What We're Working On
Thank you for being this open and transparent. :)
Perception is reality.
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" arbitrary nonsense, the same as a kid slaming his cookie down and saying "If I can't have the whole package I don't want ANY!" they can add thousands of things to do to a game if they execute it so that you aren't met with 10 of them in every zone. Breaches for example 10% 1 out of 10 maps and it honestly doesn't even feel like 1 in 10 more like 1 in 20 IMO. You hardly know they are still in the game unless you craft them on your maps. The fact that harbiner is a meh league doesn't mean that being able to hunt for the Uniques slowly over time as you occasionally do the maps and collect the pieces wouldn't be a positive addition to the game. Especially in SSF where you will never be able to buy these items and being able to slow play your way to them would be nice. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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Nice to hear that, keep it up ladies and gentlemans. ure doin great job :)
But additionaly please increase the size of perandus coins to 50 000 as 5000 is not enough. best regards |
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Almost... theere...
Great with more slots in the currency tab, now we only need at least 2 more slots e.g. in the essence tab to hold all types of breach splinters too, that would be even more great. I was baffled when I first saw the stash tab "a currency tab with fewer slots than currency items". You'd think this would be the prime criteria for designing this tab, dedicated slots for ALL permanent currency and enough open slots for whatever temporary league currency (ALL OF IT!!!, not just 14 of 16 as with harbinger currency). BTW the new layout you showcase in this thread looks a bit messy with the 3 top rows breaking the lines of the background image in a "disharmonic" way. Why squeeze in these slots in that way when there's so much room to work with e.g. the bottom 14 slots could be realigned with the grid and width by adding 2 slots there. Seems like a strict 9x9 grid would do better than all the weird offsets currently in use. Although I'm still very critical of what seems like "oops, we forgot to test it" stuff, it's nice to see these things actually being given some time and attention now. ps. can anyone tell me why Guild stash has to be like a handicapped version of the regular stash? Edit: LOL, so now this tab is in the game and I see that in order to make it look like described above all slots have been shrinked in size. Very nice with more slots, not so good execution. Last edited by daFalk#6581 on Aug 25, 2017, 6:34:43 AM
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improvements to the trading system should be your number 1 task
we need these 2 features: .) we need an ingame feature for searching items on the market .) we need a feature that allows us to trade items directly from a sellers stash. this ensures a seller cannot ignore trades when he not available (afk, maping, labruns, rotas,...). this should work even when the seller is offline Last edited by Optimyst#2718 on Aug 23, 2017, 6:08:58 AM
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Launch spanish language?
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" Why are some complaining about the trade? The trading network works really well in POE if you compare to other games. |
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Wow, these are really welcome changes, goodd job again GGG. Do we have any chance of beachead portal being added as an additional 36 challenge reward? (Not that I will be able to get it, but I always like the hunt for it, even I never been successful).
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ye
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" +1 https://www.twitch.tv/der_rasierer
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