[3.8] Death’s Oath Occultist - Death Whisperer(CI) Updated regularly
Hi there.
Anyone running this setup sucessfully in delve atm? I wanted to start another char mainly for the azurite mine aswell as obv. some regular mapping for sulphite and maybe some elders or shapers along the path. I tested this setup on an old char in Standard to see if it suits me. Grabbing all the skillpoints from the sidequests ofc felt great, a handful maps i ran were pretty nice too. On the other hand i got completely destroyed by half a dozen haasts on a rather simply double beyond t13 shrine map. Most the clouds of monsters simply became too dense and i was taking way more Damage than i could deal with sooner or later. Ephij, bameth and most others i remember seemed rather easy, but haasts were literally unplayable and there were loads of them in that map. Even the bosses icearrow hurt way more than i expected. Got to admit i only had like 7k es but then again what would i easily get in a temp league. That made me wonder how well ill be performing in azurite mines when monsters just try to overrun you and leave all these nasty explosions, and what not behind. Any suggestions? Other obvious choices for a char to me seemed to be ele hit or that one new poison skill as i saw a lot of people using them. Simply leads me to assume they will soon be nerfed so better try before that happens. Or the usual blade vortex. Would prefer death oath somehow as ist suc an old item and i rarely got to make proper use of it over the years. Last edited by SmokeYaSs on Oct 7, 2018, 12:05:58 PM
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" I'm doing delve ~200 without problems. Current gear -
Spoiler
Mapping is pretty easy, only problem - guardians with dmg rolls. With fossils, you can craft pretty good weapon and rings. I'm still experimenting with gear to get it optimized. This belt, for example, could help you survive (+ corruption help you get the strength you needed for death's oath) I tried to use animate guardian with dying breath, leer cast, victario flight but he died 3 times. Overall price ~3 chaos per animate guardian, but you need to spend time buying these items. I think to use animate guardian you need to use it with holy relic and minion life as topic starter did. Last edited by Fewwy on Oct 7, 2018, 3:14:02 PM
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" The best advice for Haasts would be to carry an anti freeze flask. You'll find that a lot of your survivability comes from ES recharge. Which you can get enchanted onto your rings, which can drop the recharge down to close to 1-1.5 seconds. With the Bated Breath linked in the post above this ammounts to a crazy amount of recharge. Also as Fewwy mentions the Animated guardian can be killed easier than I was hoping, but with Minion Health linked to him he survives a little bit better, but I've still had him die on me a few times. |
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Thx for the input.
Seems i forgot about half the stats on that belt over time. Not really worried about haast in specific, but he was a good example cause he had the same effect on me as a screen full of mobs. The map was pretty unplayable unless skipping the haast dudes and advancing super carefully so there wouldnt be too much beyond mobs spawning all at once. And if it wasnt simply lack of another few thousands es, i would not really want to run it with the same setup again. As far as my animated guardian goes, he died to one of these haasts + a screen full of double beyond trash in my previously mentioned shrine map. Before that i was always able to let him regain full hp easily even if he took some noticable hits to his healthpool. Prolly not going to focus on this guy unless he proves to do well against lv 80+ monsters in the mine. Could just unsommon for specific bosses aswell i guess. As i wont have the usual standard leagues tabs full of guardian items i kept from pevious temp leagues, i would have to buy it all in delve each time he dies. Not sure what ill do about this guy yet. Im just still mainly worried that ill be overrun by monsters in the azurite mine rather sooner than later. And since i would rely on letting them do just that to a certain degree, instead of keeping them at range like a bow user would do as example, i wonder how the survivability is deeper in the mine. Currently running warchief and even tho it doesnt feel like the best setup for mining, im really glad these totems planted far away/ahead of me and often the crawler too, clear early. The monsters explode or whatever all these on kill/after death ground effects and aoes are long before my char comes close to any of it most of the time. Sadly wasnt able to try in standard, so i thought lets see if another being overrun by massive hordes scenario such as double beyond was working and i got destroyed. And not just by the haast guys but also normal mobs when they simply became too much at once. Hence my question and worries about mining in specific. Seems dmg against bosses like hydra wasnt too great so ill probably not run these to begin with but some more relaxed mining than nonstop spamming totems would be nice. I can only play them for so long before i get fed up. I guess ill just try it out in delve then, and try to determine how ill be going at a later point BEFORE i waste all the money i had planned to use on a mining build. Hope the damn chest(s) wont be cursed like the ones i used in standard to try it out. | |
Im finally can farm yellow maps easily. 13k DPS from the armor. So what now? What kind of items would give me more damage? How can I improve more? I would happily accept any kind of tips, suggestions.
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Ive been running this as my main build this league, currently level 91, having the 6 approrpiate sockets on the armor is definitely the biggest dps booster. I'm only around mine depth 200 but the clear is just fine. I did tweak a few things slightly to help with the mine. Animate guardian is a no go, the darkness pretty much swallows any minions that aren't a necromancers. So i switched animate guardian out with CWDT, keep it around lvl 10-12 and make sure your summon holy relic and flame golem match up to the summon. Also minion life isn't necessary since we're auto casting so i put immortal call for them slight 0hko buffers. Also a huge help is i switched consecrated path with shield charge, definitely ramps up the clear speed since we have 30% move speed from our boots which isn't mitigated by the fact we're wearing armor so its pretty damn fast.
I'm using BOTC as my weapon, Bone helm, alleopathy gloves, sin trek boots, and deaths oath armor. Using a heavy belt to stack str and a coral amulet for added ES regen. Best thing i've managed to do is not try and get more and more damage but to stack ES, better to stay alive cause at the end of the day this is not a kill boss in seconds build. This clears maps extremely fast and does delves just fine, all about survivability. I've played over 20 differen't builds and this once is pretty unique and one of my favorites and its been fun using it! thanks | |
" Thanks dude but I am not using minions as I dont like them. I am doing damage with the armor. No minions at all! | |
After watching the last Baeclast I found that you can find shield with curse effectiveness in the Delve. I'm pretty sure that atziri shield is best in the slot but if you don't want to waste 30 exalts you can buy another rare shield now!
LOOK AT THAT http://poe.trade/search/wokonukudotono Last edited by Fewwy on Oct 11, 2018, 11:33:50 AM
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I'm not running tri curse, mainly because the 2 other curses are 99% temp chains and enfeeble...which are honestly not necessary whatsoever. I'm using 2 minions, summon flame golem and summon holy relic. Using shield charge procs the health regen from summon holy relic which keeps energy shield steady recharged. And switching CWDT out with the animate guardians allows the minions to exist without even thinking of thier existence. Also the tree benefits of minions + bone helm boosts our damage pretty good and keeps those guys alive more efficiently. Idk all in all i'm running the minion setup not tricurse cause tricurse is pretty pointless and minnion path boost damage much higher and solid surviviability outside of unavoidable things. Getting a energy shield with 300+ ES is also a huge benefit, definitly took OPs advice with that.
Minions = more damage Bone helm= more damage Flame golem= more damage Shield with t1 ES rolls, flat and % = huge health boost. CWDT+Immortalcall linked with Flame Golem+Summon Holy relic = free regen+damage Follow OPs tree from his charater, and his gear, wouldn't change a thing outside of min/maxing I'm unfortunately playing on console so I cannot link my gear or stats. Last edited by Skippsy on Oct 11, 2018, 5:25:17 AM
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" Craft that with "minion fossil" and "life" fossil. To add damage over time craft - find someone with Leo master lvl 3 My current DPS from aura 19400 dmg. I updated my rings to add ring with "increased chaos damage" roll. This build has "cap" that you can reach after which your upgrades will be 1ex+ per item - shield with curse effectiveness, helm with -chaos resistance to nearby enemies, impresence, etc P.S. If you have a lot of MANYZ - buy ring with "Grants Level 20 Aspect of the Spider Skill" - 15% incoming damage for the enemies is good. Last edited by Fewwy on Oct 12, 2018, 3:58:14 PM
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