3.0.1 Patch Notes

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John_Ra wrote:
Thanks, but no.

I quitted playing of Path of Disconnect y`day.
3.0 felt disturbingly bad. Too much things actually. Gone as scion golemancer. Ascendancies bonuses are not even funny, they are heavilly underwhelmed for scion speaking of other classes. Just so much lost of points. Annnoying disconnects ruining all: auras, minions, especially specters, portals. Also golem life is still bugged. So no-go to bossing and higher than t9. Life for golemancer is still very poor. And the last nail to the head was crafting because there is no good higher level stuff for summoners. So minion builds pretty much capped to stay in unshaped beach with its low level equipment.

Thanks for making game for Marauders, but no. Too much needed to fix to keep playing.
You`ve lost me here, bye.


What on earth are you talking about?

Golem mancers are still going strong... use your stuff wisely.
I've been doing T13-14+ as a Golem mancer... hell.. i've even been doing T13-T14 as a Mage summon skellies in crappy gear.

That my friend, is a L2P issue.
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More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.


YES !! ;)
Is it just me or there is no preview of Harbinger supporter packs anywhere to be found?

My wallet is itching and I want to spend some $ to support GGG so I hoped this post will have overview of the packs. Anyway, changes to harbinger better be good as so far I did not mind them even if they were bit on boring side. If harbingers start kicking my ass I will be majorly pissed...
+++ hope DX11 get's fixed and ladder
Last edited by Xtermination#0517 on Aug 17, 2017, 4:48:37 AM
BTW, are leaguestones coming to STD? Can't find a word on it anywhere.
Performance tweaks / fixes / improvements / oh please let me play it without it being almost constantly a powerpoint presentation adjustments?

Please?

3.0 went from 90% playable on my PC to being a mess on the same computer. </3
Less Whining More Grinding
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Pathtastic wrote:
Golem mancers are still going strong... use your stuff wisely.
I've been doing T13-14+ as a Golem mancer... hell.. i've even been doing T13-T14 as a Mage summon skellies in crappy gear.


No they not. They were strong pre 3.0, yes. Now its just annoying and not fun. Yes I done corrupted rare excavation. But that's was rather pain than enjoy. And it is joke but only 2 spectres all times were last men standing in arena fighta, golems are wasted now as easy as zobiz. I brightly remember how it was in pre 3.0, huge difference.

And there is not much stuff to use actually. Just no sand in sandbox if speak so.
Could you revert the changes to Commander of Darkness please ? Or just add scaling so that support necromancers can be a thing again ? Please ?
Hope that Vault and Colonade map crash (at boss fight) if fixed :)
No Kitava nerfs? :-(

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