[3.0] Tempest's Binding KB Pathfinder | All 4 Guardians & Shaper in 12 Minutes | Fastest Mapper

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PuLaSkI wrote:
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slicchabib wrote:
Guys i dont understand why are u need that added lightning dmg if u havent killed on boots.We are using esh mirror and vaalbreach portal at bosses, so we are killing a lot of mobs before the boss to get a hilarious dmg buff from the shield, then why that enchant?I use increased attack speed if u killed on boots, and that is a pretty good buff for barrage.Btw, hell of a build, this is my 2nd wander and i still lovin it. :) thx for the guide.

Twoj:Get a culling strike piscator, it will help a lot with charges and the mods from rares.If there is no slayer with 20% culling or another wander with culling wand in your party, then im sure u will kill every mobs, and get those juicy mods. :)


How much better is a culling piscator's over a regular? For solo and mf stuff?



In solo u dont need it.Okay its a nice buff, but not necessary.But for party play, i say its must have.If u want to get your charges or the rare mods from mobs, u will need it, otherwise other people kill the them and u get nothing.
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Johnga wrote:
Hey just respeced into this build, I'm having a lot of mana issues clearing maps?


Can't see character. You have mana leach from tree? You using Enlighten?
Hey, really cool build! I got problems killing map bosses, my single target lacks there..
Character is HereComesTheGold
Hi. I'm about to start a new toon and follow this guide. any tips for early leveling? SRS? TY
Are you guys still running inspired learning after getting HH? It feels like it has sever diminishing returns. Dropping the Learnings also lets you respec the 2 points for mana leech, into 1 point near herbalism.
IGN: dwreckedarc
Another question about mechanics of this build...

you use kb/gmp, but then you get point blank. If you're not scaling proj damage (which would seem to be the case choosing gmp over lmp), then why point blank? or is that for when bosses get in your face?
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
I'm having some issues with this build. It feels real clunky and not smooth. I have no problem clearing trash mobs in maps even though it feels real clunky without a decent mobility skill. (tried lightning warp, now flame dash) When I get to bosses I'm taking way too much damage and almost getting 2-3 hit almost every time while I struggle to try to deal damage to the boss. (read above someone else is having problems with bosses)I don't feel like my dps is bad for my lvl. I'm also feeling seriously low on life at 3k but I can't fathom how op has 8k life with all the uniques taking up valuable max life positions on gear. Never messed with a wanderer. Main Auramancer.



Any suggestions as to what i might be doing wrong here to make this char more smoothly clear maps would be appreciated.

Gear-
Spoiler


Skill tree- https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBbUHHgguCaAOSA-rD8QRLxGWFHUUsBa_GY4Z1xvIHYMi6iP2JIsknSaVKgsrCjBbMHwyATY9O3w_c0QNSVFKfU2SUUdVS1WFVvpd8mHiYlpnoGyMbOdwUnfXePl9dX7dfyt_gH_Ggh6HdonTjDaNfY25jb-VLpphm42dqqKjpHikwqXLpzSsl60zshm4yr7uwJzB1cHzwzrHysjwyUTPes_d037e-OOE45_o1u2D7g7vevDV8Yr9bv66_xA=?accountName=JonnyBrains&characterName=Pew_Pew_Jon

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JonnyBrains wrote:
I'm having some issues with this build. It feels real clunky and not smooth. I have no problem clearing trash mobs in maps even though it feels real clunky without a decent mobility skill. (tried lightning warp, now flame dash) When I get to bosses I'm taking way too much damage and almost getting 2-3 hit almost every time while I struggle to try to deal damage to the boss. (read above someone else is having problems with bosses)I don't feel like my dps is bad for my lvl. I'm also feeling seriously low on life at 3k but I can't fathom how op has 8k life with all the uniques taking up valuable max life positions on gear. Never messed with a wanderer. Main Auramancer.



Any suggestions as to what i might be doing wrong here to make this char more smoothly clear maps would be appreciated.

Gear-
Spoiler


Skill tree- https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBbUHHgguCaAOSA-rD8QRLxGWFHUUsBa_GY4Z1xvIHYMi6iP2JIsknSaVKgsrCjBbMHwyATY9O3w_c0QNSVFKfU2SUUdVS1WFVvpd8mHiYlpnoGyMbOdwUnfXePl9dX7dfyt_gH_Ggh6HdonTjDaNfY25jb-VLpphm42dqqKjpHikwqXLpzSsl60zshm4yr7uwJzB1cHzwzrHysjwyUTPes_d037e-OOE45_o1u2D7g7vevDV8Yr9bv66_xA=?accountName=JonnyBrains&characterName=Pew_Pew_Jon



Most of your movement speed will come from your flasks, so you might want to look into that. Looking at your skill tree it seems like you prioritezed some odd nodes instead of more vital ones. If you are lacking HP, take some of the wand tree and use them for HP nodes. I would also respec Crackling Speed so you can have another Jewel slot for Conquerors Potency for extra projectiles during Dying Sun.

You also need to use Vaal Pact for HP recovery.

TBH a lot of your gear is really bad. Most of your health rolls are really low. Your rings dont have a lot of DMG mods for lightning/elemental dmg. Your neck is horribly bad with not a single useful stat. If you want a cheap dmg neck buy a Shrieking essence of Torment for 1C and craft it on a neck and hope for the best.

You are also not using Wrath for extra lightning dmg, which keeps you from your full potential.
Last edited by thegreekgod#3159 on Oct 10, 2017, 4:31:24 AM
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JonnyBrains wrote:
I'm having some issues with this build. It feels real clunky and not smooth. I have no problem clearing trash mobs in maps even though it feels real clunky without a decent mobility skill. (tried lightning warp, now flame dash) When I get to bosses I'm taking way too much damage and almost getting 2-3 hit almost every time while I struggle to try to deal damage to the boss. (read above someone else is having problems with bosses)I don't feel like my dps is bad for my lvl. I'm also feeling seriously low on life at 3k but I can't fathom how op has 8k life with all the uniques taking up valuable max life positions on gear. Never messed with a wanderer. Main Auramancer.



Any suggestions as to what i might be doing wrong here to make this char more smoothly clear maps would be appreciated.

Gear-
Spoiler


Skill tree- https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBbUHHgguCaAOSA-rD8QRLxGWFHUUsBa_GY4Z1xvIHYMi6iP2JIsknSaVKgsrCjBbMHwyATY9O3w_c0QNSVFKfU2SUUdVS1WFVvpd8mHiYlpnoGyMbOdwUnfXePl9dX7dfyt_gH_Ggh6HdonTjDaNfY25jb-VLpphm42dqqKjpHikwqXLpzSsl60zshm4yr7uwJzB1cHzwzrHysjwyUTPes_d037e-OOE45_o1u2D7g7vevDV8Yr9bv66_xA=?accountName=JonnyBrains&characterName=Pew_Pew_Jon



Man, you are level 73.
To be confortable with this build you need to be ~90. And your single target dps should reaching 22k in HO (with aura and golem only) at level ~93.
You are underlevel. That's not a big surprise.
Right now, buy 2-3 poorjoy map, do rota 'till level 85. Then do rota beachhead 'till level 93.

But this isn't the only issue of your char. I won't comment the skill tree while you are something like 20 level under the level cap to be confortable with the build. I will just comment the stuff (in priority order) :

- Do your merciless lab. And at level 85, when you will have more life, do your uber lab. It's a top priority.
- Your flask are a mess. You don't have the right flasks, and it's random roll on all of them. It's quite useless. And while you don't have Alchemist wheel in your tree, you miss so much buff.
- Get a QotF 6 link. This upgrade will give you a +50% more dps buff in single target ;
- Your jewelery, belt and boots should be changed, they aren't reaching the key point of this build.
- Sibyl isn't revelant. OP listed it only for his leveling from 99 to 100 to avoid OS from reflect elem rare mobs. Because riping at level 99 would mean losing a bunch of hours of farm (probably days).
- Your gem setup are a mess. No quality, not level 20 ... Go on the market, buy some 19/20 corrupt or 20/20 at reasonable price. Do this for your Barrage and KB gems setup. Buy a lvl 20 corrupt Wrath it's like 3c.
- A move skill isn't realy revelant. You play a Path Finder. With your full ascendency, you should have all the move speed you need with quicksilver flask with jade flask with the sames rolls as linked in first page.
- If you don't have Vaal Breach, put instead, a Vaal Power Siphon setup in Thunderfist. You will gain a 5th link in it. And it will help you way more than your move skill. That means you need to switch your CoH setup from gloves to boots.

And your jewelry make me feel you didn't understand how dps works on this build.
The first and main source of dps is flat dmg. And while we are playing add Lightning dmg and Lightning pene, and wrath you should understand that we are focusing on ligh dmg sources. At the same time you should keep in mind we are playing a crit build. So, what we are aiming for, in order of priority, is :
- "Adds lightning dmg to Attacks" affixe. Get the higher value possible. On evey slots.
- Buff to elemental dmg ("% inc elemental dmg with attacks" > "% inc elem dmg" = "% lightning dmg" ) ;
- Buff to crit chance and multi dmg (it's as important as "buff to elem dmg" but you get most of those buff from different slots)
Now you should undersand the problem with your rings and amulet.

On your rare slots :
- You lose to much stats on your belt. You can upgrad this slot for less than 10c.
- On boots slot, you should aim for this kind of stats : 75+life / 2 * 40+ res / 25+ move / Space for WED master craft. This can be found for 50c.
- On your rings and amulet ... You should aim for Opal ring + Diamond ring base or dual Opal ring.
Do not consider any ring without at least T1 flat light dmg. You can look for rings with midd flat light dmg only if there is at least 2 other dps affixe with at least 1 T1 affixe.
I don't know how many currency you have in your budget so here is some search tips :
- Budget :
Random base rings (from 2c)
Random base amulet (from 2c)
- Mid level budget ~50c to 2ex :
Diamond ring base
Random base amulet
- Higher budget :
Multi crafted Opal ring ~4ex
Diamond Ring with res from 1+ex
On amulet go for a multi crated with a base T1WED + T2-1 Crit multi (not craftable) then craft flat light, crit chance and life. = ~4ex.
- End game :
Multi crafted Opal ring with T1 flat light + T1 elemental dmg as base. Then add crit chance, life and all res. (>13ex)
Second ring, should be an essence of Wrath crafted with as much flat light dmg, and WED. Craft crit chance or life or res (depends on rolls).
Amulet should be the same as multicrafted one, but with higher roll (so not a multicrafted one).
Last edited by LAGROSSESIMONE#3551 on Oct 10, 2017, 5:36:23 AM
This could be odd because im on Xbox.
ive followed this guild pretty well and im rocking gear about the same minus potions rings and ammy.
and i dont have all corrupted stuff. i know my dps will go up as i move on but im only at 53% evade.
I dont see any nodes that add evade in future. and i am missing a acendancy but yet again what im missing there doesnt add evade. Why am i so squishy to everything including Rares. Will my dps scale up and i wont meet many rares that arent dead already or what.
Head Hunter drop received from blighted map chest. Jan.26/2020

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