NO LONGER MAINTAINED

"
crystall wrote:
i dont understand, i can clear t15 and t16 maps very fast and easy but my dps at guardian bosses is so bad it takes like forever to bring them down. i tryd so many things, switched gmp for slower proj etc all failed pls help :(

my gear:



gem level, the 2 lvl on skellys are huge. that been said its never super fast, probably wont get much faster than my kills.
Last edited by Shareware#6897 on Aug 27, 2017, 3:04:04 AM
Thanks for the build. Lots of fun.

I'm curious though, I'm level 76 right now and still can't afford the staff. What weapon should I use in the mean time? Currently I am just using...



Is there something better I should use?
"
lionpants wrote:
Thanks for the build. Lots of fun.

I'm curious though, I'm level 76 right now and still can't afford the staff. What weapon should I use in the mean time? Currently I am just using...



Is there something better I should use?


Either a 5L Femurs of the Saints or a 5L pledge of hands depends on price.
did atziri for the first time now because of the challenge and oh god






she died in like 5 seconds lmfao
Flask suggestions?
"
lionpants wrote:
Flask suggestions?




thats my set up probably room to improve but thats what im used to.
Am i blind or can´t i see witch flaskes you use ?

Cheers Mate ;-)
Femurs of the Saints 6L better Pledge 6L ? I was left with this doubt ....
What you think about these changes
Items:
- Femurs of the Saints Staff
Replacing EleFocus or Controlled Dectruction with Spell Echo

- 5L/6L armour with Spectres
We can replace Haste with Anger and use Flame Sentinels
Or haste with Frost sentinels
Or haste with Kitava's Zealot's
Whatever you want!

- Replace helmet with Vertex
Deals with chaos res + provides nice stats

Links:
4L
1) Arc+Curse on hit+EleWeakness (or Flammability) + Clarity
Triggering Equilibrium and applying curse

2) Flame Dash + Desecrate + Golem + Faster Casting

3) Vaal Haste + Offering + Duration + CWDT
Vaal Haste gain Duration and Offering is self-casting - easier game


I've watched your videos and i can't see profits from Vaal Skeletons. Bosses on T1-15 can be dealt with without them, and on the other side they won't help you on Guardians/Atziri/Shaper/Izaro. They will die fast or just do little damage comparing to the length of fight.
So,what do we get -
1) Permanent source of damage since spectres are not Vaal skill and can be used at any time
2) Up to 20% minion cast speed and from 24% to 36% increased minion damage (36% if you use Bones of Ullr)
3) Up to Lvl 23 Skeletons and Lvl 23 Minion Damage
4) White packs can be skipped since sceptres will deal with em without skeletons - easier clearing

What we lose -
100% inc. max mana - less survivability
1 gem link on staff and Vaal skeletons but with spectres i think overall damage would be higher

Also we don't lose 40% inc. damage from helmet since there are lab enchantment "Skeletons deal 40% increased Damage"
Last edited by DNOnnie#2179 on Aug 29, 2017, 5:05:01 AM
"
DNOnnie wrote:
What you think about these changes
Items:
- Femurs of the Saints Staff
Replacing EleFocus or Controlled Dectruction with Spell Echo

- 5L/6L armour with Spectres
We can replace Haste with Anger and use Flame Sentinels
Or haste with Frost sentinels
Or haste with Kitava's Zealot's
Whatever you want!

- Replace helmet with Vertex
Deals with chaos res + provides nice stats

Links:
4L
1) Arc+Curse on hit+EleWeakness (or Flammability) + Clarity
Triggering Equilibrium and applying curse

2) Flame Dash + Desecrate + Golem + Faster Casting

3) Vaal Haste + Offering + Duration + CWDT
Vaal Haste gain Duration and Offering is self-casting - easier game


I've watched your videos and i can't see profits from Vaal Skeletons. Bosses on T1-15 can be dealt with without them, and on the other side they won't help you on Guardians/Atziri/Shaper/Izaro. They will die fast or just do little damage comparing to the length of fight.
So,what do we get -
1) Permanent source of damage since spectres are not Vaal skill and can be used at any time
2) Up to 20% minion cast speed and from 24% to 36% increased minion damage (36% if you use Bones of Ullr)
3) Up to Lvl 23 Skeletons and Lvl 23 Minion Damage
4) White packs can be skipped since sceptres will deal with em without skeletons - easier clearing

What we lose -
100% inc. max mana - less survivability
1 gem link on staff and Vaal skeletons but with spectres i think overall damage would be higher

Also we don't lose 40% inc. damage from helmet since there are lab enchantment "Skeletons deal 40% increased Damage"





Femurs vs pledge asked so many times, pledge is ~50k dps femurs is ~40k dps, thats a 20% los.
i dont see any benefit in this also losing quite some mana.

i made the build to avoid the pain in the ass spectres are.
if you like spectre do it, i dont.

Vertex has no life only + 1 and is over all a down grade to a good rare

Anger fucks EE so nope.

i'm mostly running normal t14/15 and beachheads vaal skellys actualy make bosses and harbinger way safer and faster, they dont do much on guardians that right, but beeing a boss killer was never my goal with this build. It's a nice bonus i can actualy do them.

if you like adjust things to make them fit your style sure, best luck with that.
Last edited by Shareware#6897 on Aug 29, 2017, 7:27:09 AM

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