blood magic exploit?

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Vipermagi wrote:
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GREZZ wrote:
You disagree? I'm open to hear if you have a different opinion. :)
That's my understanding from them anyway.

They are meant to grant the Blood Magic keystone to characters that can't otherwise readily access it. It's not meant to exploit your way around using a Support gem and paying the cost for that.

Malachai's Simula was introduced two major patches before Auras were introduced. If they were really intended to facilitate an exploit-like effect, that's a strange way to go about it.


My mistake then, I was under the assumption that it was intended in that way because it remains active until the buff is removed manually. Edit'd my original post.
Everytime they release a lame Unique, they are nerfing Magic Find stat again and again. I don't see what anybody is supposed to do with coveneant and that silly silly lightning mask UNLESS they build their character exactly like everyone else and mass HP nodes. If the purpose of uniques is to coerce players into doing that, then what is the point of the unique in the first place, just delete it.

STOP nerfing magic find
Last edited by BearCares#6660 on Apr 3, 2013, 5:58:17 PM
"
Vipermagi wrote:
"
GREZZ wrote:
You disagree? I'm open to hear if you have a different opinion. :)
That's my understanding from them anyway.

They are meant to grant the Blood Magic keystone to characters that can't otherwise readily access it. It's not meant to exploit your way around using a Support gem and paying the cost for that.

Malachai's Simula was introduced two major patches before Auras were introduced. If they were really intended to facilitate an exploit-like effect, that's a strange way to go about it.


It definitely was not the intention, but if they are always going to change how stuff like this works after they have introduced new uniques, i will lose a lot of my faith that i put into this game.
With malachai being introduced prior to auras being introduced, i can see how that needs fixing if they dont intend for that mechanic to be in the game, even though i like the mechanic a lot.
But they keep introducing items that let people use them in a similar manner (matua tupuna and alpha´s howl).
If they did not see this coming when they introduced these two uniques, then one can only blame them, rightfully.

By now, many people including myself, invested into several items like these (and they are expensive in some cases), and if they just change basic mechanics like this (even though it was obvious after the first unique: covenant), but still keep introducing items that enable people to use these mechanics, then it is time to reevaluate whether they really want to remove these mechanics in the first place.
For many builds, these mechanics have become staples, you cant just remove them without causing a lot of builds to become obsolete.
It allows for more builds to be viable, which is a good thing.
Changing that for no other reason than "it was not intended when we introduced these items", seems like a pretty bad decision.

I personally dont see why they would want to fix this, i mean even if it was not intended in the first place, thats true for many things in many games.
Eventually the good "unintended" features are being kept in their respective games in some cases, and in the case of the covenant and co, i would really like them to look at it and accept it as a nice feature that enriches the complexity of the game and enables more builds to be viable.
Last edited by gh0un#3019 on Apr 4, 2013, 8:16:59 AM
^ this is a very nice idea but I sold my covenant yesterday lol
If they change this im quitting this game.
don't change the way this works, why would you guys want to change this?

What is it with anything fun and hidden that then gets found out and works really well, everyone presumes it should then be nerfed? Oh when they gonna nerf lightning arrow, when they gonna nerf ek, spork, ele cleave, fp, roa... its like every time something works well and is cool and fun suddenly people want to destroy it.

This mechanic is really cool, it adds depth to the game, a malikis is easy to pick up, everyone can do it. Its those hidden mechanics, things that are intended for one thing and then the player base find something else to do with it that makes games like this so cool, and what poe has excelled at doing is allowing us to run wild and enjoy ourselves. We dont have like 5 build options in the whole game that keep getting nerfed because we all feel sorry for the mountains of useless skills and items wasting away in the shit game, poe has tons of builds, tons of mechanics, hidden things you need to find out about, yes exploits, you can call them exploits, but thats just a chosen perspective. Its impossible to build this kind of depth intentionally into a game, you just have to chuck a bunch of ideas in the sandbox and let the players find unintentional depth.
Apparently it is BUG / exploit, otherwise the PA builds is too powerful.
in recently, so many people throw out their 6L decent rare armours and going to buy Shavronne's Wrappings. why? because it is OP!

Is it fair for them can easily run 6~7 Auras alone?
3~4 additional auras by using blood, they can spend what ever HP for auras, because they don't give shit on it. They already got insane DPS and some benefit from low-life gears. please fix this bug, and also alpha's howl and the covenant can be exploit on aura as well
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Last edited by vfo925#2479 on May 16, 2013, 10:42:21 PM
"
Vipermagi wrote:
"
GREZZ wrote:
You disagree? I'm open to hear if you have a different opinion. :)
That's my understanding from them anyway.

They are meant to grant the Blood Magic keystone to characters that can't otherwise readily access it. It's not meant to exploit your way around using a Support gem and paying the cost for that.

Malachai's Simula was introduced two major patches before Auras were introduced. If they were really intended to facilitate an exploit-like effect, that's a strange way to go about it.


but if they were not, then, how long has it been? 2 years? Are we talking about same patches? Auras used to go away when you change area so you would have to keep the mask with you if you wanted to "exploit" it (in a sense that you would have to put the mask on to cast auras each time you change areas).

"
Apparently it is BUG / exploit, otherwise the PA builds is too powerful.
in recently, so many people throw out their 6L decent rare armours and going to buy Shavronne's Wrappings. why? because it is OP!


sure it's OP, but only IF you can afford it. I amn ot talking just about the chest piece, I am talking about VERY expensive resists management on the rest of the gear bcs the Wrappings have none. They also don't have HP on them. So yea, they are OP but ONLY if you can manage the rest of the gear or if your whole build is based around them. Mask thing is another issue. It can be viewed as an exploit or a hidden feature. Personally, I vendor those masks. It's annoying to use them, even more so to sell them. Not everyone is exploiting everything out there.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Last edited by Ludak021#0643 on May 17, 2013, 11:08:20 AM

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