[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

JUST 'STANDART' THINGS : BONER HELMS


My dps is already through the roof. My spec damage modifier is 350% and the zombies are 335%. Ball lightning is way to slow for incursions. One click and every mob in sight has temp chains and flammability.

Slowing 50 plus mobs is going to give me way more survivability than a few Ehp.

So I guess its what you value and how you play. Im having no issues clearing incursions.

The way they have it setup is you get considerably more loot with a complete clear, architect and portals. Have gotten as many as 5 uniques and a full screen of loot and currency. The currency adds up fast.

NS

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stormyknight wrote:
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Nightstone13 wrote:
Wanted to throw an incursion tip out there too. If you look at my gear you will notice im using freezing pulse and the threshold jewels. Along with dual curse.

One of the biggest issues with incursions is the zerg at log in. You can easily end up with a crapload of mobs all over you fast. The FP curses the whole screen in one burst giving you time.

Lightning bolt and other gems just don't have that instant whole screen cursed effect.

NS


Id say you are probably wasting some jewel slots which you will gain much more EHP + DPS from then using 2 slots and say using ball lightning + gmp + coh + insert here.
Last edited by Nightstone13#5744 on Jun 12, 2018, 11:31:02 PM
I'm running the spectre/fire golem build, using 2x Fire-Eaters and 2x Solar Guards usually

I have the fire golems in a 6 link elder helm with minion damage, burning damage and +1 minion gems. Spectres are in a 6 link vis mortis.

Do either fire golems or fire-eaters/solar guards benefit from burning damage support?

Does it make more sense to put the fire golems in the 6 link and the SGs/FEs in the helm?
If the Fire Golems would be better in the 6 link, does it make sense to drop the +95% minion damage sceptre for a Clay Shaper?


I tried TV's in the helm but my clear speed tanked, even if it did manage to evaporate bosses. Maybe clay shaper with TV's in helm, fire golems in the vis mortis?
I was thinking of switching Ahn's Contempt with a nice shaped helm that would give me another 6-link. Would I regret taking increased crit damage? I have 31% physical damage reduction, about 8-9k effective hit points, crit damage reduction belt and indominatable. Currently running 4 reckless defense jewels.
currently dual-wielding 2x wands with the incursion(90% minion dmg roll) over 2x the scourge.
question: is profane wand (14% cast speed) or prophecy wand (40% spell damage) better for SG spectres?


Need your advice please.

What's the proper gem setup for this helmet if i use Tukohama's Vanguards?
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backrh wrote:
currently dual-wielding 2x wands with the incursion(90% minion dmg roll) over 2x the scourge.
question: is profane wand (14% cast speed) or prophecy wand (40% spell damage) better for SG spectres?

what do you mean? neither mod affects spectres. cast speed helps you more than dmg since you arent really doing damage yourself..
have finally gotten used to the lab... I dont hate it anymore.:)
How is this build compared to last season? I had a beak+ahn+wyrmsign build set-up with 0 charges so there was perma onslaught - a build my friend did. It was the fastest map clearer vs survival ratio build I've ever played. Cleared maps fast, took down red map bosses like butter with good dc protection. I lost it in a silly way on like a t14 map Deod boss--refused to pot--, and I rarely play the same build twice if one dies that season.

Anyway I've lost a few meta builds this season for variation reasons, I was thinking of doing this one up again like my 88 necro in my profile. Those red mapping+ is it still worthwhile compared to like trappers, BV etc? Are spectre solars still tearing things up?

The beautiful thing was the only mild investment was really a 5-6l vis mortis and a beak. The boots are dirt cheap and the rest is just well rolled rares. Reading a few comments here it's seems like there was some hard nerfs. Is this build worth releveling? How come there is no spell echo in your chest links now? It still works for solars yeah?

If anyone can be bothered and check out my 88 necro from last season, that's basically what I am planning to do again. It heads to the scion wheel.
Last edited by poeGT#1333 on Jun 14, 2018, 9:49:00 PM
Hi, solid guide here. Would you say this is a good build for clearing almost all of the games content on a budget of like 4-5 EX?
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poeGT wrote:
How is this build compared to last season? I had a beak+ahn+wyrmsign build set-up with 0 charges so there was perma onslaught - a build my friend did. It was the fastest map clearer vs survival ratio build I've ever played. Cleared maps fast, took down red map bosses like butter with good dc protection. I lost it in a silly way on like a t14 map Deod boss--refused to pot--, and I rarely play the same build twice if one dies that season.

Anyway I've lost a few meta builds this season for variation reasons, I was thinking of doing this one up again like my 88 necro in my profile. Those red mapping+ is it still worthwhile compared to like trappers, BV etc? Are spectre solars still tearing things up?

The beautiful thing was the only mild investment was really a 5-6l vis mortis and a beak. The boots are dirt cheap and the rest is just well rolled rares. Reading a few comments here it's seems like there was some hard nerfs. Is this build worth releveling? How come there is no spell echo in your chest links now? It still works for solars yeah?

If anyone can be bothered and check out my 88 necro from last season, that's basically what I am planning to do again. It heads to the scion wheel.
The nerfs only really affect those who want insanse DPS on guardians or above, IMO. Your setup should still tear things down.

Now, with that said, there are some trap builds at the moment that are straight up busted, they clear so well.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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