[3.10 HC] Apep's Darkpact Totems are BACK (original build 3.1-3.3)
What a bandit save or kill all?
Last edited by drakolant#6622 on Aug 27, 2017, 4:57:01 AM
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Re Bandits: Matter of taste. Only bad choice is Oak, all others have something to recommend them.
Kill all: good default Alira: easy cheap gearing Kraityn: extra movespeed for endgame Re Single target dps: Surprising that you are having trouble at T11, makes me wonder about gear and tree. That said, take a look at my last post before this one for my current thoughts on improving the build's single target. Re two of you heading toward fighting Shaper: Congrats--Go get 'im! -O |
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Thanks! Would you recommend working towards a +40% dark pact damage/area effect/cast speed as a viable helmet enchant? I'm not sure if they interact with our spell totem setup.
Last edited by verge#2728 on Aug 27, 2017, 6:24:20 AM
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Re helm enchant:
Yes. I am currently using a DP Cast Speed enchantment, but all of the relevant enchantments benefit us. -O |
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Few notes:
Currently at the beginning of lvl95 (my record alive!, former was 94). So build is somewhat balanced and strong. Probably Dark Pact is little bit OP. Haven't dared to try guardians yet but all T15 maps are pretty safe w/o significant damage mod on them. 1) Tried to build rotation groups for T15 beachheads. People have reported to get severe lag and disconnections because of Dark Pact. Has anyone else noticed skill is too heavy for group play? Is it same for self-cast dp? 2) I don't really value any golem high. Haven't tried flame golem yet. Even with one support gem they are too fragile. Anyone found nice replacement for golem skill? I'd like to run Vaal Haste but can only run lvl5 or so since it needs a lot dex. 3) Where can u see how much your totems got ele res? 4) Currently got 7k life, 1.7k es and 3.5k mana. I think the life is close as max I can go. 8k might not be possible. Anyways trying to build ES around 2k boosting mana in the future. I took the route where I can pick Unwavering Stance and extra totem circle. 5) Build will not ever be tier1 clearspeed build. Movement skills just can't match aginst high attack speed shield charge. 6) Can highly recommend Power Charge on Critical Support. three power charges are fine extra damage. U can comment is there something I could do for my current setup Last edited by Possu81#4049 on Aug 27, 2017, 11:09:48 AM
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" You really should edit your original post with this build variant. I really like it. |
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Currently lv 84, solo player, no difficulty through rare T10.
Current gear :
Spoiler
I know gloves and boots aren't good (wrong base type) but i don't really care lol. I hesitate between carcass jack and belly of the beast to replace rasa and try to make it 6L, i don't know if i want more survivability (HP) with belly or damage with jack :x Only died 4x time, first one on Brine King around lv 52 not enough lightning res, got one shoted by a lightning strike and 3x time lv 75+ i don't know how while roaming on map life just make 100 to 0 instant, maybe lags, so one more time thx for this build ^-^ Hardest mod i encounter is multiple projectile with shit mob and yolo open breach or harbringer. Last edited by Clannad95#0030 on Aug 27, 2017, 12:05:22 PM
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" Can tell why Wither totem failed in your case? I have found it comfortable |
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Re Clearspeed concerns:
I am running the build now with Devotos and an alchemists Quicksilver of adrenaline. I can keep up with the shield chargers, or come very close. Re totem ele res: You can't see it. But base is 40. Get another 35 between tree and jewels and you are gtg. Re golems: link it to CWDT. Self cast golem at high levels is crazy making. Re Wither self cast vs. totem: Primary advantages I perceive in self cast wither: 1. Targeting of self cast wither is controllable when there is more than 1 mob on screen. Totem wither not so much. 2. Doesn't use a totem slot so more totems available to dps. 3. Trading spell totem for inc duration in wither links allows more wither stacks to build on target in a shorter period of time=greater DPS. 4. Maintaining 3 DP totems and a decoy in a complex fight (while maintaining frenzies, surge, and sometimes skellies) feels easier than maintaining 2 DP, 1 Decoy, and 1 Wither. The self cast on the skellies is so fast that it is becoming possible to alternate among skellies/frenzy/surge/wither while resummoning totems. Tell the truth, the playstyle is growing on me. :) As always, ymmv. If you like the wither totem better, you should use the totem. Re putting new variant in guide: Might do at some point. For now there are a couple of notes in the FAQ pointing people to the brief write up on page 27. I honestly suspect that most folks are likely to be happier with the original version, though I could be mistaken and will listen to feedback on this issue. Glad you are enjoying it! -O Last edited by Orion72#3803 on Aug 27, 2017, 1:22:47 PM
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Did you ever consider using wither with cwc skeletons? Trying this currently as I am kinda lazy to cast too much stuff (Im too bad also).
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