[3.0] SRS auto animator

i actually thought about that and it sound right and good..
thought maybe even switching SRS to mage skeletons.. trying to figure that out right now
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile#7220 on Aug 31, 2017, 12:40:31 AM
after some testing, SRS are much better than mage skeletons... really not even comparable.
as for the removel of hatred aura and going EE, can be done but, the main problem with this build is the ramp up time until you have enough AW out, for that you need as strong as possible SRS, and that is better with hatred aura.
also this build is gem intensive, and to spare more gems for something that will hit alot of enemies is problematic.
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
"
hupple wrote:
I think perhaps if not using hatred and swap added cold with some other gem like minion damage or added lightning, then minions only do physical, chaos, fire and lightning damage so we can use cold damage to trigger EE (maybe also apply curse) which will give more damage then hatred?


You're on the right track, I've been playing this build for awhile and surprised that someone (thread starter) is actually playing it as well, haha.

I use 3 auras, wrath-anger-haste-enlighten on a 4 link on my Victario's Influence Chest. Along with Conqueror's Efficiency Jewel with the reserved mana nodes top left and right, you can run another aura. I chose Discipline to up my mana pool as I'm running Eldritch Battery as well. And since I have 1.2k ES, I run Mind Over Matter for extra defense.

As you said, EE is indeed very good for this build, I run it with Curse on Hit Enfeeble for higher maps or Elemental Weakness for lower maps. [Freezing Pulse-CoH-GMP-Enfeeble]

My gem links on my Jorrhast is Minion Damage, Added Lightning, Elemental Focus, Lesser Poison, Melee Splash and WED. I dropped Inc. duration cause I have a Speaker's Wrath with Increased Animate Weapon Enchant, and GMP does not add anything to my melee weapons so I dropped it as well.

Ramping up on higher maps is the tricky part though, I tried to use Writhing Jars to proc Jorrhast's animating at the start of the map but it doesn't always work as it has a 25% proc rate. BUT, all you need is 1 proc to have 2 weapons, and 2 weapons is good enough to start the map- I've done this multiple times on a T15 beachhead map- this build is crazy good for the boss in beachhead.

My Gear, excuse the SRS set-up, been testing somethings but it hasn't been working out.
Spoiler


Alternatively this build can switch to bow totem animator with just switching out the helmet.
Spoiler


Gem set-up will be [Spell Totem-WED-Melee Splash-Minion Damage-Added Lightning-Animate Weapon]


"
chrspaul wrote:
"
hupple wrote:
I think perhaps if not using hatred and swap added cold with some other gem like minion damage or added lightning, then minions only do physical, chaos, fire and lightning damage so we can use cold damage to trigger EE (maybe also apply curse) which will give more damage then hatred?


You're on the right track, I've been playing this build for awhile and surprised that someone (thread starter) is actually playing it as well, haha.

I use 3 auras, wrath-anger-haste-enlighten on a 4 link on my Victario's Influence Chest. Along with Conqueror's Efficiency Jewel with the reserved mana nodes top left and right, you can run another aura. I chose Discipline to up my mana pool as I'm running Eldritch Battery as well. And since I have 1.2k ES, I run Mind Over Matter for extra defense.

As you said, EE is indeed very good for this build, I run it with Curse on Hit Enfeeble for higher maps or Elemental Weakness for lower maps. [Freezing Pulse-CoH-GMP-Enfeeble]

My gem links on my Jorrhast is Minion Damage, Added Lightning, Elemental Focus, Lesser Poison, Melee Splash and WED. I dropped Inc. duration cause I have a Speaker's Wrath with Increased Animate Weapon Enchant, and GMP does not add anything to my melee weapons so I dropped it as well.

Ramping up on higher maps is the tricky part though, I tried to use Writhing Jars to proc Jorrhast's animating at the start of the map but it doesn't always work as it has a 25% proc rate. BUT, all you need is 1 proc to have 2 weapons, and 2 weapons is good enough to start the map- I've done this multiple times on a T15 beachhead map- this build is crazy good for the boss in beachhead.

My Gear, excuse the SRS set-up, been testing somethings but it hasn't been working out.
Spoiler


Alternatively this build can switch to bow totem animator with just switching out the helmet.
Spoiler


Gem set-up will be [Spell Totem-WED-Melee Splash-Minion Damage-Added Lightning-Animate Weapon]



so you are the one that bough the enchanted speaker for 2.5 ex :)
i feel that the ramp up is the important part, so hatred help alot to the SRS dmg... also use essence of hysteria gloves for the SRS (as semi 5L).
i feel the clear speed with the ranged AW is so much better, so i much prefer gmp than melee splash...
also can you link your tree?
done so far to lvl 12 maps and problem at all with my new setup, ramp up fast and clear fast, just need a bit more life
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
"
CoolColJ wrote:
There is one thing you can try -

With Raise spectre, raise the mob on the coast that summons the Scorching ray totem.
I noticed when these Spectre's totems kills mobs they get credited to me and proc the spectral wolves on my Scourge.

See here on how to raise high level ones, at the end of his guide

https://www.pathofexile.com/forum/view-thread/1971585/page/1


Would need to spec into Soul Weaver for best effect.
Also extra fire resist debuff for your minions.


The Wickerman spectres also use Righteous Fire, and may also proc your hammer's AW



thanks for the advice, but that sound terrible to go throw all this trouble every time to raise the right scepters...
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
"
The_x_ile wrote:
so you are the one that bough the enchanted speaker for 2.5 ex :)
i feel that the ramp up is the important part, so hatred help alot to the SRS dmg... also use essence of hysteria gloves for the SRS (as semi 5L).
i feel the clear speed with the ranged AW is so much better, so i much prefer gmp than melee splash...
also can you link your tree?
done so far to lvl 12 maps and problem at all with my new setup, ramp up fast and clear fast, just need a bit more life


Yup, I was shocked that it was pretty cheap. :P

Just head to my profile, Character name: Chrstn (Been putting off lab for awhile now cause of connection is crap atm)

Using animate weapon-lesser poison-minion damage-elemental focus on my gloves. I might use a hysteria glove if I get 50+ HP or more on it and an open prefix for minion damage. I find this set-up is optimal for the ramp-up on higher tiers (T14 and above) as SRS has too low damage even with hysteria gloves on, if your starting pack is blue, your srs won't be able to handle them. Whereas a 4 link animate weapon has way more DPS and the weapon's ability of 2x weapon also affects self casting so it gives you 2 animate weapons per weapon.
have to disagree..... maybe because im not on T15 maps yet... or maybe because im using hatred..... but my SRS deal good dmg (lvl 21) and no problem to start the map with them
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
uploaded a new T11 wasteland video to show why i love ranged AW with the GMP
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Just a note you should add to this, Added Cold Damage is only better while you have 2 Damage auras or less on, but worse when you have and more damage auras than that on, so Minion Damage is a better replacement once you hit 3+ damage auras vs Added Cold Damage.

EDIT: This is also with Vaal Haste on instead of Empower.
Last edited by Dragonblud#5442 on Sep 2, 2017, 2:56:16 PM
optimmaly, ill get both, add cold dmg and monion dmg, insted of inc duration.. but need to get 5 offcolors, that is hard.
as for vaal hast, ill probably put it somewhere, but not sure insted of the empower, maybe on ring or something
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823

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