[3.0] Crit US MoM Dark Pact ||optimised for speed, DPS and overall efficiency|| [Vids included]
CRIT US (Unwavering Stance) MOM (Mind over Matter)! :D
This build prides itself on maximizing mobility and speed for fast and smooth clearing as well as having high DPS, survivability and versatility (6 jewel sockets). PoB code for the ideal (and very much unachievable) character based on this build with BIS gear: - 3.7 million DPS without concentrated effect, 4.6 million dps with - 10k EHP Gameplay Style 1. Cast Orb of Storms to generate power charges + initiate arcane surge buff 2. Shield Charge/Whirling blades into a pack of mobs 3. Use Abyssal Cry 4. Cast Dark Pact 5. Watch them explode 6. Rinse, repeat Build Concepts Layered Defense i. High HP pool ii. High unreserved mana pool for MoM iii. Stun immunity iv. Life Regen from skill tree and Mana Regen v. Life + Mana leech from berserker ascendancy vi. Warcries for instant 25% life and mana recovery vii. Fortify Offense i. High HP pool = higher damage ii. Crit-based = even higher damage Speed and Mobility Daggers are the weapon of choice here for high crit as well as the ability to use whirling blades/shield charge for added mobility. To Vaal Pact, or not to Vaal Pact? Vaal Pact with CI/ES was awesome (that's why it got nerfed). With life-based builds, it becomes tolerable, and no longer as fun. Not having the ability to regen life can get very annoying in lab running and general gameplay. You can still opt for Vaal Pact if you wish to do so, but I personally found it very unnecessary. Vaal Pact comes in extremely useful versus bosses because it enables you to facetank them, and without Vaal Pact the fights become much more challenging. To me however, bosses comprise maybe 20% of the content, and I much rather focus on having a smoother gameplay experience For the other 80%. Why Warbringer and not Cloaked in Savagery? Dark Pact already gives a ton of damage, enough for us to leech more than the 6% we expend per cast. As such, I didn't find it necessary to get Cloaked in Savagery, especially when its only useful during combat. My gameplay style for this build is all about recovery which is independent of flasks, and Warbringer's 25% instarecovery for both the life and mana pools suits me very well. Videos
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Stats
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Hideout DPS - nil buffs Ascendancy, Bandits and Pantheon
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Berserker: Pain Reaver -> Crave the Slaughter -> Warbringer -> Aspect of Carnage
Bandits: kill all Pantheon Major: Soul of Solaris Minor: Garukhan if you want movespeed, otherwise go for Gruthkul Leveling
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Use Earthquake or Sunder to level. I used Earthquake as its single target DPS is better than Sunder. Rely on cheap leveling uniques such as Limbsplit, Geofri's Baptism and eventually Marohi Erqi for quick leveling. I personally only switched from Earthquake to Dark Pact at level 68 (I used Earthquake to beat merciless lab) because Earthquake was clearing/killing things rapidly enough for my liking.
Earthquake/Sunder 29 Points 52 Points 73 Points You may start transitioning to Dark Pact here 90 Points 105 Points 117 Points If you wish to get Vaal Pact 118 Points Gem Links (feel free to change as per your preference)
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Main Dark Pact - Added Chaos - Void Manip - Spell Echo - Controlled Destruct - Incr Crit Strikes Weapon Whirling Blades/Shield Charge - Fortify - Faster Attacks Shield Flame Dash, Abyssal Cry - Vaal Summon Skeletons (replace with incr. AoE later on) Slot 1 Spell Totem - Wither - Faster Casting - Incr. Duration Slot 2 CWDT - Immortal Call - Lightning Golem - Enfeeble/Temp Chains Slot 3 Orb of Storms - Arcane Surge - PCoC - Incr. Duration Note: do not level arcane surge such that the mana cost required to trigger it > orb of storms Useful Uniques
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Useful early-mid game Uniques
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Uniques to use when transitioning to Dark Pact
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Clear Mind This jewel provides a huge damage boost for a reasonably low price at the start of the game. It will be surpassed in terms of DPS and survivability by a good rare jewel later on, but it is useful to have at the start of the game. Divinarius Reasonably cheap. This was the weapon I used even when I was farming Atziri Belt of the Deceiver The Covenant Carcass Jack Cherrubim's Maleficience WARNING: getting 5 off-colours on Cherrubim's is going to be tough! Leave this to the last for min-maxing purposes, and use the vorici socket method. For the given colours of 5B1G: DPS output-wise, 6L Cherrubim's > 6L Covenant > 6L Carcass Survivability-wise, 6L Cherrubim's > 6L Carcass > 6L Covenant Clear speed/AoE-wise, 6L Cherrubim's = 6L Carcass > 6L Covenant End-game unique to aim for
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Atziri's Acuity It is not necessary for the build to function, but the crit and life bonus it provides, not to mention the insta life and mana leech when you crit makes this pair of gloves extremely desirable. Gearing advice
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Dagger
Once you think its time to upgrade from your trusty divinarius, look for a dagger with all 4 stats in the following order of priority: 1. Spell Damage 2. Critical chance for spells 3. Attack speed (or open suffix slot to mastercraft this) 4. Global crit multiplier (or open suffix slot to mastercraft this) Shield 1. Life 2. Spell Damage 3. Critical chance for spells 4. Resists 5. Open suffix slot for cast speed craft (not as important as the above) Amulet 1. Spell Damage 2. Global crit multi 3. Life 4. Global crit chance (or open suffix slot to mastercraft this) Diamond Rings 1. Life 2. Resists 3. Global crit multi or %chaos damage Helm/Gloves 1. Life 2. Resists 3. Mana Boots 1. Movement speed 2. Life 3. Resists 4. Mana Belt Belt of the Deceiver, cheap and good. Jewel My Jewel Shortlist The BIS jewel would ideally have: 1. %life 2. + global crit multi 3. + crit multi for spells 4. %cast speed or %damage I have only seen such a jewel once however, and it sold for way above what I could afford. _______to be continued further______ Build of the Week 14 The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader Last edited by Invalesco#7360 on Aug 13, 2017, 2:42:59 PM Last bumped on Nov 3, 2017, 5:27:07 AM
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Gear at the time of the Atziri Vid:
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just corrupted this! one step closer to acuity! Build of the Week 14 The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader Last edited by Invalesco#7360 on Aug 12, 2017, 11:24:10 AM
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I tied crit its less dps and EHP here...about 75 regrets later is a level 16 Dark Pact no crit (character short bus rider)
Could have 10K life andn just a little less DPS with Kaoms. Another thing I disliked about crit was the orb casting. Wastes a small step to get charges that could be used to DPS them down. Anyway just think you'll find stacking chaos life and spell damage will come out on top. DPS wise. Convenience wise (ease of play). And EHP wise. Git R Dun! Last edited by Aim_Deep#3474 on Aug 10, 2017, 1:43:22 PM
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" Pretty cool character, I like your approach! I have done things a little different. I went for a Scion that utilizes Cospri's Will + Vile Toxins in my 6l Pledge of Hands. It nets me a 45% more damage multiplier after 1.2 seconds of casting. The poison is decent damage but nothing to brag about without further investments. I wonder if arcane surge or faster casting is more damage... Or if I can "outsource" my arcane surge to something else. Unfortunately, it seems that I cannot get the buff from my totem :/ Ideas? My character's name is: "CrystallineDIVA" ( |
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" Heya, I appreciate your input aim, but I do feel that what you've mentioned above is misleading. I Granted, it might have been my mistake to not have provided my gem links and stats in order to arrive at the above DPS, but your comparison was an unfair comparison to begin with. Firstly, the stats you've provided above are with Level 16/20 Dark Pact Level 21/20 Conc. effect, Added Chaos Damage, Controlled Destruction, Faster Casting Level 20/20 Void Manipulation The stats I provided was with Level 19/0 Dark Pact, Controlled Destruction, Void Manipulation, Increased Crit Strikes, Spell Echo Level 17/18 Added Chaos Damage If I switch my increased crit strikes to conc. effect and trigger my level 8 arcane surge (which you do not have), my tooltip DPS rises to: Keep in mind that I'm only level 89 and you're level 94. In addition, you have already maxed out your weapon DPS in terms of having a high rolled Pledge of Hands as well as having pretty sick gear for the rest of your slots whereas my gear (particularly dagger and shield) still has ample room for improvement. " Its just a simple step that is fast, need only be done once per 7 seconds and provides me with both charges as well as the arcane surge bonus. I don't even need to do it versus regular mobs to be honest if I don't wish to, but it really isn't as difficult as you may think. Also, I find that having the option to use additional skills makes for more engaging and rewarding gameplay which simply right clicking and having only 2 active skills does not provide. " Nope, DPS-wise crit will always be better. The only main benefit of stacking chaos, life and spell damage will be improvement in survivability. Your EHP as non-crit non-MoM user is not going to be better than a crit-based MoM build for similar DPS output. Looking at your character, I made some adjustments for you based on your non-crit gear: https://pastebin.com/jGRpcWJ6 Sacrificing 10% HP, you get a 17.5% DPS boost (which rises to 50% upon use of a diamond flask). Keep in mind that once you get crit multi mods on gear and jewels the DPS difference between crit vs non-crit will rise even further. Therefore, going non-crit doesn't win out crit in every single aspect. You just get more life, that's all, but your claim in the above quote is invalid. Other observations: 1. I did consider going staff, but the mobility advantage from shield charge/whirling blades was too difficult to consider foregoing, and overall clear speed does depend on mobility after all. Lightning warp can also do the job, but there is still split delay when waiting to arrive at your destination. 2. Why are you using the retch? You're not a slayer. The DPS boost from the retch is arguably not going to be as high as belt of the deceiver for instance while costing 200 times as much Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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Nice, going to try this out. Tried a non-crit DP build but didn't like it as much see how this goes.
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which bandits did u go for?
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" i actually ended up killing both as I couldn't decide between krait or alira. Alira gives higher dps with a nice bonus to res while Krait gives better clear speed and mobility coz of movement and attack speed. at the end though i decided to go for the 2 extra points Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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Oof, 5 blue coloring a Cherrubrim's is tough, how many chromes did that take? Did you use the Vorici jeweler method?
IGN- Vyvanne | Voxxvi (Tempest League)
Vyvanne's Odds and Bods Boutique - http://www.pathofexile.com/forum/view-thread/1311497 |
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would the cherrubrim be bis endgame
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