at this threshold.

Does the guy have a full T16 and shaper run? ST dps is nice but what counts is run time as is having over 5000 life.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Oct 7, 2017, 9:04:13 PM
Blade flurry builds tend to be insanely mobile as well. You get very high attack speed and can shield charge around much faster than you can leap slam around with starforge.

I did an elemental bladeflury build earlier this league and it is a great shaper farmer. Of course you need crazy standard league gear to instantly delete him like in that video, but the clear is a non-issue.

I'm not trying to knock heavy strike, I'm really liking this build, but if you had an unlimited budget there are much better choices for raw damage, and for clear.
Last edited by magicrectangle on Oct 8, 2017, 3:21:09 AM
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Blade flurry builds tend to be insanely mobile as well. You get very high attack speed and can shield charge around much faster than you can leap slam around with starforge.

I did an elemental bladeflury build earlier this league and it is a great shaper farmer. Of course you need crazy standard league gear to instantly delete him like in that video, but the clear is a non-issue.

I'm not trying to knock heavy strike, I'm really liking this build, but if you had an unlimited budget there are much better choices for raw damage, and for clear.


Is there a guide for that? The video you posted was 3.0 before CI got obliterated.

Aoe clear has been bad since 2.6 and I don't see a BF build doing even close to 1:35 T16s but would not mind being proven wrong.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Oct 8, 2017, 5:01:58 PM

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